Allegro Presto: Difference between revisions
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[[Image:TrompetteSaut.png|thumb|316px|left|[[Trumpet]]s blow at [[Rayman]]]] | [[Image:TrompetteSaut.png|thumb|316px|left|[[Trumpet]]s blow at [[Rayman]]]] | ||
This first and last level to contain [[trumpet]]s. No other enemies apart from [[wrong note]]s and [[hitting stick]]s appear in this part of Allegro Presto. Again in the Atari Jaguar version, [[Rayman]] cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way. More [[cloud]]s are added in this version of the level. | This first and last level to contain [[trumpet]]s. No other enemies apart from [[wrong note]]s and [[hitting stick]]s appear in this part of Allegro Presto. Again in the Atari Jaguar version, [[Rayman]] cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way. More [[cloud]]s are added in this version of the level. Versions based upon the PC code base feature a secret area with 4 extra lives, which requires a difficult jump to reach. The [[Rayman DSi|DSi port]] adds additonal platforms to make the jump simpler. | ||
<table><tr><td>[[Image:MapMU2-2PC.jpg|600px|PC version]]</td></tr> | <table><tr><td>[[Image:MapMU2-2PC.jpg|600px|PC version]]</td></tr> | ||
Revision as of 10:57, 7 January 2015
Allegro Presto (French: Allegro Presto) is the second level in Band Land, the second world of the original Rayman game. It consists of five stages during the first playthrough, and only three during subsequent visits, because in one stage, Rayman meets Mr Sax, and in the last stage he receives his well-known helicopter ability from Betilla the Fairy.
Part 1

This level requires quick reflexes as Rayman will be sliding for most of the time. However, sliding has not been programmed in the Atari Jaguar version, and as a result, Rayman will have to crawl in tight spaces, and there are more enemies – mainly hunters and moths – scattered throughout the level.
Part 2

This first and last level to contain trumpets. No other enemies apart from wrong notes and hitting sticks appear in this part of Allegro Presto. Again in the Atari Jaguar version, Rayman cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way. More clouds are added in this version of the level. Versions based upon the PC code base feature a secret area with 4 extra lives, which requires a difficult jump to reach. The DSi port adds additonal platforms to make the jump simpler.
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Part 3

This part is over a huge void, and Rayman must be careful not to fall off the slippery sheet music. The end of this part forshadows Gong Heights as Rayman has to use a Monk to reach the end of the level.
Part 4

At the end of the level, Rayman will meet Mr Sax, who will blow wrong notes at him. Rayman will simply have to punch one of them back, and the giant saxophone will leave the level. Once Mr Sax has been defeated in his Hullaballoo, this phase will not be visited again. It is also missing in the Jaguar version.
Part 5

Betilla the Fairy gives Rayman the power to use his hair as a helicopter.

