Rayman 3: Hoodlum Havoc: Official Strategy Guide

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Rayman 3: Hoodlum Havoc:
Official Strategy Guide
R3 Guide Cover.jpg
Published by Pearson Education/BradyGAMES
Developed by {{{developed by}}}

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by Greg Kramer (editor)
David Waybright (publisher)
H. Leigh Davis (editor-in-chief)
Robin Lasek (creative director)
Janet Eshenour (marketing manager)
Mike Deagler (licensing manager)
Susie Nieman (assistant marketing manager)
Christian Sumner (project editor)
Michael Owen (screenshot editor)
Chris Luckenbill (book designer)
Bob Klunder (production designer)
Soundtrack by {{{soundtrack by}}}

Release date 2003
Genre {{{genre}}}
Gameplay mode {{{gameplay mode}}}
Platforms {{{platforms}}}
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
System requirements {{{system requirements}}}

Rayman 3: Hoodlum Havoc: Official Strategy Guide is an English book published by Pearson Education/BradyGAMES and authorised by Ubi Soft Entertainment.

This strategy guide, comprising 127 pages, contains a complete solution of the PlayStation 2, GameCube, Xbox and PC versions of Rayman 3. It also gives some information on the scoring system, the mini-games, the enemies, Rayman's capacities and the Laser-Washing Powders.

The solution guides the player in each level, with the help of screenshots and useful tips. It gives the exact number of Matuvus, Tribelles and cages in each area, as well as their exact location. It also reveals the location of the secret rooms, but some of them are absent, like the secret on the boat used by Rayman and Globox to reach the Summit Beyond the Clouds and the Xowar secret.

By following the solution to collect the jewels and fight the enemies, the player can reach a creditable score in each level. It is possible to improve it, but to do so, the player must find different ways to gather more points by himself.

The bonuses chapter indicates the points required to unlock the mini-games and the Wanna Kick Rayman lessons. It also speak about the exclusive mini-games of the GameCube version Wheelis and 2D Nightmare, but oddly enough, Mad Trax isn't mentioned.

Chapters

Chapter 1: How to Be Rayman - A Primer

  • Moves
  • Health

Chapter 2: Scoring

  • Achievement Bonuses
  • Multiplying your Score
  • Secret Rooms

Chapter 3: Goodies

Chapter 4: Enemies

Chapter 5: Walkthrough

Chapter 6: Bonuses

  • Scoring Thresholds
  • Arcade Bonuses
  • Extras
  • Lums Race