Betilla's garden: Difference between revisions

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{{R1Level
{{R1Level
| name = Betilla's Garden
| name = Betilla's garden
| image = [[File:Betilla's Garden.png|center|316px|class=sprite|Betilla's Garden]]
| image = [[File:Betilla's Garden.png|center|316px|class=sprite|Betilla's garden]]
| preceded by = Intro
| preceded by = Intro
| followed by = [[Art Alley]]
| followed by = [[Art alley]]
}}
}}


'''Betilla's Garden''' is a tutorial area in the world map of the educational [[Rayman (series)|''Rayman'' games]], including ''[[Rayman Junior]]'' and ''[[English with Rayman]]'', used by the young player to practice [[Rayman]]'s abilities covered in a series of simplified maps based on those from the main game and [[Rayman 1|the original ''Rayman'']]. To ease players into the game, [[Rayman]] is initially given 50 [[Life|lives]].
{{Quote|text=Welcome to my garden, [[Rayman]]. You can practice your powers here without a worry. You are safe from danger in my protected garden.|sign=[[Betilla]]|source=''[[Maths and English with Rayman]]'', ''[[French with Rayman]]''}}
 
'''Betilla's garden''' is a tutorial area in the world map of the educational [[Rayman (series)|''Rayman'' games]], including ''[[Maths and English with Rayman]]'' and ''[[French with Rayman]]'', used by the young player to practice [[Rayman]]'s abilities covered in a series of simplified maps based on those from the main game and [[Rayman 1|the original ''Rayman'']]. To ease players into the game, [[Rayman]] is initially given 50 [[Life|lives]].


==Demo==
==Demo==
In a recorded demo, [[Betilla]] the Fairy welcomes [[Rayman]] to her garden, where he is told he can practice his powers. The player has no control over [[Rayman]]. The demo is set in the [[Blue Mountains]].
In a recorded demo set in the [[Blue Mountains]], [[Betilla]] the Fairy welcomes [[Rayman]] to her garden, where he is told he can practice his powers. The player has no control over [[Rayman]] here.


==Practice jumping and [[helicopter]]==
==Practice jumping and [[helicopter]]==
[[File:Rayedu - jumping.PNG|316px|thumb|left|class=sprite|[[Rayman]] has to use the [[helicopter]] power to extend his jumps.]]
In a basic map set in [[Picture City]], [[Rayman]] is taught how to use the [[helicopter]] power to extend his jumps. There are few obstacles, with the exception of some spikes. If [[Rayman]] falls, he will typically be protected by a lower platform, and can jump up and try again.
In a basic map set in [[Picture City]], [[Rayman]] is taught how to use the [[helicopter]] power to extend his jumps. There are few obstacles, with the exception of some spikes. If [[Rayman]] falls, he will typically be protected by a lower platform, and can jump up and try again.
{{Clear}}


==Practice your timing==
==Practice your timing==
[[Rayman]] is taught to time his movements carefully as he jumps on [[Nenuphar|water lilies]] and [[Plum|bongo berry]] swings in [[the Dream Forest]]. He also learns how to crawl under [[Spiky fruit|spiked berries]].
[[File:Rayedu-timing.PNG|316px|thumb|right|class=sprite|[[Rayman]] riding on a swinging [[plum]].]]
[[Rayman]] is taught to time his movements carefully as he jumps on [[Water lily|water lilies]] and [[plum]] swings in [[the Dream Forest]]. He also learns how to crawl under [[prickly fruit]]s.
 
{{Clear}}


==Practice [[super helicopter]]==
==Practice [[super helicopter]]==
[[Rayman]] learns how to use the [[super helicopter]] in [[Candy Château]]. Along the way, he must avoid sharp spikes, which [[Betilla]] describes as 'not friendly'.
[[File:Rayedu - super.PNG|316px|thumb|left|class=sprite|[[Rayman]] must avoid spiky nuts in the chocolate bars while [[Super helicopter|flying]].]]
[[Rayman]] learns how to use the [[super helicopter]] in [[Candy Château]]. Along the way, he must avoid sharp spikes, which [[Betilla]] describes as 'not friendly.'
 
{{Clear}}


==Practice using your [[Telescopic fist|fist]]==
==Practice using your [[Telescopic fist|fist]]==
[[File:Rayedu - fist.PNG|316px|thumb|right|class=sprite|[[Antitoon]]s are used to teach [[Rayman]] how to use his [[Telescopic fist|fist]].]]
In [[the Caves of Skops]], [[Rayman]] practices using his [[telescopic fist]] against several [[Antitoon]]s as well as learning to grab [[flying ring]]s.
In [[the Caves of Skops]], [[Rayman]] practices using his [[telescopic fist]] against several [[Antitoon]]s as well as learning to grab [[flying ring]]s.
{{Clear}}


