2D Nightmare: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
No edit summary
RibShark (talk | contribs)
Changed the in-game description to the unused variation found in the games' files, added more reliable action replay codes, other minor changes.
Line 1: Line 1:
[[Image:2D Nightmare.png|400px|right|thumb|2D Nightmare]]
[[Image:2D Nightmare.png|400px|right|thumb|2D Nightmare]]


{{quote|text=Sometimes [[Rayman]] remembers being a kid, [[Rayman 1|when everything was in 2D]].|sign=In-game description|source=''[[Rayman 3: Hoodlum Havoc]]''}}
{{quote|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=''[[Rayman 3: Hoodlum Havoc]]''}}


'''2D Nightmare''' is the last of the three minigames which are exclusive to the Nintendo GameCube version of ''[[Rayman 3: Hoodlum Havoc]]''. It is notable for the fact that the conditions under which it is meant to be unlocked remain unknown.
'''2D Nightmare''' is the last of the three minigames which are exclusive to the Nintendo GameCube version of ''[[Rayman 3: Hoodlum Havoc]]''. It is notable for the fact that the conditions under which it is meant to be unlocked remain unknown.


2D Nightmare is a ''[[Rayman 1]]'' flashback in the same style as [[2D Madness]]. 2D Nightmare, however, takes place in [[Picture City]], whereas 2D Madness takes place in [[the Dream Forest]]. Inspections of the files on the disc of the PC version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' confirmed 2D Nightmare's existence and name, and revealed that it had once been planned for inclusion in the other versions of the game, along with a chess minigame and a minigame in which the player controls a [[Xowar]] which is chasing [[Rayman]]. The existence of 2D Nightmare was further supported by the presence of a slot filled with question marks at the bottom of the minigame menu in ''Rayman 3''. In 2003, a screenshot of the level was posted in an official [[RaymanZone]] gallery; when the forums were deleted, the image was lost and the minigame's existence was called into dispute. In November 2010, the screenshot was finally located.
2D Nightmare is a ''[[Rayman 1]]'' flashback in the same style as [[2D Madness]]. 2D Nightmare, however, takes place in [[Picture City]], whereas 2D Madness takes place in [[the Dream Forest]]. Inspections of the files on the disc of the PC version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' confirmed 2D Nightmare's existence and name, and revealed that it had once been planned for inclusion in the other versions of the game, along with a chess minigame and a minigame in which the player controls a [[Xowar]] which is chasing [[Rayman]]. The existence of 2D Nightmare was further supported by the presence of a 12th minigame slot at the bottom of the minigame menu in the GameCube version of ''Rayman 3''. In 2003, a screenshot of the level was posted in an official [[RaymanZone]] gallery; when the forums were deleted, the image was lost and the minigame's existence was called into dispute. In November 2010, the screenshot was finally located.


Two other GameCube-exclusive ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game's [[Crazy Shoe]] sections, collecting [[jewel]]s, and the other player, controlling [[Globox]], arranges the race-track by playing a ''Tetris''-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling Rayman and [[Gumsi]] in giant shoes, and two playing the ''Tetris''-like game on Game Boy Advances. Both Mad Trax and Wheelis have been unlocked successfully by connecting a Game Boy Advance playing ''[[Rayman 3 (Game Boy Advance)|Rayman 3]]'' to a GameCube playing ''[[Rayman 3: Hoodlum Havoc]]''.
Two other GameCube-exclusive ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game's [[Crazy Shoe]] sections, collecting [[jewel]]s, and the other player, controlling [[Globox]], arranges the race-track by playing a ''Tetris''-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling Rayman and [[Gumsi]] in giant shoes, and two playing the ''Tetris''-like game on Game Boy Advances. Both Mad Trax and Wheelis have been unlocked successfully by connecting a Game Boy Advance playing ''[[Rayman 3 (Game Boy Advance)|Rayman 3]]'' to a GameCube playing ''[[Rayman 3: Hoodlum Havoc]]''.


