Tomb of the Ancients: Difference between revisions

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We should add a paragraph about the big red guy when we gather more information about him
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'''The Tomb of the Ancients''' is a location in the world of ''[[Rayman 2: The Great Escape]]''.
'''The Tomb of the Ancients''' is a location in [[the Glade of Dreams]] and a level in ''[[Rayman 2: The Great Escape]]''.


The Tomb of the Ancients, in short, is a haunted graveyard within a cave. There are many tombstones and wooden pirate replicas around here. The place is filled with green, poisonous water. The walls and ground are made of dark rock with a bluish tinge on them. You can hardly ever see any sky here, although when you can, you see a blackened, creepy sky adorned with a full moon. This place is haunted by [[Zombie Chickens]], [[piranha]]s and bats.
'''The Tomb of the Ancients''' is an eerie, haunted location which appears as a mixture of graveyard, cave, swamp and sewer. The green, poisonous water which flows throughout the Tomb is filled [[piranha]]s and must be navigated by crossing floating wooden barrels. The walls and ground are made of dark, greenish rock, decorated by engravings of skulls and coffins and illuminated by wall-hung torches. The sky is dark and cloudy, lit only by one of the world's two moons. The Tomb is infested by creatures such as [[piranha]]s, [[spider]]s, and very many [[Zombie Chicken]]s, one of which represents the level as a hologram in [[the Hall of Doors]].


In [[Rayman 2: The Great Escape]]/[[Rayman Revolution]]/[[Rayman DS]], the Pirates use this place for one of their strongholds, meaning a lot of wood and [[Robo-Pirate Army|Robo-Pirate]]s themselves.
In ''[[Rayman 2: The Great Escape]]''/''[[Rayman Revolution]]''/''[[Rayman DS]]'', [[Robo-Pirate Army|the Pirates]] use this place as one of their strongholds, and many signs of their occupation, such as their haphazard wooden constructions, are visible.


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| cages = [[File:Icon6.png|6]]
| cages = [[File:Icon6.png|6]]
}}
}}
[[Image:Fossilised_Razorbeards_Tomb_of_the_Ancients.jpg|left|thumb|The crypts contain what look like statues or fossils of [[Admiral Razorbeard|Razorbeard]]]]


==Original version==
==Original version==
===Phase 1===
===Phase 1===
Before the level proper, a small cutscene is played. [[Razorbeard's Lackey]] telling [[Razorbeard]] that [[Rayman]] has retrieved the [[Third mask]]. A furious [[Razorbeard]] warns him to make sure Rayman doesn't get the next one. Rayman emerges from a [[Magic Spiral Door]] on to some stairs. Once he climbs down he encounters a [[Robo-Pirate]] sign saying "[[Clark]] was captured here before being brought to technical checkup." After hitting a switch that activates a door, Rayman is chased by a [[spider]] through a tomb until he reaches a few platforms sticking out of the water. Climbing on to these platforms, he reaches a passage with three possible routes. The left one leads to another platforming section where he has to avoid a [[Henchman 800]], a spider and a disembodied arm similar to the one encountered in [[The Cave of Bad Dreams]]. The right one is a graveyard with more disembodied arms and henchmen. Both of these contain switches that must be activated in order to progress further. Once the switches have been activated, Rayman must return to the passage and go forward, jumping across platforms and avoiding [[Piranha|Piranhas]]. Once he reaches the uppermost platform he has to jump down a hole to get to the next stage.
As the player enters the level for the first time, a short cutscene is played. [[Admiral Razorbeard's lackey|Razorbeard's lackey]] tells [[Razorbeard]] that [[Rayman]] has retrieved [[Four Masks of Polokus|the Third Mask]]. A furious [[Razorbeard]] warns him to make sure Rayman doesn't get the next one. Rayman emerges from a [[Magic Spiral Door]] on to some stairs. Once he climbs down he encounters a [[Robo-Pirate]] sign saying "[[Clark]] was captured here before being brought to technical checkup." After hitting a switch that activates a door, Rayman is chased by a [[spider]] through a tomb until he reaches a few platforms sticking out of the water. Climbing on to these platforms, he reaches a passage with three possible routes. The left one leads to another platforming section where he has to avoid a [[Henchman 800]], a spider and a disembodied arm similar to the one encountered in [[The Cave of Bad Dreams]]. The right one is a graveyard with more disembodied arms and henchmen. Both of these contain switches that must be activated in order to progress further. Once the switches have been activated, Rayman must return to the passage and go forward, jumping across platforms and avoiding [[Piranha|Piranhas]]. Once he reaches the uppermost platform he has to jump down a hole to get to the next stage.


