The Top of the World: Difference between revisions
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'''The Top of the World''' is the strangely named penultimate level before [[the Sanctuary of Rock and Lava]] in ''[[Rayman 2: The Great Escape]]'' and its remake ''[[Rayman DS]]''. The Top of the World was taken out of ''[[Rayman 2: Revolution]]'', and its two segments were put in the form of the [[Chair Ride]] minigame and the second half of the [[Echoing Caves]]. | |||
The globe's peak is a high-tech [[Robo-Pirate | The globe's peak is a high-tech [[Robo-Pirate army|Robo-Pirate]] fortress located far from civilization. The only way to reach the hidden fort is via a [[Chair Ride|speeding chair]]. The fortress itself is intensely patrolled solely by [[Barrel Pirate|Barrel Pirates]], though [[Ape Pirate|Ape Pirates]] and small outposts guard the entrance. The fortress is characterized by its many red carpet-filled hallways. | ||
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*[[Rollercoaster Challenge]] | |||
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Revision as of 20:55, 11 November 2010
The Top of the World is the strangely named penultimate level before the Sanctuary of Rock and Lava in Rayman 2: The Great Escape and its remake Rayman DS. The Top of the World was taken out of Rayman 2: Revolution, and its two segments were put in the form of the Chair Ride minigame and the second half of the Echoing Caves.
The globe's peak is a high-tech Robo-Pirate fortress located far from civilization. The only way to reach the hidden fort is via a speeding chair. The fortress itself is intensely patrolled solely by Barrel Pirates, though Ape Pirates and small outposts guard the entrance. The fortress is characterized by its many red carpet-filled hallways.
Original versionPhase 1Rayman must kill the Ape Pirate and steal his flying chair to enter the pirate base.... avoiding all obstacles in the way. Phase 2As Rayman arrives in the Top of the World Fortress an alarm goes off. The Barrel Pirates are on the alert, and soon Rayman must plow his way through dozens of them. After passing through many crate-filled storage areas, he discovers the Gatekeeper Teensie is nowhere near the exit. Indeed, he must backtrack to search out the Teensie--but once he does, the rest of the level is a cakewalk. | |||||||||||
Dreamcast version... | |||||||||||
See also |
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