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{{ | {{GBCLevel | ||
| name = Dark Legacy | | name = Dark Legacy | ||
| image = [[ | | image = [[File:DL 1.PNG|center|160px|class=sprite|Dark Legacy]] | ||
| preceded by = [[Arcane Forest]] | | preceded by = [[Arcane Forest]] | ||
| followed by = [[ | | followed by = [[Time Attack]] | ||
| cages = [[ | | cages = [[File:Icon0GBC.png|0]] | ||
| lives = [[ | | lives = [[File:Icon2GBC.png|2]] | ||
}} | }} | ||
'''Dark Legacy''' (referred to as '''Dark Legacy Extra''' in-game) is the bonus world from [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Once every [[cage]] has been broken the levels will, one by one, unlock on the far-right side of the world map. These levels | {{Quote|text=Rumours say that there is another World somewhere, but that no one has yet to venture there...|sign=Manual|source=''[[Rayman (Game Boy Color)|Rayman]]''}} | ||
'''Dark Legacy''' (referred to as '''Dark Legacy Extra''' in-game) is the bonus world from [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Once every [[cage]] has been broken the levels will, one by one, unlock on the far-right side of the world map. These levels do not contain any [[cage]]s and were intentionally designed to be more difficult than the rest of the game. Once every level has been completed, the player will unlock the [[Bonus level (Rayman 1)|Time Attack]] map, which gives them the option to replay previous bonus levels and thus earn more [[Life|lives]]. | |||
The level appears to take place inside a cave, where there is some organic life such as spikes and grass. It does not appear to be based specifically on any area from [[Rayman 1|the original game]]. | The level appears to take place inside a cave, where there is some organic life such as spikes and grass. It does not appear to be based specifically on any area from [[Rayman 1|the original game]]. | ||
== Part 1 == | == Part 1 == | ||
This level has some tight platforming with spikes and other obstacles all over the place. The second half of the level has [[Rayman]] riding on small | This level has some tight platforming with spikes and other obstacles all over the place. The second half of the level has [[Rayman]] riding on small [[head platform]]s while avoiding the many spikes. | ||
Starting on a grassy ledge, [[Rayman]] slides down a slope and jumps to a [[flying ring]], before landing on another grassy ledge. From here, he makes his way up and along more ledges, vines, and slippery slopes, avoiding spikes and [[ | Starting on a grassy ledge, [[Rayman]] slides down a slope and jumps to a [[flying ring]], before landing on another grassy ledge. From here, he makes his way up and along more ledges, vines, and slippery slopes, avoiding spikes, [[prickly fruit]]s and [[prickly ball]]s. Eventually, he drops down and must use a falling [[head platform]] to reach a [[flying ring]], from which he swings past a [[head platform]] and grabs a [[Ting]] above, which will cause the [[head platform]] to vanish and allow [[Rayman]] to access the cavern below. | ||
From the vine on which he lands, [[Rayman]] must jump to a [[ | From the vine on which he lands, [[Rayman]] must jump to a [[head platform]] and ride it right, jumping and using his [[helicopter]] to avoid spikes. At one point, he will pass a [[life]] on his left. Eventually, he rides more [[head platform]]s upwards, avoiding [[prickly ball]]s that drop on him as he does. This leads him to a ledge, at the far left of which he can attain a [[Golden Fist]]. | ||
[[Rayman]] then rides a [[ | [[Rayman]] then rides a [[head platform]] up and right before jumping to a vine. There will be two paths open to him here, one above, blocked by [[prickly ball]]s, and another below. He must take the path below to remove the [[prickly ball]]s, and then take the now cleared upper path. He then navigates slippery surfaces, falling [[head platform]]s and [[flying ring]]s downward and then left, eventually reaching two grassy ledges, one below and one above that seems to lead to a dead end. However, jumping on the lower platform will cause the level's exit to appear above. | ||
<gallery widths="800px" heights="356px"> | <gallery widths="800px" heights="356px"> | ||
