Rayman Adventures (early production)
The 2015 Rayman Adventures game has a lot of unused content, some of which was later used in Rayman Mini.
Early build
In November 2024, an early build with version 0.1.0 was discovered. Most notable is that it does not feature the Captain or any of the adventure outfits for Rayman and Barbara.
Unused maps
Worlds
The game would have originally featured two more worlds on the world map; Desert Kingdom (which was named "Desert" in the files) and Land of the Livid Dead (which was named "Land of the Deads"). Both would go on to be used as environments in some of the game's limited time events.
The icon for the Grumbling Grottos from Rayman Origins can be found within the game's files, suggesting that the Desert of Dijiridoos was going to be featured in the game at one point before being scrapped. The game also has one Infinite Tower theme level which has Fiesta de los Muertos textures, and on the world map, it shows a rope with assets from Fiesta de los Muertos. More proof of this is seen in the mini icons for each world, where a hat from Fiesta de los Muertos is in the files as well as a tomb for the Land of the Livid Dead.
-
The map fully zoomed out, with all clouds visible.
-
The clouds covering the Desert Kingdom.
-
The Desert Kingdom without clouds.
-
The Land of the Livid Dead without clouds.
-
The map fully zoomed out without any clouds.
-
This texture for world icons features a Mexican hat for the Fiesta de los Muertos (top left) and a tomb for the Land of the Livid Dead (top right).
Types
The following unused level types are listed:
- Puzzle
- HideNSeek
- Soccer
- AdversarialSoccer
HideNSeek is most likely the type used for the level Forestegghunt, even though it uses the exploration type in the files. There are mentions of a test level for it called "testmap36_hideandseek_version2". It is however not present and also uses the exploration type. Attempting to use the HideNSeek type crashes the game, making it likely it was never finished. Oddly the intro level in the game uses the Soccer type.
Setting a level to use the Soccer or AdversarialSoccer type causes the mission text "Reach the Flag!" to appear.
-
The flag mission type text, modified in the Forestegghunt level.
-
An unused flag from Rayman Mini, most likely used for the flag mission types.
Environments
Below is a list of all available environments. Many of these are left unused, some of which were later used in Rayman Mini.
- Dojo
- SnowyMountain
- BabelTower
- LandOfTheDead
- CastleInterior
- CastleExterior
- Swamp
- EnchantedForest
- BeanStalk
- Avatar
- _deprecated_OvergrownTemple
- MexicanParty
- _deprecated_CakeParty
- _deprecated_Garbage
- Hangar
- Nemo
- Olympus
- _deprecated_Palace
- Hades
- Maze
- Intro
- HauntedCastle
- DemoMix
- Temple
- OpenOcean
- AncientRuins
- Urban
- Rural
.ipk environments
By extracting the cache from all .ipk files and placing it into a directory, one can see the environments that are "rlc_ENVIRONMENT_NAME".
- rlc_avatar (Toad Story)
- rlc_babeltower (unused, has one Infinite Tower-style level)
- rlc_beanstalk (Toad Story)
- rlc_castle (Medieval Mayhem)
- rlc_dojo (Wild, Wild East)
- rlc_enchantedforest (Medieval Mayhem)
- rlc_hades (Olympus Maximus)
- rlc_hangar (Sea of Serendipity)
- rlc_huns (unused, has the assets for the unused Kung Foot event)
- rlc_Intro (the first level of the game teaching the player basic mechanics; Medieval Mayhem)
- rlc_landofthedead (unused, has one level from the Land of the Livid Dead)
- rlc_maze (mazes from Olympus Maximus)
- rlc_mexicanparty (unused Fiesta de los Muertos world)
- rlc_nemo (Sea of Serendipity)
- rlc_olympus (Olympus Maximus)
- rlc_egypt (only present in the bundle_android.ipk located in the OBB of version 3.1.0, contains textures from the Desert Marathon event)
Levels
For each version of the game, the "personal" folder contains levels that were not finished at the same of the release of that version, but were in later versions. These levels are as follows:
personal/petra/testmap30_downwardscreaturechase.isc personal/petra/testmap36_hideandseek_version3bushes.isc personal/petra/testmap36_hideandseek_version2.isc personal/petra/testmap34_lumobjectives.isc personal/petra/testmap53_enemyelevator2.isc personal/petra/testmap37_hideandseek.isc personal/atandin/maptestfx.isc personal/petra/testmap59_rootrun.isc personal/petra/testmap28_leversofdoom.isc personal/petra/testmap32_downwardscreatures2.isc personal/petra/testmap56_nemoslide.isc personal/petra/testmap46_toadstorm.isc personal/petra/testmap49_teensierescue.isc personal/petra/testmap63_aspiidnetwork.isc personal/petra/testmap37_hideandseek_version1.isc personal/petra/testmap37_hideandseek_version2_flipped.isc personal/petra/testmap58_roastedpigrodeo.isc personal/petra/testmap42_secondtuto.isc personal/petra/testmap31_downwardscreatures1.isc personal/petra/testmap36_hideandseek.isc personal/petra/testmap33_enemyobjectives.isc personal/petra/testmap36_hideandseek_version1.isc personal/petra/testmap41_firsttuto.isc personal/petra/testmap61_safesuperman.isc personal/petra/testmap41_firsttuto_morespacing.isc
Unused levels
The game features multiple unused levels, listed below.
