Missile Command: Difference between revisions
New article created. Pictures added. It is just missing the number of points needed to unlock the mini-game. |
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[[File:MissileCommand-Arcade-R3HH-PC-Target.jpg|thumb|right|320px|An [[André]] target can be found in the end of the minigame.]] | [[File:MissileCommand-Arcade-R3HH-PC-Target.jpg|thumb|right|320px|An [[André]] target can be found in the end of the minigame.]] | ||
'''Missile Command''' is the sixth of the | '''Missile Command''' is the sixth of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3: Hoodlum Havoc]]''. | ||
==Description== | ==Description== | ||
This minigame takes place in an artificial tunnel, probably in the [[Hoodlum Headquarters]]. The main goal is to guide the [[Shock Rocket]] combat fatigue's missile, controlled by the player, and survive until the end of the path. The tunnels contain obstacles like fans with gaps, intact fans, spinning areas and curved tunnels that the player must avoid in order to reach the end of the tunnels which displays a target with [[André]]'s portrait. The red bar represents the missile's health. If the missile gets destroyed by hitting anything, the player loses the minigame immediately. The yellow bar represents the remaining distance to reach the target, that slowly gets reduced as long as the player survives in the tunnels. The player wins when the yellow bar is completely empty and the missile hits the [[André]] target. | |||
This minigame takes place in an artificial tunnel, | |||