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== Part 2 == | == Part 2 == | ||
Although more open in design, this level has [[Rayman]] riding on small | Although more open in design, this level has [[Rayman]] riding on small [[head platform]]s, avoiding obstacles and having to swing on [[Flying ring|rings]], which sometimes move. | ||
The level starts with [[Rayman]] falling between some spikes, chased by a [[ | The level starts with [[Rayman]] falling between some spikes, chased by a [[prickly ball]]. He lands on a slippery slope which he must slide down right, ducking to avoid some ceiling spikes, jump across a floor of spikes to a smaller slippery platform, then turn around and grab a [[flying ring]] above him to the left. He must then swing to a falling [[head platform]], and then jump right to a grassy ledge above which swings a [[prickly fruit]]. Avoiding this, he must jump right to another slippery ledge and then a [[head platform]], which he rides around a number of spikes, jumping to another at the bottom right of the [[head platform]]'s run. | ||
He rides this new platform up, jumps to a slippery ledge to the right, and slides along, avoiding [[ | He rides this new [[head platform]] up, jumps to a slippery ledge to the right, and slides along, avoiding [[prickly ball]]s and a [[prickly fruit]] as he goes. At the end, he rides a [[flying ring]] downwards and jumps to a grassy ledge to the left. After jumping a number of spikes and fire spitters, he falls down again and makes his way right until he comes to a [[bat]] carrying a [[flying ring]], which takes him upwards. He then uses ledges and [[flying ring]]s to travel right, avoiding spikes and fire spitters, then rides one downwards and continues left past a large, swinging [[prickly ball]]. | ||
He will then encounter | He will then encounter a swinging [[prickly fruit]] which he must avoid and grab a [[flying ring]] in the same jump. Further left, there will be a [[flying ring]] behind a large [[prickly ball]], meaning that [[Rayman]] must activate the [[prickly ball]] and grab the ring with one shot. He must continue left, avoiding the usual objects and even swinging around a [[prickly ball]] on a [[flying ring]]. Eventually, he lands safely on a grassy ledge and finds a [[Blowing Fuffy]], which he uses to reach a ledge above, avoiding a [[prickly ball]] as he goes, to access the level's exit. | ||
<gallery widths="800px" heights="273px"> | <gallery widths="800px" heights="273px"> | ||
| Line 43: | Line 45: | ||
This level contains more enemies and slippery surfaces. | This level contains more enemies and slippery surfaces. | ||
[[Rayman]] must navigate a number of ledges above him, tackling a couple of [[bat]]s as he goes. This done, a falling platform will appear to the right of the lowest ledge, which he must jump to and travel to the right, making jumps and avoiding spikes. Eventually, the path turns to the left and he will slide along a very long slippery platform, eventually making a long jump to reach a ledge at the far left, from which he will take a [[ | [[Rayman]] must navigate a number of ledges above him, tackling a couple of [[bat]]s as he goes. This done, a falling [[head platform]] will appear to the right of the lowest ledge, which he must jump to and travel to the right, making jumps and avoiding spikes. Eventually, the path turns to the left and he will slide along a very long slippery platform, eventually making a long jump to reach a ledge at the far left, from which he will take a [[flying ring]] carried by a [[bat]] upwards, jump to a [[head platform]], and ride it right. | ||
This takes him to a slippery slope which he rides right, navigating ledges, [[flying ring]]s, and eventually another [[ | This takes him to a slippery slope which he rides right, navigating ledges, [[flying ring]]s, and eventually another [[head platform]] which he takes upwards. Whilst navigating some vines left and then up, he will find himself chased by [[prickly ball]]s, and eventually escape to the right down another slippery slope. | ||
