Antitoon
| Antitoon | ||
|---|---|---|
| Alignment | Bad | |
| Appears in | Rayman, Rayman Junior, Rayman Designer, Rayman Advance, Rayman 2 (PlayStation), Rayman Origins | |
| Location | The Dream Forest, Band Land, the Blue Mountains, Picture City, the Caves of Skops, Candy Château, the Fairy Glade (PlayStation), the Sanctuary of Stone and Fire (PlayStation) | |
| Resistance | ||
| Attacks | Contact | |
Antitoons, also known as Darktoons, are the most common enemies in the original Rayman game. Like Hunters, they can be found each of the game's six lands.
They are small bodies of dark energy which came to be after Mr Dark stole the Great Protoon. Their appearance is similar to that of an Electoon, except that Antitoons are larger, dark-blue in colour and with light-blue (or white) ponytails. Antitoons are male, whereas Electoons are female. There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from Rayman's telescopic fist to be defeated.


Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. Rayman must simply avoid contact with them. Their small size makes them harder to hit, and Rayman often has to duck after punching so that his fist hits them on its way back to him.
Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.



Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when Rayman is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be punched or ducked under.
Flying Antitoons use their ponytail like Rayman's helicopter hair to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.



Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.
In the Rayman Junior games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs Rayman a life.
Antitoons also make a cameo appearance in the PlayStation version of Rayman 2. These Antitoons can be found in the Fairy Glade and the Sanctuary of Stone and Fire in this version of the game.
In addition to blue and red Antitoons, Rayman Activity Centre also features grey, green, pink and yellow Antitoons. They appear in an activity called the Cartoon Dance, in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage.
Rayman Origins will feature enemies currently known as Darktoons. A piece of concept artwork shows one attempting to devour Betilla the Fairy. Being the alter ego of the Electoons, these are Electoons processed by the nightmares of Polokus. They spend their time terrorizing the people of the Crossroads of Dreams.
Antitoons also feature on the cover and title screen of Rayman Advance. Rayman is shown in his Rayman 2 appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, Ubisoft posted four high-resolution images depicting this interpretation of the Antitoons, with each Antitoon displaying a different emotion.