==Unlocking 2D Nightmare==
==Unlocking 2D Nightmare==
In the GameCube version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', [[2D Madness]] is unlocked simply by connecting a Game Boy Advance to the console. In the other console and PC versions of ''Rayman 3'', it is unlocked by earning a certain number of points in-game. 2D Nightmare can reportedly be unlocked by connecting a 100%-complete GameCube version of ''Rayman 3'' to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']], but this method has not worked when attempted. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses.
In the GameCube version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', [[2D Madness]] is unlocked simply by connecting a Game Boy Advance to the console. In the other console and PC versions of ''Rayman 3'', it is unlocked by earning a certain number of points in-game. 2D Nightmare can reportedly be unlocked by connecting a 100%-complete GameCube version of ''Rayman 3'' to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']], but this method has not worked when attempted. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. The only known method of accessing 2D Nightmare is through external game modifiers, such as Action Replay codes.


While the official method remains unknown, the minigame can still be accessed through the use of the following Action Replay codes:
===Action Replay Codes===


NTSC:<br />
====NTSC====
<blockquote>
044737EC 746F7564
0A42F5C8 00000040<br />
044737F0 695F3130
005D884F 0000000A<br />
0A42F5C8 00000020<br />
005D884F 0000000B
</blockquote>


PAL:<br />
====PAL====
<blockquote>
04472D0C 746F7564
0A42EAE8 00000040<br />
04472D10 695F3130
025D7D6E 0000000A<br />
0A42EAE8 00000020<br />
025D7D6E 0000000B
</blockquote>


After entering the code, select a minigame (preferably Racquet Jump), and press L for 2D Nightmare, or R for 2D Madness.
After entering the code, load any saved game and the minigame will start.


==External links==
==External links==

Revision as of 17:39, 28 September 2015

2D Nightmare
—In-game description, Rayman 3: Hoodlum Havoc

2D Nightmare is the last of the three minigames which are exclusive to the Nintendo GameCube version of Rayman 3: Hoodlum Havoc. It is notable for the fact that the conditions under which it is meant to be unlocked remain unknown.

2D Nightmare is a Rayman 1 flashback in the same style as 2D Madness. 2D Nightmare, however, takes place in Picture City, whereas 2D Madness takes place in the Dream Forest. Inspections of the files on the disc of the PC version of Rayman 3 confirmed 2D Nightmare's existence and name, and revealed that it had once been planned for inclusion in the other versions of the game, along with a chess minigame and a minigame in which the player controls a Xowar which is chasing Rayman. The existence of 2D Nightmare was further supported by the presence of a 12th minigame slot at the bottom of the minigame menu in the GameCube version of Rayman 3. In 2003, a screenshot of the level was posted in an official RaymanZone gallery; when the forums were deleted, the image was lost and the minigame's existence was called into dispute. In November 2010, the screenshot was finally located.

Two other GameCube-exclusive Rayman 3 minigames exist. Mad Trax is a two-player kart-racing game, in which one player, controlling Rayman with the GameCube controller, races around an area in a similar fashion to the game's Crazy Shoe sections, collecting jewels, and the other player, controlling Globox, arranges the race-track by playing a Tetris-like game on the connected Game Boy Advance. The other minigame, Wheelis, is similar, but it involves four players; two controlling Rayman and Gumsi in giant shoes, and two playing the Tetris-like game on Game Boy Advances. Both Mad Trax and Wheelis have been unlocked successfully by connecting a Game Boy Advance playing Rayman 3 to a GameCube playing Rayman 3: Hoodlum Havoc.

Unlocking 2D Nightmare

In the GameCube version of Rayman 3, 2D Madness is unlocked simply by connecting a Game Boy Advance to the console. In the other console and PC versions of Rayman 3, it is unlocked by earning a certain number of points in-game. 2D Nightmare can reportedly be unlocked by connecting a 100%-complete GameCube version of Rayman 3 to a 100%-complete Game Boy Advance version of Rayman 3, but this method has not worked when attempted. Efforts to contact Ubisoft regarding 2D Nightmare were made, but produced no constructive responses. The only known method of accessing 2D Nightmare is through external game modifiers, such as Action Replay codes.

Action Replay Codes

NTSC

044737EC 746F7564
044737F0 695F3130

PAL

04472D0C 746F7564
04472D10 695F3130

After entering the code, load any saved game and the minigame will start.

External links