Racket Jump: Difference between revisions
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This minigame is based in a tennis match, which takes place in a grass court located in the forests of the [[Glade of Dreams]], probabily in the [[Clearleaf Forest]]. Two [[Grim Keeper|Grim Keepers]] play in singles while a [[Grim]] is arbitrating the match. There are [[Knaaren|Knaarens]] in great number, and few Globoxes watching the match. The main goal is to win five Sets against the adversary by controlling the bottom [[Grim Keeper]]. To win one Set, the player must get four points (In the following order: "love", "fifteen", "thirty", and "forty") plus an extra point in advantage to the adversary. To substitute the rackets and the tennis balls, the [[Grim Keeper|Grim Keepers]] use their wooden shields as rackets and [[plum juice|explosive cocktails]] as tennis balls. The red bar represents the player's health bar, that decreases as long as the opponent keeps winning Sets, and the yellow bar represents the opposite. If the upper [[Grim Keeper]] gets four Sets, the red bar gets empty and the player loses the minigame immediately. The player wins when the yellow bar gets empty (the equivalent to win four Sets). | This minigame is based in a tennis match, which takes place in a grass court located in the forests of the [[Glade of Dreams]], probabily in the [[Clearleaf Forest]]. Two [[Grim Keeper|Grim Keepers]] play in singles while a [[Grim]] is arbitrating the match. There are [[Knaaren|Knaarens]] in great number, and few Globoxes watching the match. The main goal is to win five Sets against the adversary by controlling the bottom [[Grim Keeper]]. To win one Set, the player must get four points (In the following order: "love", "fifteen", "thirty", and "forty") plus an extra point in advantage to the adversary. To substitute the rackets and the tennis balls, the [[Grim Keeper|Grim Keepers]] use their wooden shields as rackets and [[plum juice|explosive cocktails]] as tennis balls. The red bar represents the player's health bar, that decreases as long as the opponent keeps winning Sets, and the yellow bar represents the opposite. If the upper [[Grim Keeper]] gets four Sets, the red bar gets empty and the player loses the minigame immediately. The player wins when the yellow bar gets empty (the equivalent to win four Sets). | ||
==External links== | ==External links== | ||
Revision as of 16:02, 8 January 2011
‘The hoodlums get bored on Sundays. So they dream up stupid games.’ —Rayman 3: Hoodlum Havoc [source]
Racket Jump is the second of the twelve minigames which can be unlocked and played in Rayman 3: Hoodlum Havoc. It is unlocked by earning 3,000 points.
Description
This minigame is based in a tennis match, which takes place in a grass court located in the forests of the Glade of Dreams, probabily in the Clearleaf Forest. Two Grim Keepers play in singles while a Grim is arbitrating the match. There are Knaarens in great number, and few Globoxes watching the match. The main goal is to win five Sets against the adversary by controlling the bottom Grim Keeper. To win one Set, the player must get four points (In the following order: "love", "fifteen", "thirty", and "forty") plus an extra point in advantage to the adversary. To substitute the rackets and the tennis balls, the Grim Keepers use their wooden shields as rackets and explosive cocktails as tennis balls. The red bar represents the player's health bar, that decreases as long as the opponent keeps winning Sets, and the yellow bar represents the opposite. If the upper Grim Keeper gets four Sets, the red bar gets empty and the player loses the minigame immediately. The player wins when the yellow bar gets empty (the equivalent to win four Sets).
External links
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Minigames of Rayman 3 GameCube-exclusive minigames of Rayman 3 Scrapped minigames of Rayman 3 |
