Rayman 3 (early production)

Revision as of 16:02, 26 November 2016 by RayCarrot (talk | contribs)

Rayman 3: Hoodlum Havoc underwent numerous changes during its production.

The early logo of Rayman 3
The early Rayman 3
The PlayStation 2 loading screen from the 2002 demo of Rayman 3

Early artwork

 
Concept art of creatures that did not make to the final version of the game










Early production

 
The design of the lock target

In early versions of the game Rayman had his Rayman 2 design.

 
This flag has been replaced by this one who represents the most common enemies from the game : the Hoodmongers

The life bar design wasn't the same.

Gallery

 
When a player scores a number of points, it becomes initially be written "Holy sheet" on the screen


2002 demo

In 2002, some platinum copies of Rayman Revolution were bundled with a demo disc of Rayman 3: Hoodlum Havoc and these were identified with a sticker in the front cover. There were other Rayman games for PC that bundled the same demo too. This demo featured some differences:

  • The game featured an earlier trailer with a different music and some gameplay footage with notable differences, like fire textures from Rayman 2 or Rayman with the Rayman 2 design in the Leptys cutscene
  • The loading screen of the PC version was an earlier version of "The Usual Suspects", featuring Count Razoff and an older design of the Knaaren, the Hoodboom and the Muddibog
  • The loading screen of the PS2 version featured a slot machine with a rotative 3D model of a Hoodmonger; a similar style of loading screen was used in the final version of Rayman M for PS2.
  • In Dangerous Game, you can see the old appearance of the Pigpot s.
  • Rayman yells like Tarzan when he grabs a flying hook with the Lockjaw
  • Globox and André had somehow a prototype voice, very different from the final version
  • The lock target drawing was different
  • There were different musics and sound effects that didn't manage to the final version of the game
  • The points given by some actions were different, like for example, a Green Gem originally counted as 100 points instead of 1500

 

This game mode is available in the Rayman 3 demo, released in 2002. It contains a sequence of the third section of the Clearleaf Forest. Many differences can be found between this version and the level of the final version. Some additional differences appear in the PlayStation 2 version. Like the musics played when Rayman is in fight with the Hoodlums. Before the first secret entrance of this sequence, it was initially expected that a flag representing the Hoodlum camp appears. It was then replaced by a flag representing an Hoodmonger. In the PC version of the demo, the Pigpots' previous design makes is appear.

 

This game mode is also available in the Rayman 3 demo. It contains the third section of The Tower of the Leptys. Between the beta and final version of this section, the most striking differences are the sounds and musics. Some dialogs had not yet been added to the game, such as those of Globox and Rayman during the cinematic of the section. Globox does not call Rayman to get aboard his Armaguiddon but honk to get him. Also, he doesn't say anything about the enemies and do not compliment the buildings. But he is frightened at the sight of the stone gaps, when he's with Rayman in the room where they are located, Globox yells : "Ah! A mixer!". The name given to this game mode was finally used for a mini-game in the final version of Rayman 3. The name of this game mode refers to a classic, Space Invaders'.

 

The trailer of the demo is different in the final version of Rayman 3 .

For example, in the trailer of the demo, the old design of the Officers makes his appear. Their design looks like the Hoodmongers' one, but they wore chain mail and a kind of metal bulletproof vest.

Music from the beta of Rayman 3

In the PlayStation 2 version of the beta in Dangerous Game, only the first music of the Hoodmonger Soldiers is used.

Publicity test for Rayman 3

     

External links