This leads him right, across more ledges and falling | This leads him right, across more ledges and falling [[head platform]]s, to eventually drop down at the far right, slide down a number of slopes, and climb some falling [[head platform]]s to the level's exit. | ||
<gallery widths="800px" heights="273px"> | <gallery widths="800px" heights="273px"> | ||
| Line 55: | Line 57: | ||
== Part 4 == | == Part 4 == | ||
This level has [[Rayman]] using the [[super helicopter]] power to move between small passages of spikes, while finding the triggers to open up new passages. | This level has [[Rayman]] using the [[super helicopter]] power to move between small passages of spikes, while finding the triggers to open up new passages. A [[life]] can be collected by heading down and left in the passage after the first [[prickly ball]]. | ||
<gallery widths="800px" heights="273px"> | <gallery widths="800px" heights="273px"> | ||
| Line 62: | Line 64: | ||
</gallery> | </gallery> | ||
== | ==Screenshots== | ||
<gallery widths="160px" heights="144px" class="sprite"> | <gallery widths="160px" heights="144px" class="sprite"> | ||
DL 1.PNG | |||
DL 2.PNG | |||
DL 3.PNG | |||
DL 4.PNG | |||
DL 5.PNG | |||
DL 6.PNG | |||
DL 7.PNG | |||
DL 8.PNG | |||
DL 9.PNG | |||
DL 10.PNG | |||
DL 11.PNG | |||
DL 12.PNG | |||
DL 13.PNG | |||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
*The music is an edited version of the theme that plays when [[Rayman]] first goes inside [[the Sanctuary of Rock and Lava]]. | *The music is an edited version of the theme that plays when [[Rayman]] first goes inside [[the Sanctuary of Rock and Lava]]. | ||
==Names in other languages== | |||
{{Names | |||
|en=Dark Legacy | |||
|ja=ダーク・ワールド (''Dark World'')<ref>The names of [[Arcane Forest]] (秘密の森) and Dark Legacy (ダーク・ワールド) are inverted on pages 9 and 10 of [[Media:Rayman GBC Japanese Manual.pdf|the Japanese manual for the game]], a mistake also present in the game itself for the former.</ref> | |||
}} | |||
==External links== | ==External links== | ||
*[ | *[https://www.youtube.com/watch?v=fnwyyWILEjE Playthrough of Dark Legacy (Part 1/2)] | ||
*[ | *[https://www.youtube.com/watch?v=LetgmRKKiEw Playthrough of Dark Legacy (Part 2/2)] | ||
==Notes== | |||
<references /> | |||
{{Rayman1GBClevels}} | {{Rayman1GBClevels}} | ||
Latest revision as of 08:10, 27 September 2025
| Dark Legacy | ||
|---|---|---|
| ← Arcane Forest | Time Attack → | |
Rumours say that there is another World somewhere, but that no one has yet to venture there...—Manual, Rayman
Dark Legacy (referred to as Dark Legacy Extra in-game) is the bonus world from the Game Boy Color version of Rayman. Once every cage has been broken the levels will, one by one, unlock on the far-right side of the world map. These levels do not contain any cages and were intentionally designed to be more difficult than the rest of the game. Once every level has been completed, the player will unlock the Time Attack map, which gives them the option to replay previous bonus levels and thus earn more lives.
The level appears to take place inside a cave, where there is some organic life such as spikes and grass. It does not appear to be based specifically on any area from the original game.
Part 1
This level has some tight platforming with spikes and other obstacles all over the place. The second half of the level has Rayman riding on small head platforms while avoiding the many spikes.
Starting on a grassy ledge, Rayman slides down a slope and jumps to a flying ring, before landing on another grassy ledge. From here, he makes his way up and along more ledges, vines, and slippery slopes, avoiding spikes, prickly fruits and prickly balls. Eventually, he drops down and must use a falling head platform to reach a flying ring, from which he swings past a head platform and grabs a Ting above, which will cause the head platform to vanish and allow Rayman to access the cavern below.
From the vine on which he lands, Rayman must jump to a head platform and ride it right, jumping and using his helicopter to avoid spikes. At one point, he will pass a life on his left. Eventually, he rides more head platforms upwards, avoiding prickly balls that drop on him as he does. This leads him to a ledge, at the far left of which he can attain a Golden Fist.
