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[[File:Sentinel-Arcade-R3HH-PC-TitleScreen.jpg|thumb|left|320px|The title screen of Sentinel]]
[[File:Sentinel-Arcade-R3HH-PC-TitleScreen.jpg|thumb|left|320px|The title screen of Sentinel]]


[[File:Sentinel-Arcade-R3HH-PC-Knaaren.jpg|thumb|right|320px|The [[Knaaren]] need to be eliminated with the [[plum juice|explosive cocktails.]]]]
[[File:Sentinel-Arcade-R3HH-PC-Knaaren.jpg|thumb|right|320px|The [[Knaaren]] need to be eliminated with [[plum juice|explosive cocktails.]]]]


[[File:Sentinel-Arcade-R3HH-PC-Radar.jpg|thumb|right|320px|The radar located in the upper-right corner of the screen indicates the [[Knaaren]] coordinates with a red spot.]]
[[File:Sentinel-Arcade-R3HH-PC-Radar.jpg|thumb|right|320px|The radar located in the upper-right corner of the screen indicates the [[Knaaren]] coordinates with a red spot.]]
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[[File:Sentinel-Arcade-R3HH-PC-Strenght.jpg|thumb|right|320px|The small vertical bar represents the throwing strength from the [[Hoodboom]]. The more it is applicated, the further the [[plum juice|explosive cocktail]] will be thrown.]]
[[File:Sentinel-Arcade-R3HH-PC-Strenght.jpg|thumb|right|320px|The small vertical bar represents the throwing strength from the [[Hoodboom]]. The more it is applicated, the further the [[plum juice|explosive cocktail]] will be thrown.]]


This minigame takes place in the mountains of [[the Glade of Dreams]], apparently in [[the Summit Beyond the Clouds]]. The goal of the minigame is to survive for a certain amount of time, while eliminating the [[Knaaren]] that attempt to tear down the [[Hoodboom]]'s fort. As time passes, the yellow bar will continue reduce its size. The red bar represents the fort's stability level, that is reduced every time a [[Knaaren]] suceeds in reaching to the wooden pillars that hold the fort. If four [[Knaaren]] reach to the wooden pillars, the fort will knock down with the [[Hoodboom]] and the player loses the mini-game. The [[Knaaren]] can be located in the radar, represented by red spots, being the yellow losangle the [[Hoodboom]]'s coordinate. The vertical bar represents the throwing strength: the more it is applicated, the further the [[plum juice|explosive cocktail]] is thrown. The player wins when the yellow bar is completely empty.
This minigame takes place in the mountains of [[the Glade of Dreams]], apparently in [[the Summit Beyond the Clouds]]. The goal of the minigame is to survive for a certain amount of time, while eliminating the [[Knaaren]] that attempt to tear down the [[Hoodboom]]'s fort. As time passes, the yellow bar will continue reduce its size. The red bar represents the fort's stability level, that is reduced every time a [[Knaaren]] suceeds in reaching to the wooden pillars that hold the fort. If the player allows the Knaaren to knock down the fort, it will knock down with the [[Hoodboom]] and the player loses the mini-game. The [[Knaaren]] can be located in the radar, represented by red spots, and a yellow square marks were the Hoodboom is standing and which direction it is facing. The vertical bar represents the throwing strength: the more it is applicated, the further the [[plum juice|explosive cocktail]] is thrown. The player wins when the yellow bar is completely empty.


==External links==
==External links==

Revision as of 12:51, 6 July 2011

‘A pioneer Hoodlum is having a few problems with the local inhabitants. To drive them back, he throws explosive cocktails at them.’Rayman 3: Hoodlum Havoc


The title screen of Sentinel
The Knaaren need to be eliminated with explosive cocktails.
The radar located in the upper-right corner of the screen indicates the Knaaren coordinates with a red spot.

Sentinel is the fifth of the nine minigames which can be unlocked and played in every version of Rayman 3: Hoodlum Havoc.

Description

The player controls a Hoodboom
The small vertical bar represents the throwing strength from the Hoodboom. The more it is applicated, the further the explosive cocktail will be thrown.

This minigame takes place in the mountains of the Glade of Dreams, apparently in the Summit Beyond the Clouds. The goal of the minigame is to survive for a certain amount of time, while eliminating the Knaaren that attempt to tear down the Hoodboom's fort. As time passes, the yellow bar will continue reduce its size. The red bar represents the fort's stability level, that is reduced every time a Knaaren suceeds in reaching to the wooden pillars that hold the fort. If the player allows the Knaaren to knock down the fort, it will knock down with the Hoodboom and the player loses the mini-game. The Knaaren can be located in the radar, represented by red spots, and a yellow square marks were the Hoodboom is standing and which direction it is facing. The vertical bar represents the throwing strength: the more it is applicated, the further the explosive cocktail is thrown. The player wins when the yellow bar is completely empty.

External links