Anguish Lagoon: Difference between revisions

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{{Template:R1Level
{{Template:R1Level
| name = Anguish Lagoon
| name = Anguish Lagoon
| image = [[Image:BalancierPrune.png|center|320px|''Anguish Lagoon'']]
| image = [[Image:BalancierPrune.png|center|320px|class=sprite|''Anguish Lagoon'']]
| preceded by = [[Pink Plant Woods]]
| preceded by = [[Pink Plant Woods]]
| followed by = [[The Swamps of Forgetfulness]]
| followed by = [[The Swamps of Forgetfulness]]
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==Part 2==
==Part 2==
[[image:BziiitPC.png|right|thumb|316px|[[Bzzit]] is the first boss in the game]]
[[image:BziiitPC.png|right|thumb|316px|class=sprite|[[Bzzit]] is the first boss in the game]]


[[Rayman]] must fall from the top of the level, where he will have to fight [[Bzzit]]. Once defeated, [[Bzzit]] starts crying, so [[Rayman]] comforts him and they quickly befriend each other.  In all versions except the Atari Jaguar version, this phase will not be visited again once [[Bzzit]] is defeated, and the player will be taken straight to phase 3 when backtracking.
[[Rayman]] must fall from the top of the level, where he will have to fight [[Bzzit]]. Once defeated, [[Bzzit]] starts crying, so [[Rayman]] comforts him and they quickly befriend each other.  In all versions except the Atari Jaguar version, this phase will not be visited again once [[Bzzit]] is defeated, and the player will be taken straight to phase 3 when backtracking.
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==Part 3==
==Part 3==
[[image:DosBziiit.png|left|thumb|316px|Once beaten, [[Bzzit]] helps [[Rayman]] to pass through Anguish Lagoon]]
[[image:DosBziiit.png|left|thumb|316px|class=sprite|Once beaten, [[Bzzit]] helps [[Rayman]] to pass through Anguish Lagoon]]


[[Rayman]] is now riding [[Bzzit]], who flies through this part of the Lagoon.  While airborne, Rayman can use his fist to defend himself in most versions of the game, but in the Atari Jaguar version, [[Bzzit]] makes use of his proboscis to shoot balls of energy as a line of defence.
[[Rayman]] is now riding [[Bzzit]], who flies through this part of the Lagoon.  While airborne, Rayman can use his fist to defend himself in most versions of the game, but in the Atari Jaguar version, [[Bzzit]] makes use of his proboscis to shoot balls of energy as a line of defence.
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==Part 4==
==Part 4==
[[Image:BetillaAccrochage.png|thumb|316px|right|[[Rayman]] is given his second power by [[Betilla the Fairy]]]]
[[Image:BetillaAccrochage.png|thumb|316px|right|class=sprite|[[Rayman]] is given his second power by [[Betilla the Fairy]]]]


[[Betilla the Fairy|Betilla]] gives [[Rayman]] the power to [[Hanging|hang]] onto the edges of platforms.  
[[Betilla the Fairy|Betilla]] gives [[Rayman]] the power to [[Hanging|hang]] onto the edges of platforms.  

Revision as of 16:09, 3 February 2017

Anguish Lagoon
Anguish Lagoon
Anguish Lagoon
Pink Plant Woods The Swamps of Forgetfulness

Anguish Lagoon (French: Le Lagon de l'AngoisseThe Lagoon of Anguish) is the second level of the Dream Forest, the first world of the original Rayman game. It consists of four parts the first time it is played; when it is replayed, it consists of only two parts, as the second part was a boss battle against Bzzit, and Rayman received the power to hang from Betilla the Fairy in the fourth part.

Part 1

This small level contains five cages, but only four will be possible to get the first time as Rayman will need to acquire the Grappling Fist later on to reach one of them.

PC version
PS version


Part 2

Bzzit is the first boss in the game

Rayman must fall from the top of the level, where he will have to fight Bzzit. Once defeated, Bzzit starts crying, so Rayman comforts him and they quickly befriend each other. In all versions except the Atari Jaguar version, this phase will not be visited again once Bzzit is defeated, and the player will be taken straight to phase 3 when backtracking.

PC version PS version


Part 3

Once beaten, Bzzit helps Rayman to pass through Anguish Lagoon

Rayman is now riding Bzzit, who flies through this part of the Lagoon. While airborne, Rayman can use his fist to defend himself in most versions of the game, but in the Atari Jaguar version, Bzzit makes use of his proboscis to shoot balls of energy as a line of defence.

In the Atari Jaguar version, there is a string of Tings that form the numbers 1, 3, 6 and 4. This is actually a cheat code; if it is entered with the Jaguar's numeric pad during the introduction sequence featuring Rayman's "walking hands", the code will take the player to the Breakout minigame.

PC version

PS version


Part 4

Rayman is given his second power by Betilla the Fairy

Betilla gives Rayman the power to hang onto the edges of platforms.


External links

Atari Jaguar

Sony Playstation

PC/MS-DOS

Gameboy Advance