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There are two [[cage]]s, two [[Life|lives]] and a [[Bonus level (Rayman 1)|bonus level]] to find in this level.
There are two [[cage]]s, two [[Life|lives]] and a [[Bonus level (Rayman 1)|bonus level]] to find in this level.


[[Rayman]] must first make a number of jumps to the right, using his [[helicopter]] to make things easier, until he reaches a swinging [[plum]]. Riding the [[plum]] once will cause two [[scared platform]]s to appear below him, which will lead him to the level's first cage. Once he has broken it, he must return to the [[plum]] and continue right to reach his first slippery log. This will lead him to a series of vines which he must jump across, taking out some lurking [[antitoon]]s as he goes. When he reaches the next ledge, he can drop down to a vine below to retrieve a [[life]]. He can get a second [[life]] by jumping up to a vine above the next slippery log, and then jumping to a ledge next to it.
[[Rayman]] must first make a number of jumps to the right, using his [[helicopter]] to make things easier, until he reaches a swinging [[plum]]. Riding the [[plum]] once will cause two [[scared platform]]s to appear below him, which will lead him to the level's first [[cage]]. Once he has broken it, he must return to the [[plum]] and continue right to reach his first slippery log. This will lead him to a series of vines which he must jump across, taking out some lurking [[antitoon]]s as he goes. When he reaches the next ledge, he can drop down to a vine below to retrieve a [[life]]. He can get a second [[life]] by jumping up to a vine above the next slippery log, and then jumping to a ledge next to it.


Sliding right, [[Rayman]] reaches a ledge and then climbs upwards, before starting left using a [[scared platform]] to cross some spikes. He then climbs upwards again and journeys left using logs, [[scared platform]]s, vines and ledges, overcoming spikes, [[antitoon]]s, and [[spiky ball]]s. After he rides a [[scared platform]] past two [[spiky ball]]s, he will make a large jump to the left and then have the option to climb a vine and continue right or use a [[scared platform]] going downwards to reach the other [[cage]].
Sliding right, [[Rayman]] reaches a ledge and then climbs upwards, before starting left using a [[scared platform]] to cross some spikes. He then climbs upwards again and journeys left using logs, [[scared platform]]s, vines and ledges, overcoming spikes, [[antitoon]]s, and [[spiky ball]]s. After he rides a [[scared platform]] past two [[spiky ball]]s, he will make a large jump to the left and then have the option to climb a vine and continue right or use a [[scared platform]] going downwards to reach the other [[cage]].

Revision as of 14:52, 19 December 2019

Arcane Forest
Arcane Forest
Arcane Forest
Fiery Depths Dark Legacy

Cages 5 Lives 4

Arcane Forest is the seventh and final world before the final battle with Mr Dark in the Game Boy Color version of Rayman. Its appearance is partly influenced by the Dream Forest in the original game, but more heavily influenced by the environments of Rayman 2. It is a dark forest full of spikes, slippery logs, and red spiky balls that pop out of the ground to hurt Rayman. There are four parts. The first two are normal and straightforward. The later two contain challenges that Mr Dark sets before him. At the very end, Rayman faces the main antagonist of the game.

Part 1

There are two cages, two lives and a bonus level to find in this level.

Rayman must first make a number of jumps to the right, using his helicopter to make things easier, until he reaches a swinging plum. Riding the plum once will cause two scared platforms to appear below him, which will lead him to the level's first cage. Once he has broken it, he must return to the plum and continue right to reach his first slippery log. This will lead him to a series of vines which he must jump across, taking out some lurking antitoons as he goes. When he reaches the next ledge, he can drop down to a vine below to retrieve a life. He can get a second life by jumping up to a vine above the next slippery log, and then jumping to a ledge next to it.

Sliding right, Rayman reaches a ledge and then climbs upwards, before starting left using a scared platform to cross some spikes. He then climbs upwards again and journeys left using logs, scared platforms, vines and ledges, overcoming spikes, antitoons, and spiky balls. After he rides a scared platform past two spiky balls, he will make a large jump to the left and then have the option to climb a vine and continue right or use a scared platform going downwards to reach the other cage.

Taking a right will bring him along a few vines and ledges, past an antitoon, to the level exit. However, if he drops down to a scared platform below, he can reach the bonus level.

Part 2

There are two cages to be found in this level.

Part 3

Discovery of Bad Rayman

This level has Bad Rayman chasing and copying Rayman's every move, like in the original game. If Rayman touches him it leads to an instant death. However, unlike the original game, it is possibly to kill him. It involves flying over a bed of spikes in a certain way. There are no cages or lives in this level.


Part 4

Rayman's movements become mirrored

Akin to the original game, this level has the directional controls being reversed. Left is right, and vice-versa. The red spiky ball enemy appears only in this stage (as well as in the Dark Legacy levels). There is one cage, two lives and a bonus level to be found in this level.


Final battle

Mr Dark appearing before Rayman

In the last part, Rayman finally reaches Mr Dark and has to defeat him. This level can not be replayed once it is finished.


Arcane Forest screenshots

Trivia

  • The music is an edited version of that of the late trailers of Rayman 2 and also one of the tracks of music that would sometimes play when Rayman rides a flying keg in that game, first heard in the Echoing Caves.

External links