Forestegghunt
This level is unique as it appears to have been using an unused level mode. It features 3 golden egg-shaped balls, named "soccer balls", which can be punched and would likely have moved. A big trunk is located in the middle, with arrows pointing towards it. The goal would likely have been to find these balls and kick them into the trunk. Within the trunk is the Captain, although he is not accessible by default. Behind the trunk are 3 invisible objects which when shown are the same football texture. It is believed that kicking these eggs would have triggered an animation and made the balls disappear behind the trunk. Another interesting thing is that starting the level with Seeker Incrediball will actually point to the eggs.
-
The soccer ball texture.
Dragonsouls
The game contains one unused level from the Land of the Livid Dead. Rather than being a level for the challenges it is a complete level where the player must defeat Devilbob enemies.
Babelchallenge
This level uses the Infinite Tower theme. Unlike the challenges the player stays on the ground, similarly to the level Quick Sand.
Lumlabyrinth
This is a fully complete level in a maze.
Ruinride
This level is fully complete and can be seen in game trailers.
Maptest_dojo
This is a test level by the developer Aschwartz. This is a test level for enemies and objects from Wild, Wild East.
84_dragons
This is a test level by the developer Petra. This is a test level for Wild, Wild East and the dragons which appear there.
Lavaringslumtest1
This is a test level by the developer Filip. It is almost identical to an existing level.
Early test levels
Prickly Torture
This level appears only in the 0.1.0 iOS early build of Rayman Adventures. It was made by the developer Petra, who also made the level "84_dragons". The level looks like an early version of an already existing level titled "beanstalk_aspimaze_exp_base.isc". Its original file path is "personal/petra/testmap57_pricklytorture.isc". Some foreground, background and other textures appear to be glitched or nonexistent. The Teensies are missing textures, there is no background and assets are not in their correct places.
-
Off-screen assets from Toad Story.
-
The bumper texture appears to be glitched.
-
The Prickly Torture level, which appears to be an early test of another level that made it into the final release.
-
The full Prickly Torture level with the "test" Assets from Toad Story.
-
The early build flag that replaced the Captain can be seen at the end of the level.
-
The spawn point of the Prickly Torture level.
-
Another glitched Toad.
-
A Toad in the wrong place.
-
The Captain levitating.
DojoInvasion
This level appears only in the 0.1.0 iOS early build of Rayman Adventures, and can also be seen in the game's official reveal trailer. It features the Toads and Ogers from Toad Story, while the release version uses Hatman Ninjas and Swordsman Ninjas from Wild, Wild East as enemies instead. Its original file path is "world/rlc_dojo/dojoinvasion/dojo_dojoinvasion_nmi_base.isc". It is similar to Prickly Torture by the Toads and floating The Captain.
-
The old Dojo Invasion level with removed walls.
-
The full old Dojo Invasion level with Toad Story enemies.
-
The old Dojo Invasion level, as seen in the Rayman Adventures reveal trailer.
-
A Toad coming from a window.
-
Multiple Toads coming from different places.
-
The Captain levitating.
Mecha Door Explore
This level appears in all releases of Rayman Adventures, but it has a different layout in the beta.
-
The start of the level.
-
A Teensie on the side of the screen.
Castle Attack Tuto
This level appears in all releases of Rayman Adventures, but it has a different layout in the beta. It teaches the player to wall jump and attack.
-
The start of the level.
-
The game teaching the player to attack forward.
-
The game teaching the player to attack forward again.
-
The game teaching the player to attack downwards.
-
A yellow arrow pointing right.
-
A Teensie and a skull coin.
-
A three-sided mechanism.
-
The game teaching the player to wall jump.
-
The game teaching the player to wall jump again.
-
Green water with a mechanism.
Gliding Lums
This level appears in all releases of Rayman Adventures, but it has a different layout in the beta. It includes a tutorial teaching the player how to glide while collecting Lums.
| This article or section needs to be rewritten and/or expanded. |
Kung Foot
A Kung Foot mode was meant to appear in the Apple TV version and can be found in the files.
Androidbenchmark
Although this level is not technically unused, it is never seen by the player due to a black blocking texture. This map gets loaded upon launching the game as a way for the game to test which effects and features are compatible with the device.
-
The figures of toads in the background
Unused textures
Below are unused textures from the game, most of which come from the 0.1.0 early build. The game had very similar textures to Rayman Legends, some of which remain identical in the files, such as the heart and various backgrounds. A texture called "creaturecomic_pack_basic_001_0" is present in the files. Its resolution is very low, but Devilbobs can be seen in it. It could be from the Rayman channel but this remains unconfirmed.
-
The second reward of a level.
