Antitoons, known as Darktoons in Rayman Origins, are small minion enemies who are encountered frequently throughout the Rayman series. Their most notable appearances are in Rayman and Rayman Origins.

Antitoon
Antitoon
Alignment Bad

Appears in Rayman, Rayman Junior, Rayman Designer, Rayman 2 (PlayStation version), Rayman Origins
Location The Dream Forest, Band Land, the Blue Mountains, Picture City, the Caves of Skops, Candy Château, the Fairy Glade (PlayStation), the Sanctuary of Stone and Fire (PlayStation)

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Resistance 1 HP
Attacks Contact

Sex {{{sex}}}
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Relatives {{{relatives}}}
What Bubble Dreamer's bad dreams are made of... If Electoons make up all of the Bubble Dreamer’s good dreams, the Darktoons are the stuff of nightmares. During the First Bad Dream, Bubble Dreamer became a foul and ferocious creature that none of us had ever seen before: Jano. Now Jano makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.
—Official site, Rayman Origins

In the original game, they are small bodies of dark energy which began to proliferate after Mr Dark stole the Great Protoon. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the Hunters). Their appearance is similar to that of an Electoon, except that Antitoons are larger, dark-blue in colour and with light-blue (or white) ponytails. Antitoons are male, whereas Electoons are female. There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from Rayman's telescopic fist to be defeated.

An Antitoon
A jumping Antitoon

Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. Rayman must simply avoid contact with them. Their small size makes them harder to hit, and Rayman often has to duck after punching so that his fist hits them on its way back to him.

Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.


The eyes of defeated Antitoons wander about until they fall
An Antitoon preparing to charge through the air
Rayman must duck to avoid the charging Antitoon

Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when Rayman is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be punched or ducked under.

Flying Antitoons use their ponytail like Rayman's helicopter hair to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.

Antitoons flying with helicopter hair
An Antitoon, as seen in the Fairy Glade in the PlayStation version of Rayman 2
Red Antitoons kill instantly upon contact, and must be avoided at all costs

Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.

In the Rayman Junior games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs Rayman a life.

In addition to blue and red Antitoons, Rayman Activity Centre also features grey, green, pink and yellow Antitoons. They appear in an activity called the Cartoon Dance, in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage.

Antitoons feature on the cover and title screen of Rayman Advance. Rayman is shown in his Rayman 2 appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, Ubisoft posted four high-resolution images depicting this interpretation of the Antitoons, with each Antitoon displaying a different emotion.

File:Darktoon.jpg
A Darktoon in Rayman Origins

Antitoons also make a cameo appearance in the PlayStation version of Rayman 2. These Antitoons can be found in the Fairy Glade and the Sanctuary of Stone and Fire in this version of the game.

A giant Antitoon is encountered as the first boss in the Game Boy Advance version of Rayman Raving Rabbids. It is purple in colour, and possibly partly or entirely mechanical, as he is controlled by the Rabbid Pink.

Rayman Origins will feature enemies currently known as Darktoons. A piece of concept artwork shows one attempting to devour Betilla the Fairy. Being the alter ego of the Electoons, they are Electoons transformed by the nightmares of Polokus. They spend their time terrorising the people of the Glade of Dreams.

See also