The last platforming part features a secret passage: Rayman can jump to the left instead of down the hole and float using his helicopter. This way he finds a secret passage where he will find the 1000th [[Yellow Lum]] necessary to obtain 100.0% completion of the game - if this lum remains uncollected, the game will be 99.9% complete, and even after it is collected the game screen will only display a total of 999 lums.
The last platforming part features a secret passage: Rayman can jump to the left instead of down the hole and float using his helicopter. This way he finds a secret passage where he will find the 1000th [[Yellow Lum]] necessary to obtain 100.0% completion of the game - if this lum remains uncollected, the game will be 99.9% complete, and even after it is collected the game screen will only display a total of 999 lums.
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===Phase 2===
===Phase 2===
Rayman finds himself in front of a gate. After hitting the nearby cogs to open it, Rayman jumps down onto a floating barrel. For the rest of the phase, he rides floating barrels and maneuvers up spiderwebs to reach the next barrel, avoiding electrical fences, [[Zombie chickens]] and Henchmen 800s.
Rayman finds himself in front of a gate. After hitting the nearby cogs to open it, Rayman jumps down onto a floating barrel. For the rest of the phase, he rides floating barrels and maneuvers up spiderwebs to reach the next barrel, avoiding electrical fences, [[Zombie Chicken]]s and [[Henchman 800|Henchmen 800s]].


===Phase 3===
===Phase 3===
After executing another platform jump, Rayman once again rides a floating barrel. At the end of this phase, he must avoid a pirate throwing kegs at him from higher ground and then climb up into the pirate stronghold and defeat him. Once the pirate is defeated, a [[Purple Lum]] will appear. Rayman must use this purple lum to reach a net and climb up towards the next phase.
After executing another platform jump, Rayman once again rides a floating barrel. At the end of this phase, he must avoid a pirate throwing [[keg]]s at him from higher ground and then climb up into the pirate stronghold and defeat him. Once the pirate is defeated, a [[Purple Lum]] will appear. Rayman must use this Purple Lum to reach a net and climb up towards the next phase.
 
[[Image:Creol_controlling_Clark.jpg|left|thumb|300px|[[Admiral Razorbeard's lackey]] manipulates [[Clark]]]]


===Phase 4===
===Phase 4===
The final phase begins with Rayman running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small pirate sign saying "Technical check-up" adjacent to it. After opening the door, a small cutscene plays where Rayman and [[Clark]] are initially overjoyed to find each other before it is revealed that Clark has had a controlling device implanted on his back and is being controlled by [[Razorbeard's Lackey]] from another room.
The final phase begins with [[Rayman]] running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small pirate sign saying "[[Technical check-up]]" adjacent to it. After opening the door, a small cutscene plays where Rayman and [[Clark]] are initially overjoyed to find each other before it is revealed that Clark has had a controlling device implanted on his back and is being controlled by [[Admiral Razorbeard's lackey|Razorbeard's lackey]] from another room.


A boss fight ensues where Rayman must activate a laser by hitting three switches then getting Clark to trip over it in order to attack the controlling device. Once the controlling device is destroyed, Clark is restored to his normal self. Rayman climbs onto Clark's back to destroy the final [[Cage]], revealing a [[Teensie]] who then opens a [[Magic Spiral Door]]. Rayman is then transported back to the [[Hall of Doors]].
A boss fight ensues in which Rayman must activate a laser by hitting three [[switch]]es, then tricking Clark into tripping over it in order to attack the controlling device. Once the controlling device is destroyed, Clark is restored to his normal self. Rayman climbs onto Clark's back to destroy the final [[cage]], revealing a [[Teensie]] who then opens a [[Magic Spiral Door]]. Rayman is then transported back to [[the Hall of Doors]].


|-
|-
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==PlayStation 2 version==
==PlayStation 2 version==
In addition, Rayman finds the Lums Radar, a sort of magnet that attracts to Yellow Lums, in a treasure chest. Also, if Rayman has destroyed any Robo-Pirates, and revisits the place, they will be replaced by [[zombie pirate]]s.
In this version, [[Rayman]] discovers a treasure chest in the [[Technical check-up]] after rescuing Clark, and upon opening it finds the [[Lums Radar]], a magnet-like device that points the way to nearby [[Yellow Lum]]s. Also, if Rayman has destroyed any [[Robo-Pirate Army|Robo-Pirates]], and revisits the place, they will be replaced by [[Zombie Pirate]]s.


|-
|-
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}}
}}


==Game Boy Color version==
==[[Rayman 2 Forever|Game Boy Color version]]==


[[File:Gbc2 53.PNG|thumb|left|[[Rayman]] fighting the second pirate in the game]]
[[File:Gbc2 53.PNG|thumb|left|[[Rayman]] fighting the second pirate in the game]]


In the GBC adaptation, the Tomb of the Ancients directly follows [[the Sanctuary of Rock and Lava]], and this is where [[Rayman]] fights the final boss, which is just a drilling [[Henchman 800]].
In [[Rayman 2 Forever|the GBC adaptation]], the Tomb of the Ancients directly follows [[the Sanctuary of Rock and Lava]], and this is where [[Rayman]] fights the final boss, which is just a drilling [[Henchman 800]].


{{Rayman2worlds}}
{{Rayman2worlds}}

Revision as of 17:24, 22 February 2010

The Tomb of the Ancients is a location in the Glade of Dreams and a level in Rayman 2: The Great Escape.

