The Hall of Doors: Difference between revisions
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[[Image:TheHallOfDoors.png|thumb|316px|Rayman running through the Hall of Doors (PlayStation version)]] | [[Image:TheHallOfDoors.png|thumb|316px|Rayman running through the Hall of Doors (PlayStation version)]] | ||
'''The Hall of Doors''' | '''The Hall of Doors''' is a location found in most versions of ''[[Rayman 2: The Great Escape]]''. It acts as the game's hub level, an overworld from which the player can access the rest of the game's levels at will. As the player progresses through the game, more and more levels become accessible from the Hall. The Hall first becomes accessible to players after they complete the first level, [[the Woods of Light]], at the end of which the [[Grand Minimus]] shows [[Rayman]] the way to the Hall. | ||
The Hall of Doors was constructed long ago by the [[Teensie]]s, who lead [[Rayman]] to it near the beginning of ''[[Rayman 2: The Great Escape|Rayman 2]]''. The place where all paths eventually meet, the Hall of Doors is a dark wood, with a glass-like river stretching throughout it. The river contains [[Magic Spiral Door]]s leading to the levels of the game. Stars are seen both in the sky and in the distance below the river. When Rayman walks to a [[Magic Spiral Door]], a hologram of something from that Door's level appears. | The Hall of Doors was constructed long ago by the [[Teensie]]s, who lead [[Rayman]] to it near the beginning of ''[[Rayman 2: The Great Escape|Rayman 2]]''. The place where all paths eventually meet, the Hall of Doors is a dark wood, with a glass-like river stretching throughout it. The river contains [[Magic Spiral Door]]s leading to the levels of the game. Stars are seen both in the sky and in the distance below the river. In the Hall of Doors, the player does not have direct control of [[Rayman]]; a single press of one of the four directional buttons will cause Rayman to run to the Spiral Door in that direction. This system of level-selection is the same as that used in the world map in [[Rayman 1|the original ''Rayman'' game]]. When Rayman walks to a [[Magic Spiral Door]], a hologram of something from that Door's level appears. For example, bringing Rayman to the [[Magic Spiral Door|Door]] which leads to the [[Tomb of the Ancients]] will cause a hologram of a [[Zombie Chicken]] to appear. | ||
In the PlayStation version of ''Rayman 2'', the Hall of Doors looks quite different from how it appeared in the original version. It is no longer in a forest, and there are many minor alterations to the scenery and the level-entrance arrangements. A certain number of [[Yellow Lum]]s are required to gain access through each of the four main doors that are present in this version of the Hall of Doors, each of which bears a large image of the [[Four Masks of Polokus|Mask]] which is found beyond it. The first door requires [[Rayman]] to have 50, the second 150, the third 400 and the fourth 600. This version of the game essentially combines the Hall with [[the Chamber of the Teensies]]. | |||
In the Dreamcast version of ''Rayman 2'', the Hall of Doors was replaced by [[the Isle of Doors]], a hub with a similar basic function but a completely different aesthetic. The Isle resembles an enormous three-dimensional map of [[the Glade of Dreams]], the world in which the ''Rayman'' games are set. | |||
In ''[[Rayman Revolution]]'', the PlayStation 2 remake of ''Rayman 2'', the Hall of Doors is replaced by a new hub known as [[the Front]]. Comprised of the [[Minisaurus Plain]], [[Globox's House]] and [[Rainbow Creek]], the Front is much larger than the Hall of Doors, and [[Rayman]] can traverse it freely, like a normal level. | |||
Revision as of 17:50, 8 July 2010
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The Hall of Doors is a location found in most versions of Rayman 2: The Great Escape. It acts as the game's hub level, an overworld from which the player can access the rest of the game's levels at will. As the player progresses through the game, more and more levels become accessible from the Hall. The Hall first becomes accessible to players after they complete the first level, the Woods of Light, at the end of which the Grand Minimus shows Rayman the way to the Hall.
The Hall of Doors was constructed long ago by the Teensies, who lead Rayman to it near the beginning of Rayman 2. The place where all paths eventually meet, the Hall of Doors is a dark wood, with a glass-like river stretching throughout it. The river contains Magic Spiral Doors leading to the levels of the game. Stars are seen both in the sky and in the distance below the river. In the Hall of Doors, the player does not have direct control of Rayman; a single press of one of the four directional buttons will cause Rayman to run to the Spiral Door in that direction. This system of level-selection is the same as that used in the world map in the original Rayman game. When Rayman walks to a Magic Spiral Door, a hologram of something from that Door's level appears. For example, bringing Rayman to the Door which leads to the Tomb of the Ancients will cause a hologram of a Zombie Chicken to appear.
In the PlayStation version of Rayman 2, the Hall of Doors looks quite different from how it appeared in the original version. It is no longer in a forest, and there are many minor alterations to the scenery and the level-entrance arrangements. A certain number of Yellow Lums are required to gain access through each of the four main doors that are present in this version of the Hall of Doors, each of which bears a large image of the Mask which is found beyond it. The first door requires Rayman to have 50, the second 150, the third 400 and the fourth 600. This version of the game essentially combines the Hall with the Chamber of the Teensies.
In the Dreamcast version of Rayman 2, the Hall of Doors was replaced by the Isle of Doors, a hub with a similar basic function but a completely different aesthetic. The Isle resembles an enormous three-dimensional map of the Glade of Dreams, the world in which the Rayman games are set.
In Rayman Revolution, the PlayStation 2 remake of Rayman 2, the Hall of Doors is replaced by a new hub known as the Front. Comprised of the Minisaurus Plain, Globox's House and Rainbow Creek, the Front is much larger than the Hall of Doors, and Rayman can traverse it freely, like a normal level.
Gallery
N64/PC/DS version
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The Door to the Woods of Light
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The Door to the Fairy Glade
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The Door to the Marshes of Awakening
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The Door to the Cave of Bad Dreams
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The Door to the Walk of Life
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The Door to the Menhir Hills
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The Door to the Canopy
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The Door to the Echoing Caves
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The Door to the Precipice
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The Door to the Top of the World
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The Door to the Walk of Power
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The Door to Tomb of the Ancients
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The Door to the Iron Mountains
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The Door to the Prison Ship
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The Door to the Crow's Nest
PlayStation version
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The Door to the Clearing
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The Door to the Fairy Glade
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The Door to the Marshes of Awakening
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The Door to the Walk of Life
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The Door to the Menhir Hills
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The Door to the Cave of Bad Dreams
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The Door to the Canopy
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The Door to the Echoing Caves
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The Door to the Precipice
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The Door to the Walk of Power
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The Door to Tomb of the Ancients
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The Door to the Gloomy Island
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The Door to the Prison Ship
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The Door to the Crow's Nest