The Top of the World: Difference between revisions
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'''The Top of the World''' is a location in ''[[Rayman 2|Rayman 2: The Great Escape]]''. It follows [[the Precipice]] and is the thirteenth level in the original and Dreamcast versions of the game, but it does not appear in the PlayStation version and ''[[Rayman Revolution]]'', although in the latter its two segments are still present, in the form of the [[ | '''The Top of the World''' is a location in ''[[Rayman 2|Rayman 2: The Great Escape]]''. It follows [[the Precipice]] and is the thirteenth level in the original and Dreamcast versions of the game, but it does not appear in the PlayStation version and ''[[Rayman Revolution]]'', although in the latter its two segments are still present, in the form of the [[Roller Coaster Challenge]] minigame and the second half of [[the Echoing Caves]]. | ||
The globe's peak is a high-tech [[Robo-Pirate army|Robo-Pirate]] fortress located far from civilization. The only way to reach the hidden fort is via a | The globe's peak is a high-tech [[Robo-Pirate army|Robo-Pirate]] fortress located far from civilization. The only way to reach the hidden fort is via a speeding chair. The fortress itself is intensely patrolled solely by [[Barrel Pirate]]s, though [[Gorilla Pirate]]s and small outposts guard the entrance. The fortress is characterized by its many red carpet-filled hallways. | ||
With only two segments, one of which is just the chair ride, it is one of the shortest levels in the game. | |||
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===Phase 2=== | ===Phase 2=== | ||
As [[Rayman]] arrives in the Top of the World's [[Robo-Pirate]] installation, an alarm begins to sound. The [[Barrel Pirate]]s patrolling the corridors are on the alert, and soon Rayman must defeat several of them. After passing through many crate-filled storage areas, he discovers that the level's [[Teensie]] [[cage]] is nowhere near the exit. He must backtrack to search out the Teensie, which is hidden in a secret passageway; after freeing the Teensie, Rayman must escort him to the end of the level. The Teensie is not found in a cage, instead relaxing on a | As [[Rayman]] arrives in the Top of the World's [[Robo-Pirate]] installation, an alarm begins to sound. The [[Barrel Pirate]]s patrolling the corridors are on the alert, and soon Rayman must defeat several of them. After passing through many crate-filled storage areas, he discovers that the level's [[Teensie]] [[cage]] is nowhere near the exit. He must backtrack to search out the Teensie, which is hidden in a secret passageway; after freeing the Teensie, Rayman must escort him to the end of the level. The Teensie is not found in a cage, instead relaxing on a throne and only getting up when Rayman unblocks the door. | ||
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Revision as of 17:20, 20 June 2017
The Top of the World is a location in Rayman 2: The Great Escape. It follows the Precipice and is the thirteenth level in the original and Dreamcast versions of the game, but it does not appear in the PlayStation version and Rayman Revolution, although in the latter its two segments are still present, in the form of the Roller Coaster Challenge minigame and the second half of the Echoing Caves.
The globe's peak is a high-tech Robo-Pirate fortress located far from civilization. The only way to reach the hidden fort is via a speeding chair. The fortress itself is intensely patrolled solely by Barrel Pirates, though Gorilla Pirates and small outposts guard the entrance. The fortress is characterized by its many red carpet-filled hallways.
With only two segments, one of which is just the chair ride, it is one of the shortest levels in the game.
Original versionPhase 1Rayman must kill the Gorilla Pirate and steal his flying chair to enter the pirate base...avoiding all obstacles in the way. Phase 2As Rayman arrives in the Top of the World's Robo-Pirate installation, an alarm begins to sound. The Barrel Pirates patrolling the corridors are on the alert, and soon Rayman must defeat several of them. After passing through many crate-filled storage areas, he discovers that the level's Teensie cage is nowhere near the exit. He must backtrack to search out the Teensie, which is hidden in a secret passageway; after freeing the Teensie, Rayman must escort him to the end of the level. The Teensie is not found in a cage, instead relaxing on a throne and only getting up when Rayman unblocks the door. | |||||||||||
Dreamcast versionThe level is identical to that of the original version. | |||||||||||
PlayStation 2 versionThe level is not present in this version. The first segment on the level exists as a mini-game, titled Roller Coaster Challenge. It contains 20 Red Lums instead of the 33 Yellow Lums. The Green Lum checkpoint is also absent. The second segment of this level exists as Phase 3 of the Echoing Caves. | |||||||||||
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See also
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