Betilla's garden: Difference between revisions
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==Practice your timing== | ==Practice your timing== | ||
[[Rayman]] is taught to time his movements carefully as he jumps on [[ | [[Rayman]] is taught to time his movements carefully as he jumps on [[Water lily|water lilies]] and [[Plum|bongo berry]] swings in [[the Dream Forest]]. He also learns how to crawl under [[Prickly fruit|spiked red berries]]. | ||
==Practice [[super helicopter]]== | ==Practice [[super helicopter]]== | ||
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In [[the Caves of Skops]], [[Rayman]] practices using his [[telescopic fist]] against several [[Antitoon]]s as well as learning to grab [[flying ring]]s. | In [[the Caves of Skops]], [[Rayman]] practices using his [[telescopic fist]] against several [[Antitoon]]s as well as learning to grab [[flying ring]]s. | ||
==Practice piloting [[maracas | ==Practice piloting [[Maraca|maracas rockets]]== | ||
[[Rayman]] must safely pilot a [[maracas rocket]] in [[Band Land]] using [[Betilla]]'s instructions, while avoiding [[ | [[Rayman]] must safely pilot a [[Maraca|maracas rocket]] in [[Band Land]] using [[Betilla]]'s instructions, while avoiding [[prickly ball]]s and [[wrong note]]s that form a dangerous path. Unusually, this is the only level in Betilla's Garden not to feature an [[exit sign]], and it instead has a second back arrow in its place. | ||
==Screenshot gallery== | ==Screenshot gallery== | ||
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Rayedu - super.PNG|[[Rayman]] must avoid spiky nuts in the chocolate bars while [[Super helicopter|flying]]. | Rayedu - super.PNG|[[Rayman]] must avoid spiky nuts in the chocolate bars while [[Super helicopter|flying]]. | ||
Rayedu - fist.PNG|[[Antitoon]]s are used to teach [[Rayman]] how to use his [[Telescopic fist|fist]]. | Rayedu - fist.PNG|[[Antitoon]]s are used to teach [[Rayman]] how to use his [[Telescopic fist|fist]]. | ||
Rayedu - maraca.PNG|[[Rayman]] must walk in the direction he wants the [[maracas rocket]] to go. | Rayedu - maraca.PNG|[[Rayman]] must walk in the direction he wants the [[Maraca|maracas rocket]] to go. | ||
</gallery> | </gallery> | ||
Revision as of 10:44, 25 May 2025
| Betilla's Garden | ||
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| ← Intro | Art Alley → | |
Betilla's Garden is a tutorial area in the world map of the educational Rayman games, including Rayman Junior and English with Rayman, used by the young player to practice Rayman's abilities covered in a series of simplified maps based on those from the main game and the original Rayman. To ease players into the game, Rayman is initially given 50 lives.
Demo
In a recorded demo, Betilla the Fairy welcomes Rayman to her garden, where he is told he can practice his powers. The player has no control over Rayman. The demo is set in the Blue Mountains.
Practice jumping and helicopter
In a basic map set in Picture City, Rayman is taught how to use the helicopter power to extend his jumps. There are few obstacles, with the exception of some spikes. If Rayman falls, he will typically be protected by a lower platform, and can jump up and try again.
Practice your timing
Rayman is taught to time his movements carefully as he jumps on water lilies and bongo berry swings in the Dream Forest. He also learns how to crawl under spiked red berries.
Practice super helicopter
Rayman learns how to use the super helicopter in Candy Château. Along the way, he must avoid sharp spikes, which Betilla describes as 'not friendly'.
Practice using your fist
In the Caves of Skops, Rayman practices using his telescopic fist against several Antitoons as well as learning to grab flying rings.
Practice piloting maracas rockets
Rayman must safely pilot a maracas rocket in Band Land using Betilla's instructions, while avoiding prickly balls and wrong notes that form a dangerous path. Unusually, this is the only level in Betilla's Garden not to feature an exit sign, and it instead has a second back arrow in its place.
Screenshot gallery
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Each tutorial is considered a separate level on the world map.
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Betilla, as seen in the loading screen for the Betilla's Garden levels.
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Rayman has to use the helicopter power to extend his jumps.
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Rayman must walk in the direction he wants the maracas rocket to go.
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Levels of French with Rayman |