The Tomb of the Ancients is an eerie, haunted location which appears as a mixture of graveyard, cave, swamp and sewer. The green, poisonous water which flows throughout the Tomb is filled piranhas and must be navigated by crossing floating wooden barrels. The walls and ground are made of dark, greenish rock, decorated by engravings of skulls and coffins and illuminated by wall-hung torches. The sky is dark and cloudy, lit only by one of the world's two moons. The Tomb is infested by creatures such as piranhas, spiders, and very many Zombie Chickens, one of which represents the level as a hologram in the Hall of Doors.

In Rayman 2: The Great Escape/Rayman Revolution/Rayman DS, the Pirates use this place as one of their strongholds, and many signs of their occupation, such as their haphazard wooden constructions, are visible.


The Tomb of the Ancients
The Tomb of the Ancients
The Tomb of the Ancients
Beneath the Sanctuary of Rock and Lava The Iron Mountains
Connected to {{{connected to}}}

Lums 50 Cages 6
The crypts contain what look like statues or fossils of Razorbeard

Original version

Phase 1

As the player enters the level for the first time, a short cutscene is played. Razorbeard's lackey tells Razorbeard that Rayman has retrieved the Third Mask. A furious Razorbeard warns him to make sure Rayman doesn't get the next one. Rayman emerges from a Magic Spiral Door on to some stairs. Once he climbs down he encounters a Robo-Pirate sign saying "Clark was captured here before being brought to technical checkup." After hitting a switch that activates a door, Rayman is chased by a spider through a tomb until he reaches a few platforms sticking out of the water. Climbing on to these platforms, he reaches a passage with three possible routes. The left one leads to another platforming section where he has to avoid a Henchman 800, a spider and a disembodied arm similar to the one encountered in The Cave of Bad Dreams. The right one is a graveyard with more disembodied arms and henchmen. Both of these contain switches that must be activated in order to progress further. Once the switches have been activated, Rayman must return to the passage and go forward, jumping across platforms and avoiding Piranhas. Once he reaches the uppermost platform he has to jump down a hole to get to the next stage.

The last platforming part features a secret passage: Rayman can jump to the left instead of down the hole and float using his helicopter. This way he finds a secret passage where he will find the 1000th Yellow Lum necessary to obtain 100.0% completion of the game - if this lum remains uncollected, the game will be 99.9% complete, and even after it is collected the game screen will only display a total of 999 lums.

How to get secret 1000th Lum (at 4:00).

Phase 2

Rayman finds himself in front of a gate. After hitting the nearby cogs to open it, Rayman jumps down onto a floating barrel. For the rest of the phase, he rides floating barrels and maneuvers up spiderwebs to reach the next barrel, avoiding electrical fences, Zombie Chickens and Henchmen 800s.

Phase 3

After executing another platform jump, Rayman once again rides a floating barrel. At the end of this phase, he must avoid a pirate throwing kegs at him from higher ground and then climb up into the pirate stronghold and defeat him. Once the pirate is defeated, a Purple Lum will appear. Rayman must use this Purple Lum to reach a net and climb up towards the next phase.

Admiral Razorbeard's lackey manipulates Clark

Phase 4

The final phase begins with Rayman running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small pirate sign saying "Technical check-up" adjacent to it. After opening the door, a small cutscene plays where Rayman and Clark are initially overjoyed to find each other before it is revealed that Clark has had a controlling device implanted on his back and is being controlled by Razorbeard's lackey from another room.

A boss fight ensues in which Rayman must activate a laser by hitting three switches, then tricking Clark into tripping over it in order to attack the controlling device. Once the controlling device is destroyed, Clark is restored to his normal self. Rayman climbs onto Clark's back to destroy the final cage, revealing a Teensie who then opens a Magic Spiral Door. Rayman is then transported back to the Hall of Doors.

The Tomb of the Ancients
The Tomb of the Ancients
The Tomb of the Ancients
Beneath the Sanctuary of Rock and Lava The Iron Mountains
Connected to {{{connected to}}}

Lums 50 Cages 6

Dreamcast version

...

The Tomb of the Ancients
The Tomb of the Ancients
The Tomb of the Ancients
Beneath the Sanctuary of Rock and Lava Gloomy Island
Connected to {{{connected to}}}

Lums 20 Denys 0 Ludivs 4 Murphys 0

PlayStation version

...

The Tomb of the Ancients
The Tomb of the Ancients
The Tomb of the Ancients
The Lava Sanctuary The Iron Mountains
Hub Globox's House

Lums 50 Familiar Spirits 5

PlayStation 2 version

In this version, Rayman discovers a treasure chest in the Technical check-up after rescuing Clark, and upon opening it finds the Lums Radar, a magnet-like device that points the way to nearby Yellow Lums. Also, if Rayman has destroyed any Robo-Pirates, and revisits the place, they will be replaced by Zombie Pirates.

Tomb of the Ancients
Tomb of the Ancients
Tomb of the Ancients
Sanctuary of Rock & Lava Ending scene →

Lums 80 Cages 3

Game Boy Color version

Rayman fighting the second pirate in the game

In the GBC adaptation, the Tomb of the Ancients directly follows the Sanctuary of Rock and Lava, and this is where Rayman fights the final boss, which is just a drilling Henchman 800.