Sentinel: Difference between revisions
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''‘A pioneer [[Hoodlum]] is having a few problems with the local inhabitants. To drive them back, he throws [[plum juice|explosive cocktails]] at them.’'' —''[[Rayman 3: Hoodlum Havoc]]'' <sup>[http://www.raymanpc.com/wiki/en/File:Sentinel-Arcade-R3HH-PC-InstructionScreen.jpg[source]]</sup> | ''‘A pioneer [[Hoodlum]] is having a few problems with [[Knaaren|the local inhabitants]]. To drive them back, he throws [[plum juice|explosive cocktails]] at them.’'' —''[[Rayman 3: Hoodlum Havoc]]'' <sup>[http://www.raymanpc.com/wiki/en/File:Sentinel-Arcade-R3HH-PC-InstructionScreen.jpg[source]]</sup> | ||
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[[File:Sentinel-Arcade-R3HH-PC-Radar.jpg|thumb|right|320px|The radar located in the upper-right corner of the screen indicates the [[Knaaren]] coordinates with a red spot.]] | [[File:Sentinel-Arcade-R3HH-PC-Radar.jpg|thumb|right|320px|The radar located in the upper-right corner of the screen indicates the [[Knaaren]] coordinates with a red spot.]] | ||
'''Sentinel''' is the fifth of the | '''Sentinel''' is the fifth of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3: Hoodlum Havoc]]''. | ||
==Description== | ==Description== | ||
[[File:Sentinel-Arcade-R3HH-PC-Hoodboom.jpg|thumb|left|320px|The player controls a [[Hoodboom]]]] | [[File:Sentinel-Arcade-R3HH-PC-Hoodboom.jpg|thumb|left|320px|The player controls a [[Hoodboom]]]] | ||
[[File:Sentinel-Arcade-R3HH-PC-Strenght.jpg|thumb|right|320px|The small vertical bar represents the throwing strength from the [[Hoodboom]]. The more it is applicated, the further the explosive cocktail will be thrown.]] | [[File:Sentinel-Arcade-R3HH-PC-Strenght.jpg|thumb|right|320px|The small vertical bar represents the throwing strength from the [[Hoodboom]]. The more it is applicated, the further the explosive cocktail will be thrown.]] | ||
This minigame takes place in the mountains | This minigame takes place in the mountains of [[the Glade of Dreams]], apparently in [[the Summit Beyond the Clouds]]. The goal of the minigame is to survive for a certain amount of time, while eliminating the [[Knaaren]] that attempt to tear down the [[Hoodboom]]'s fort. As time passes, the yellow bar will continue reduce its size. The red bar represents the fort's stability level, that is reduced every time a [[Knaaren]] suceeds in reaching to the wooden pillars that hold the fort. If four [[Knaaren]] reach to the wooden pillars, the fort will knock down with the [[Hoodboom]] and the player loses the mini-game. The [[Knaaren]] can be located in the radar, represented by red spots, being the yellow losangle the [[Hoodboom]]'s coordinate. The vertical bar represents the throwing strength: the more it is applicated, the further the [[plum juice|explosive]] cocktail is thrown. The player wins when the yellow bar is completely empty. | ||
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==External links== | ==External links== | ||
* [http://www.youtube.com/watch?v=W_ujO9u9AM0 Sentinel playthrough at YouTube (PC version)] | * [http://www.youtube.com/watch?v=W_ujO9u9AM0 Sentinel playthrough at YouTube (PC version)] | ||
Revision as of 17:32, 8 January 2011
‘A pioneer Hoodlum is having a few problems with the local inhabitants. To drive them back, he throws explosive cocktails at them.’ —Rayman 3: Hoodlum Havoc [source]



Sentinel is the fifth of the nine minigames which can be unlocked and played in every version of Rayman 3: Hoodlum Havoc.
Description


This minigame takes place in the mountains of the Glade of Dreams, apparently in the Summit Beyond the Clouds. The goal of the minigame is to survive for a certain amount of time, while eliminating the Knaaren that attempt to tear down the Hoodboom's fort. As time passes, the yellow bar will continue reduce its size. The red bar represents the fort's stability level, that is reduced every time a Knaaren suceeds in reaching to the wooden pillars that hold the fort. If four Knaaren reach to the wooden pillars, the fort will knock down with the Hoodboom and the player loses the mini-game. The Knaaren can be located in the radar, represented by red spots, being the yellow losangle the Hoodboom's coordinate. The vertical bar represents the throwing strength: the more it is applicated, the further the explosive cocktail is thrown. The player wins when the yellow bar is completely empty.
External links
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Minigames of Rayman 3 GameCube-exclusive minigames of Rayman 3 Scrapped minigames of Rayman 3 |