==Practice piloting [[maracas rocket]]s==
==Practice piloting [[maracas rocket]]s==
[[Rayman]] must safely pilot a [[maracas rocket]] in [[Band Land]] using [[Betilla]]'s instructions, while avoiding [[spiky ball]]s and [[wrong note]]s that form a dangerous path. Unusually, this is the only level in Betilla's Garden not to feature an [[exit sign]], and it instead has a second back arrow in its place.
[[File:Rayedu - maraca.PNG|316px|thumb|left|class=sprite|[[Rayman]] must walk in the direction he wants the [[maracas rocket]] to go.]]
[[Rayman]] must safely pilot a [[maracas rocket]] in [[Band Land]] using [[Betilla]]'s instructions, while avoiding [[prickly ball]]s and [[wrong note]]s that form a dangerous path. Unusually, this is the only level in Betilla's Garden not to feature an [[exit sign]], and it instead has a second back arrow in its place.


==Screenshot gallery==
{{Clear}}
 
==Gallery==
<gallery widths="316px" heights="200px" class="sprite">
<gallery widths="316px" heights="200px" class="sprite">
Image:Rayedu-betillamap.PNG|Each tutorial is considered a separate level on the [[The valley|world map]].
Rayedu-betillamap.PNG|Each tutorial is considered a separate level on the [[The valley|world map]].
Image:BetillaRJ.PNG|[[Betilla]], as seen in the loading screen for the Betilla's Garden levels.
BetillaRJ.PNG|[[Betilla]], as seen in the loading screen for the Betilla's Garden levels.
Image:Rayedu - jumping.PNG|[[Rayman]] has to use the [[helicopter]] power to extend his jumps.
Image:Rayedu-timing.PNG|[[Rayman]] riding on a swinging [[plum]].
Image:Rayedu - super.PNG|[[Rayman]] must avoid spiky nuts in the chocolate bars while [[Super helicopter|flying]].
Image:Rayedu - fist.PNG|[[Antitoon]]s are used to teach [[Rayman]] how to use his [[Telescopic fist|fist]].
Image:Rayedu - maraca.PNG|[[Rayman]] must walk in the direction he wants the [[maracas rocket]] to go.
</gallery>
</gallery>
==Trivia==
*In the opening demo, [[Betilla]] tells [[Rayman]] that while in the garden he is "safe from danger," yet the actual level contains numerous opportunities for him to die.


{{RaymanJuniorLevels}}
{{RaymanJuniorLevels}}
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[[fr:Le jardin de Bétilla (Rayman pour les Juniors)]]
[[fr:Le jardin de Bétilla (Rayman pour les Juniors)]]


[[Category:Places from Rayman Junior]]
[[Category:Places from Maths and English with Rayman]]
[[Category:Places from English with Rayman]]
[[Category:Places from French with Rayman]]

Latest revision as of 12:07, 6 January 2026

Betilla's garden
Betilla's garden
Betilla's garden
← Intro Art alley
Welcome to my garden, Rayman. You can practice your powers here without a worry. You are safe from danger in my protected garden.

Betilla's garden is a tutorial area in the world map of the educational Rayman games, including Maths and English with Rayman and French with Rayman, used by the young player to practice Rayman's abilities covered in a series of simplified maps based on those from the main game and the original Rayman. To ease players into the game, Rayman is initially given 50 lives.

Demo

In a recorded demo set in the Blue Mountains, Betilla the Fairy welcomes Rayman to her garden, where he is told he can practice his powers. The player has no control over Rayman here.

Practice jumping and helicopter

Rayman has to use the helicopter power to extend his jumps.

In a basic map set in Picture City, Rayman is taught how to use the helicopter power to extend his jumps. There are few obstacles, with the exception of some spikes. If Rayman falls, he will typically be protected by a lower platform, and can jump up and try again.


Practice your timing

Rayman riding on a swinging plum.

Rayman is taught to time his movements carefully as he jumps on water lilies and plum swings in the Dream Forest. He also learns how to crawl under prickly fruits.


Practice super helicopter

Rayman must avoid spiky nuts in the chocolate bars while flying.

Rayman learns how to use the super helicopter in Candy Château. Along the way, he must avoid sharp spikes, which Betilla describes as 'not friendly.'


Practice using your fist

Antitoons are used to teach Rayman how to use his fist.

In the Caves of Skops, Rayman practices using his telescopic fist against several Antitoons as well as learning to grab flying rings.


Practice piloting maracas rockets

Rayman must walk in the direction he wants the maracas rocket to go.

Rayman must safely pilot a maracas rocket in Band Land using Betilla's instructions, while avoiding prickly balls and wrong notes that form a dangerous path. Unusually, this is the only level in Betilla's Garden not to feature an exit sign, and it instead has a second back arrow in its place.


Gallery

Trivia

  • In the opening demo, Betilla tells Rayman that while in the garden he is "safe from danger," yet the actual level contains numerous opportunities for him to die.