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Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[telescopic fist|punched]] or ducked under.
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[telescopic fist|punched]] or ducked under.
[[Image:AntitoonPaf.png|thumb|316px|left|The eyes of defeated Antitoons wander about until they fall]]


Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.
Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.
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Image:R1 site Antitoon scared.jpg
Image:R1 site Antitoon scared.jpg
Image:R1 site Antitoon sad.jpg
Image:R1 site Antitoon sad.jpg
Image:AntitoonPaf.png
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Revision as of 14:54, 16 April 2012

Antitoon
Darktoon
Alignment Bad

Appears in Rayman, Rayman Junior, Rayman Designer, Rayman 2: The Great Escape (PlayStation version), Rayman Origins
Location The Dream Forest, Band Land, Blue Mountains, Picture City, the Caves of Skops, Candy Château, the Fairy Glade (PlayStation version), the Sanctuary of Stone and Fire (PlayStation version)

Portrayed by {{{portrayed by}}}

Resistance 1 HP
Attacks Contact

Sex {{{sex}}}
Species {{{species}}}

Relatives {{{relatives}}}
What Bubble Dreamer's bad dreams are made of... If Electoons make up all of the Bubble Dreamer's good dreams, the Darktoons are the stuff of nightmares. During the First Bad Dream, Bubble Dreamer begot a foul and ferocious creature that none of us had ever seen before: Jano. Now Jano makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.
—Manual, Rayman Origins
The blue toons represent Mister Dark's army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or throwing your fist at them. When killed with a fist, only their eyes stay on the screen!
—Official site, Rayman Junior[1]

Antitoons, known as Darktoons in Rayman Origins, are small minion enemies who are encountered frequently throughout the Rayman series. Their appearance is similar to that of an Electoon, except that Antitoons are larger, dark blue in colour and with light blue (or white) ponytails. Antitoons are male, whereas Electoons are female. Their most notable appearances are in Rayman and Rayman Origins. In Origins, it is revealed that they are the offspring of Jano, Polokus's First Bad Dream.

Rayman

An Antitoon
A jumping Antitoon

In the original game, Antitoons are small bodies of dark energy which began to proliferate after Mr Dark stole the Great Protoon. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the Hunters). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from Rayman's telescopic fist to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. Rayman must simply avoid contact with them. Their small size makes them harder to hit, and Rayman often has to duck after punching so that his fist hits them on its way back to him.

Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.

Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when Rayman is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be punched or ducked under.

The eyes of defeated Antitoons wander about until they fall

Flying Antitoons use their ponytail like Rayman's helicopter hair to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.

Antitoons with mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.

Antitoons are featured on the cover and title screen of Rayman Advance. Rayman himself is shown in his Rayman 2 appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, Ubisoft posted four high-resolution images depicting this interpretation of the Antitoons, with each Antitoon displaying a different emotion.

Rayman must duck to avoid the charging Antitoon
Antitoons flying with their helicopter hair
An Antitoon preparing to charge through the air

Rayman Junior

Red Antitoons kill instantly upon contact, and must be avoided at all costs

In the Rayman Junior games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs Rayman a life. During the ending cutscene of Rayman Junior, many reformed enemies appear, including Hunters and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.

In addition to blue and red Antitoons, Rayman Activity Centre also features grey, green, pink and yellow Antitoons. They appear in an activity called the Cartoon Dance, in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage.

Rayman 2: The Great Escape

An Antitoon, as seen in the Fairy Glade in the PlayStation version of Rayman 2.

Antitoons also make a cameo appearance in the PlayStation version of Rayman 2: The Great Escape. These Antitoons closely resemble the ones in the original game, but are rendered in 3D. They can be found in the Fairy Glade and the Sanctuary of Stone and Fire in this version.

Rayman Raving Rabbids (Game Boy Advance)

The giant Antitoon

A giant Antitoon is encountered in the Game Boy Advance version of Rayman Raving Rabbids. It is the first boss in the game, and is encountered during the first playthrough of the Agony Jails, which is both the first level of the game and one of the last. The giant Antitoon is purple in colour, and appears to be either partly or entirely mechanical. It is remotely controlled by an unusually intelligent Rabbid named Pink, who refers to it as his 'new toy'.

Rayman Origins

Antitoons make one of their most substantial appearances in Rayman Origins, where they are known as Darktoons, and bear a more maniacal appearance, looking less like their Electoon counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in the original game and their only method of attacking is trying to bite the player whether they are on the ground or in the air. They can still be defeated by a single attack and are easier to defeat because of their larger size. In the first levels of the first five worlds, Antitoons can be seen with one of the Nymphs imprisoned in their mouths which Rayman and the team have to free by chasing the Antitoon down and defeating it. They also can be seen terrorizing the Red Wizards in the level Port 'O Panic. Saving them earns the player the No Panic! trophy/achievement.

Image gallery

See also

References