Hoodlum Headquarters

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[[File:|32px|link=]] Hoodlum Headquarters
Hoodlum Headquarters
Hoodlum Headquarters
The Summit Beyond the Clouds The Tower of the Leptys
Murfy's score: 43701
Maximum score: Consoles:
115649[1]
PC:
109009

Matuvus I Tribelles I
Cages 7
Constructed from spare parts, bits of machinery, and plenty of Hoodlum elbow grease, the Hoodlum Meddleworks is the production centre for all Hoodlum munitions. It’s also where the Hoodlums covet their treasured Plum Juice recipe.
—Press release, Rayman 3: Hoodlum Havoc

The Hoodlum Headquarters, also known as the Hoodlum Meddleworks or the Hoodlum Factory, is the second-last level in Rayman 3: Hoodlum Havoc. After climbing to the top of the Summit Beyond the Clouds, Rayman is forced to snowboard after his frozen friend Globox. When Rayman manages to pass him their weight combined manages to break the stone shelf they were standing on, tumbling them into the headquarters. The headquarters is overseen by the game's main villain, André, who uses tricks and traps to capture Globox.

As a level

Stage 1 - The Welcome Desk and the Warehouse

Rayman and Globox arrive through a pipe, and find themselves at the entrance to the headquarters. The hostess begins welcoming the duo, and Globox immediately falls in love with her voice. After fighting a Grim Keeper, the duo proceed through a narrow passageway to get to the 'welcome desk', where the hostess is stationed. Unfortunately, a Spinneroo guards the entrance, and if Rayman tries to attack him, an out-of-reach Hoodoo will protect his companion from harm. Rayman finds another route, up a ladder, to get to the Hoodoo, but the floor breaks and Rayman finds himself travelling down another pipe to the Warehouse, where the Hoodlums test their weapons. Eventually, Rayman must carry several rocks up slopes whilst avoiding plum juice grenades thrown by an enthusiastic Hoodboom to reach a switch that lowers the platform the Hoodoo was standing on. After the Spinneroo is dead, Rayman and Globox head into the next room, where a wooden cut-out of a bikini-clad female member of Globox's species has been set up. Globox runs over to hug the cut-out, but falls into a trap whilst doing so. Andre then starts talking over the intercom about how Rayman will be next to fall into a trap. Rayman must break down a door with a Heavy Metal Fist to progress.

The beginning of the first section
This Spinneroo is protected by a sorcerer
The warehouse

Stage 2 - The Firing Range

Rayman arrives in a room full of Hoodlums, and a claw machine carrying a screaming Globox, who is upside-down. Once Rayman beats all the Hoodlums, a pair of Hoodstormers will come out of a machine. Once they're dead, a Heckler will appear. Rayman must defeat it to leave the room. As Globox is upside-down, all the blood is rushing to his head, and he becomes more intelligent as a result. Rayman must beat another room full off Hoodlums to give chase to Globox. Rayman jumps down another pipe and manages to lose sight of Globox, ending up in the firing range, where, to open a door, Rayman must move a stone onto a pressure pad. When he carries it halfway through, a Hoodmonger will appear and blast its own head off. Rayman must then battle the three remaining Hoodmongers in the firing range itself, filled with a variety of weapons. Once they're all defeated, the hostess locks the entrance and complains that Andre isn't pleased that Rayman's still alive, so until the Hoodlums learn how to shoot, they will remain locked in the firing range. Rayman must destroy several targets of himself and Globox to escape the firing range.

The beginning of the second section
View from outside the firing range
View from inside the firing range, that store all kinds of Hoodlum weapons

Stage 3 - The Foundry

Rayman enters the foundry, where he must scale large contraptions to follow Globox.

The beginning of the third section
Rayman 2's textures are used in that stage
These metal plates and treadmills allow to continue the ascent of the foundry
A hidden chamber containing statues of Robo-Pirates
Kind of chair lifts

Secret area

There is a chamber hidden inside the boiler that contains a statue of Admiral Razorbeard and many of his henchmen standing behind a table, spoofing the Last Supper painting by Leonardo da Vinci.

Stage 4 - The Hall of the Horrible Machine

Rayman arrives in a narrow area where several wooden planks are being transported through scalding pipes. Globox can be seen, and Rayman must follow him up until he gets trapped inside another room, full of Armaguiddons. Rayman must go an alternate route, but runs into the Horrible Machine, which he must fight by filling up its pressure gauge. Eventually, the Horrible Machine is defeated, and in a last-ditch attempt to stop Rayman, Andre opens up floodgates holding back lava.

The beginning of the fourth section
The Horrible Machine

Stage 5 - The lava run

Andre unleashes a lava flood, which Rayman must run from. Occasionally Slapdashes block his path. When Rayman completes this stage, the factory explodes, destroying the headquarters and killing a proportion of Andre's army. Both André, Rayman and many others Hoodlums survive the suicide attempt. Andre then appears at the Tower of the Leptys to meet with Reflux.

The beginning of the fifth section
The wooden tower towards the end of the section


Images from the early production of Rayman 3

Concept art of the Hoodlum Headquarters
Concept art of the Hoodlum Headquarters
Concept art of the Hoodlum Headquarters
Concept art of the arms factory
Concept art of the arms factory
Concept art of a tank full of piranhas
Concept art of the wood reserve
The warehouse
The foundry

Trivia

  • A replica of the Eiffel Tower built entirely from plum juice crates can be seen in the Welcome Desk.
  • The temperature in the headquarters is 98.6 degrees, according to the hostess.

External links

Notes

  1. This figure is a theoretical value. The highest known score is 115,147 points.