Rayman then rides a head platform up and right before jumping to a vine. There will be two paths open to him here, one above, blocked by prickly balls, and another below. He must take the path below to remove the prickly balls, and then take the now cleared upper path. He then navigates slippery surfaces, falling head platforms and flying rings downward and then left, eventually reaching two grassy ledges, one below and one above that seems to lead to a dead end. However, jumping on the lower platform will cause the level's exit to appear above.
-
Game Boy Color version
-
Pocket PC version
Part 2
Although more open in design, this level has Rayman riding on small head platforms, avoiding obstacles and having to swing on rings, which sometimes move.
The level starts with Rayman falling between some spikes, chased by a prickly ball. He lands on a slippery slope which he must slide down right, ducking to avoid some ceiling spikes, jump across a floor of spikes to a smaller slippery platform, then turn around and grab a flying ring above him to the left. He must then swing to a falling head platform, and then jump right to a grassy ledge above which swings a prickly fruit. Avoiding this, he must jump right to another slippery ledge and then a head platform, which he rides around a number of spikes, jumping to another at the bottom right of the head platform's run.
He rides this new head platform up, jumps to a slippery ledge to the right, and slides along, avoiding prickly balls and a prickly fruit as he goes. At the end, he rides a flying ring downwards and jumps to a grassy ledge to the left. After jumping a number of spikes and fire spitters, he falls down again and makes his way right until he comes to a bat carrying a flying ring, which takes him upwards. He then uses ledges and flying rings to travel right, avoiding spikes and fire spitters, then rides one downwards and continues left past a large, swinging prickly ball.
He will then encounter a swinging prickly fruit which he must avoid and grab a flying ring in the same jump. Further left, there will be a flying ring behind a large prickly ball, meaning that Rayman must activate the prickly ball and grab the ring with one shot. He must continue left, avoiding the usual objects and even swinging around a prickly ball on a flying ring. Eventually, he lands safely on a grassy ledge and finds a Blowing Fuffy, which he uses to reach a ledge above, avoiding a prickly ball as he goes, to access the level's exit.
-
Game Boy Color version
-
Pocket PC version
Part 3
This level contains more enemies and slippery surfaces.
Rayman must navigate a number of ledges above him, tackling a couple of bats as he goes. This done, a falling head platform will appear to the right of the lowest ledge, which he must jump to and travel to the right, making jumps and avoiding spikes. Eventually, the path turns to the left and he will slide along a very long slippery platform, eventually making a long jump to reach a ledge at the far left, from which he will take a flying ring carried by a bat upwards, jump to a head platform, and ride it right.
This takes him to a slippery slope which he rides right, navigating ledges, flying rings, and eventually another head platform which he takes upwards. Whilst navigating some vines left and then up, he will find himself chased by prickly balls, and eventually escape to the right down another slippery slope.
This leads him right, across more ledges and falling head platforms, to eventually drop down at the far right, slide down a number of slopes, and climb some falling head platforms to the level's exit.
-
Game Boy Color version
-
Pocket PC version
Part 4
This level has Rayman using the super helicopter power to move between small passages of spikes, while finding the triggers to open up new passages. A life can be collected by heading down and left in the passage after the first prickly ball.
-
Game Boy Color version
-
Pocket PC version
Screenshots
Trivia
- The music is an edited version of the theme that plays when Rayman first goes inside the Sanctuary of Rock and Lava.
Names in other languages
| Language | Name |
|---|---|
| English | Dark Legacy |
| Japanese | ダーク・ワールド (Dark World)[1] |
External links
Notes
- ↑ The names of Arcane Forest (秘密の森) and Dark Legacy (ダーク・ワールド) are inverted on pages 9 and 10 of the Japanese manual for the game, a mistake also present in the game itself for the former.
|
Levels of the Game Boy Color version of Rayman |