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Sssssam speaks with heavy, noticeable emphasis on the 's' sounds in a word, not unlike a stereotypical cartoon snake.
Sssssam speaks with heavy, noticeable emphasis on the 's' sounds in a word, not unlike a stereotypical cartoon snake.
Sssssam is descriped as a "Young and spirited serpent" in most manuels of Rayman 2, and he appears to be very cheerful, enjoying the simple things in life. Upon being able to stretch out after being freed by Rayman, he announces that it is "Sssssensational". He does not have any knowledge of the Masks of Polukus, possibly due to spending most of his life in the Marshes. However, even Rayman was not aware of their existence to begin with.


==In ''Rayman 2''==
==In ''Rayman 2''==

Revision as of 22:30, 22 July 2010

Sssssam
Other names {{{other names}}}
Alignment Good

Appears in Rayman 2
Location {{{location}}}
Portrayed by {{{portrayed by}}}

Sex Male
Species Snake/Serpent
Status Ferryman

Relatives {{{relatives}}}

Unlock criteria {{{Unlock criteria}}}

Sssssam is a character that appears only in Rayman 2: The Great Escape and its remakes and Rayman 3: Hoodlum Havoc for the Game Boy Advance.

Description

Sssssam is a purple snake or serpent-like creature who dwells in the Marshes of Awakening, acting as a ferryman for the Glade's inhabitants. He has a disproportionately large head compared to his thin body. The body itself appears to be no longer than Rayman's height, however he is never seen in full; only his head, part of his neck and occasionally the tip of his tail are ever actually visible, as he always partially submerged in the water of the Marshes. As a result, it is impossible to gauge just how long he might be; he could be quite short or incredibly long.

Sssssam speaks with heavy, noticeable emphasis on the 's' sounds in a word, not unlike a stereotypical cartoon snake.

Sssssam is descriped as a "Young and spirited serpent" in most manuels of Rayman 2, and he appears to be very cheerful, enjoying the simple things in life. Upon being able to stretch out after being freed by Rayman, he announces that it is "Sssssensational". He does not have any knowledge of the Masks of Polukus, possibly due to spending most of his life in the Marshes. However, even Rayman was not aware of their existence to begin with.

In Rayman 2

In Rayman 2 and its remakes, Sssssam is first found by Rayman in the Marshes of Awakening, imprisoned in a pirate cage. Upon being freed by Rayman, Sssssam stretches and agrees to take Rayman across the Marshes, as he had seen the Pirates take Globox in that direction. On the other side, Sssssam bids Rayman farewell and asks Rayman to make a point of visiting again. From this it would seem that he is very lonely, possibly having no friends within the Marshes.

This is his only appearance in most versions of the game. However, in Rayman Revolution, a bonus race can be unlocked by talking to Ly once the player has freed a certain number of Familiar Spirits. The bonus level is another waterski chase.

In the GBC version of Rayman 2, Sssssam appears with a much smaller role, appearing only at the end of the first level of The Marshes of Awakening (Although he can be seen again with the rest of the cast at the end of the game) In this version, he simply lets Rayman ride across the marsh on his head, rather than waterski. He is never named in this game.

Sssssam as he appears in Rayman 3

In Rayman 3 (Gameboy Advance)

In the GBA version of Rayman 3, Sssssam is first found in the Swamps of Begoniax, this time uncaptured, where Rayman asks Ly the Fairy for directions to find Globox. He then allows Rayman to waterski through the swamps in a similar fashion to Rayman 2.

Cameo

Ssssaam makes a cameo appearance in Rayman 3: Hoodlum Havoc as one of Count Razoff's statues.