Sentinel: Difference between revisions
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{{quote|text=A pioneer [[Hoodlum]] is having a few problems with [[Knaaren|the local inhabitants]]. To drive them back, he throws [[plum juice|explosive cocktails]] at them.|sign=In-game description|source=[[Rayman 3: Hoodlum Havoc]]}} | {{quote|text=A pioneer [[Hoodlum]] is having a few problems with [[Knaaren|the local inhabitants]]. To drive them back, he throws [[plum juice|explosive cocktails]] at them.|sign=In-game description|source=[[Rayman 3: Hoodlum Havoc]]}} | ||
'''Sentinel''' is the fifth of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3: Hoodlum Havoc]]''. It is unlocked by earning 65,000 points. | '''Sentinel''' is the fifth of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3: Hoodlum Havoc]]''. It is unlocked by earning 65,000 points. | ||
==Description== | ==Description== | ||
This minigame takes place in the mountains of [[the Glade of Dreams]], apparently in [[the Summit Beyond the Clouds]]. The goal of the minigame is to survive for a certain amount of time, while eliminating the [[Knaaren]] that attempt to tear down the [[Hoodboom]]'s fort. As time passes, the yellow bar will continue reduce its size. The red bar represents the fort's stability level, that is reduced every time a [[Knaaren]] suceeds in reaching to the wooden pillars that hold the fort. If the player allows the Knaaren to knock down the fort, the [[Hoodboom]] will fall and the player loses the mini-game. The [[Knaaren]] can be located in the radar, represented by red spots, and a yellow square marks were the Hoodboom is standing and which direction it is facing. The vertical bar represents the throwing strength: the more it is applicated, the further the [[plum juice|explosive cocktail]] is thrown. The player wins when the yellow bar is completely empty. | This minigame takes place in the mountains of [[the Glade of Dreams]], apparently in [[the Summit Beyond the Clouds]]. The goal of the minigame is to survive for a certain amount of time, while eliminating the [[Knaaren]] that attempt to tear down the [[Hoodboom]]'s fort. As time passes, the yellow bar will continue reduce its size. The red bar represents the fort's stability level, that is reduced every time a [[Knaaren]] suceeds in reaching to the wooden pillars that hold the fort. If the player allows the Knaaren to knock down the fort, the [[Hoodboom]] will fall and the player loses the mini-game. The [[Knaaren]] can be located in the radar, represented by red spots, and a yellow square marks were the Hoodboom is standing and which direction it is facing. The vertical bar represents the throwing strength: the more it is applicated, the further the [[plum juice|explosive cocktail]] is thrown. The player wins when the yellow bar is completely empty. | ||
<br> | <br><br> | ||
==Gallery== | ==Gallery== | ||
< | <table> | ||
<tr> | |||
File:Sentinel-Arcade-R3HH-PC-Knaaren.jpg|The [[Knaaren]] need to be eliminated with [[plum juice|explosive cocktails.]] | <td valign="top">[[File:Sentinel-Arcade-R3HH-PC-Knaaren.jpg|thumb|320px|The [[Knaaren]] need to be eliminated with [[plum juice|explosive cocktails.]]]]</td> | ||
File:Sentinel-Arcade-R3HH-PC-Radar.jpg|The radar located in the upper-right corner of the screen indicates the [[Knaaren]] coordinates with a red spot. | <td valign="top">[[File:Sentinel-Arcade-R3HH-PC-Radar.jpg|thumb|320px|The radar located in the upper-right corner of the screen indicates the [[Knaaren]] coordinates with a red spot.]]</td> | ||
File:Sentinel-Arcade-R3HH-PC-Strenght.jpg|The small vertical bar represents the throwing strength from the [[Hoodboom]]. The | <td valign="top">[[File:Sentinel-Arcade-R3HH-PC-Hoodboom.jpg|thumb|320px|The player controls a [[Hoodboom]]]] | ||
</ | </td> | ||
</tr> | |||
<tr> | |||
<td valign="top">[[File:Sentinel-Arcade-R3HH-PC-Strenght.jpg|thumb|320px|The small vertical bar represents the throwing strength from the [[Hoodboom]]. The more it is applicated, the further the [[plum juice|explosive cocktail]] will be thrown.]] | |||
</td> | |||
</tr> | |||
</table> | |||
==External links== | ==External links== | ||
* [http://www.youtube.com/watch?v=W_ujO9u9AM0 Sentinel playthrough at YouTube (PC version)] | * [http://www.youtube.com/watch?v=W_ujO9u9AM0 Sentinel playthrough at YouTube (PC version)] | ||
Revision as of 03:18, 17 February 2014

A pioneer Hoodlum is having a few problems with the local inhabitants. To drive them back, he throws explosive cocktails at them.—In-game description, Rayman 3: Hoodlum Havoc
Sentinel is the fifth of the nine minigames which can be unlocked and played in every version of Rayman 3: Hoodlum Havoc. It is unlocked by earning 65,000 points.
Description
This minigame takes place in the mountains of the Glade of Dreams, apparently in the Summit Beyond the Clouds. The goal of the minigame is to survive for a certain amount of time, while eliminating the Knaaren that attempt to tear down the Hoodboom's fort. As time passes, the yellow bar will continue reduce its size. The red bar represents the fort's stability level, that is reduced every time a Knaaren suceeds in reaching to the wooden pillars that hold the fort. If the player allows the Knaaren to knock down the fort, the Hoodboom will fall and the player loses the mini-game. The Knaaren can be located in the radar, represented by red spots, and a yellow square marks were the Hoodboom is standing and which direction it is facing. The vertical bar represents the throwing strength: the more it is applicated, the further the explosive cocktail is thrown. The player wins when the yellow bar is completely empty.
Gallery
External links
|
Minigames of Rayman 3 GameCube-exclusive minigames of Rayman 3 Scrapped minigames of Rayman 3 |




