The Fairy Council
- This article is about the level in Rayman 3. For the level in Rayman: Hoodlums' Revenge, see The Fairy Council (Rayman: Hoodlums' Revenge).
The Fairy Council is a location in Rayman 3 and mentioned in Rayman 2. [source] It plays a similar role in the game to that of the Woods of Light in Rayman 2. The Fairy Council acts a tutorial level in which Murfy reprises his role as Rayman's guide and introduces the player to the game's controls. The Heart of the World, which was also previously mentioned in Rayman 2 (and seen in the form of its constituent Yellow Lums), is located here.
| [[File:|32px|link=]] The Fairy Council | |
|---|---|
| ← N/A | Clearleaf Forest → |
| ????? | |
| Maximum score: | [[File:R3ScoreIcon[L.png|[]][[File:R3ScoreIcon[.png|[]]Imag |

Description
In spite of its name, the Fairy Council contains few fairies; neither Betilla nor Ly appear. The only fairies which are seen in the Fairy Council are a handful of Ludivs and a number of miniscule, firefly-like fairies that do not appear elsewhere in the series. The Fairy Council is more importantly the resting place of the Heart of the World, the mystical conglomeration of energy which contains all 1000 existing Yellow Lums and is the source of all power – including that of the god Polokus. The chamber in which the Heart of the World is contained is also the throne room of the Grand Minimus, the four amnesiatic kings of the Teensies. They use it as a strobe light to complement their disco dancing.
Surrounded by a tranquil forest, the ominous Fairy Council is mysterious and majestic. The interior glows with a blue aura and various halls have reflective walls or floors. Ludivs reside within the council walls in a similar fashion to ants. Deep within the Fairy Council lies the Grand Minimus' throne room and the Heart of the World.
As alluded to in the manual of Rayman 2, the Fairy Council acts a sort of central meeting place when trouble strikes the Glade of Dreams.
The Fairy Council is the only level in Rayman 3 in which Murfy appears. At one point in the level, he laments that he is still stuck playing a sidekick, even after his role in Rayman 2. At the end of the level, he departs, saying ‘See you in Rayman 4!’ – a game which never came to fruition.
As a level
Stage 1
Straight after the introduction cinematic, the game begins. Murfy picks up Rayman, whose hands have gone missing, by his hair and airlifts him over the grounds near the Council, which has just been invaded by Hoodlums. The player mainly controls the handless Rayman, who steers Murfy by leaning his weight left and right. He must manoeuvre to collect enough of the Red Lums that are scattered throughout the area. If Rayman has not collected enough of them to restore his health to a satisfactory level, Murfy takes him back to the beginning again. There are two rounds of Red Lums to gather. Once enough have been accumulated, the pair make their way to safety.
As this is an introductory level in which Combo mode is yet to be introduced, there is no score to gain (the total level score for this stage will count as 100%, or 5 stars).
Stage 2
Rayman and Murfy end up in a quieter place around the Fairy Council, which is scattered with jewels, most of which are yellow. At this point, Murfy withdraws the Manual and tells Rayman that his missing hands are in possession of Globox, who is hiding somewhere. He then introduces the player to the game's score system, in which points are added to the score for certain actions. Rayman then begins his search for Globox, while breaking Garden Raygnomes by kicking with his feet and collecting gems and Red Lums (if he needs them). Some of the jewels form a trail.
Eventually, Rayman and Murfy are outside of the Fairy Council itself, where they find a shivering barrel and a footswitch. It turns out that Globox is hiding in this, and Rayman has to follow him. The foot switch causes what appears to be a stone block to appear, which blocks Globox's path, allowing Rayman to kick him free. Now the the friends have reunited, so do Rayman's hands, and he can now use his fist to attack. Near the entrance, he'll encounter a single Hermit Crab hidden in the ground.
At the door of the Council, there is a hand switch which turns on a light that attracts Globox's attention briefly. He turns around and notices a gang of Hoodlums - a Hoodmonger and two Slapdashes - coming down in an air boat. Globox runs straight through the door into the Council, followed by these Hoodlums, and then Rayman and Murfy.