Special Invaders
‘Driving without a driver's license is possible, but it's not always a smart idea’ —Rayman 3: Hoodlum Havoc [source]



Special Invaders is the eight of the twelve minigames which can be unlocked and played in Rayman 3: Hoodlum Havoc.
Description

This minigame takes place inside a building from the Glade of Dreams's forests. The main goal is to help Rayman and Globox to pilot the Armaguiddon out of the building. The control method is the same as in the Tower of the Leptys level where the player pilots the Armaguiddon except that shooting isn't available. Some landscape elements are taken off from the same level, Hoodlums can be seen piloting Armaguiddons and some walls are painted with Teensie portraits. The red bar represents the health level of the Armaguiddon that decreases as time passes. To refill it, the player must fly into checkpoints, that are represented by glowing orbs that surround the entrances of the chess tunnels. If the red bar gets empty before the player arrives to another checkpoint, makes him/her to lose the minigame immediately. The yellow bar represents the remaining distance to reach the exit of the building, that slowly gets reduced as long as the player gets closer to it. The player wins when the yellow bar is completely empty and Rayman and Globox reach to the checkpoint floating in the lake.


External links
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Minigames of Rayman 3 GameCube-exclusive minigames of Rayman 3 Scrapped minigames of Rayman 3 |