-
The third reward of a level
-
A reward similar to the bronze cup from Rayman Legends.
-
A reward similar to the silver cup from Rayman Legends.
-
A reward similar to the gold cup from Rayman Legends.
-
An unused image signaling something new.
-
A low-resolution comic can be found in the files. The text is unreadble but Devilbobs can be seen.
Unused costumes
To celebrate the entrance in the year of the monkey, he went all-in with a tangzhaung and a face mask. When it comes to traditions, this guy doesn't monkey around.—Ray Monkey character description, Rayman Adventures (files)
This true hero helped creating this game! Now it's time for him to play it and have fun!—Ray Dev team character description, Rayman Adventures (files)
The follow costumes have been found in the game textures and text. Some are missing character descriptions.
- Teen-Dolph
- Ray Monkey
- Ray Dev team
- Raywolf
- Glombrox
- Teensy Ray
- GlobTeen
- Flaming Teensy
- The First King
- Golden Teensy
Early artworks for Shayman, Rayman and Amazonia also contain an unused Tarayzan, an Indiana Jones-inspired Rayman and three unknown princess skins.
-
Early Amazonia concept art featuring three unused princess skins.
-
Concept art of adventurer Barbara showing different hair colors.
-
Concept art of adventurer Barbara.
-
Concept art of Amazonia's axe.
-
Another concept art of Amazonia's axe.
-
Concept art of Amazonia.
-
Concept art of Amazonia.
-
Concept art of Barbara.
-
Concept art of Barbara.
Unused Incrediballs
Textures for an unused family of Incrediballs can be found within the game’s files. According to their file name and textures, they would have been Inhalers that were based on carrots. It is possible that they were meant to appear in an event that never came to fruition. Most of the new Incrediballs are from the early build.
-
A sprite sheet for the unused carrot-themed Incrediballs
-
In the 0.1.0 early build files, there is a new Incrediball that is an early version of the unused carrot family.
-
In the 0.1.0 early build files, there is a new Incrediball family whose members look like balloons.
-
In the 0.1.0 early build files, there is a new Incrediball that has the name "plum".
-
In the 0.1.0 early build files, there is a new Incrediball that has the name "quince".
-
The unused carrot family as seen in the game through replacing textures.
-
All of the unused carrot Incrediballs woken up.
Multiplatform assets
Assets for tutorials from different platforms such as Windows 32 bit, Wii, Xbox 360, PS3 and more are left in the .OBB file.
Wii
TGAs, TPLs, PBKs and some animation files for Wii Remotes are present in fulllogic_PLATFORM.ipk. These are likely from Rayman Origins on the Wii.
Wii U
Action files, TPLs, TGAs, PBKs and animation files for the Wii U GamePad and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from Rayman Legends on the Wii U.
PlayStation 3 and PlayStation 4
Action files, TPLs, TGAs, PBKs, and animation files for PlayStation 3 and PlayStation 4 controllers are leftover in fulllogic/bundle_PLATFORM.ipk. These are likely from Rayman Legends and Rayman Origins on the PlayStation 3, and also Rayman Legends on the PlayStation 4.
Windows (32-bit)
Inputs for Windows 32-bit devices are present in the files such as input_win32.isg.ckd (in both the cutscene and inputs data directory) and input_cheat_win32.isg.ckd (possible developer cheat).
iOS
On iOS, only one file is left over. Its name is "fx_notroundshockwave_01_ios.tga.ckd". Its location is in bundle_PLATFORM.ipk.
Xbox 360 and Xbox One
Action files, TPLs, TGAs, PBKs and animation files for the Xbox and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from Rayman Origins on the Xbox 360 and Rayman Legends on both Xbox 360 and Xbox One.
Debug arguments/cheats
Debug cheats
Creating a file in the .OBB file on Android or the .IPA on iOS devices named cmdline.txt allows one to execute debug arguments such as being invincible or loading a map. (you have to disable the obb Integrity Check in order for the game to load the Debug cheats)
playtestFlag demoFlag uPlayName uselessfriezewarning gml no_warnings no_soundfree drawdebug nomap savCurrentCheckpoint nosave notrc norewards noreward lan onlinemode onlinesession intro onlinedebug inputfocus bundle nologos nologo fastexit networktime assert graphic lip remote silent autoskipcine root simulatecrash port disableundo disableautofocus disablescheduler disablestats allowShaderCompil map waitvbl shadersFolder hiddenatboot fps scheduler_off player_nodamage cheatAllPlayersTogether
Some of the names listed may be incomplete or repeated.
Developer cheats
The game manager config script (bundle_android > cache > itf_cooked > PLATFORM > engindedata > gameconfig > gameconfig.isc.ckd) uses developer cheats listed below:
CheatButtonNewGame CheatUnlockAdventureMap CheatIntroActive CheatGoToAdventure CheatGoToLeaderboard CheatSkipTreeRitual CheatInfiniteFood CheatShowMenuTestLoca CheatSkipIntro CheatSkipAllIntro CheatShowForcedCreatureId CheatSkipDisclaimer CheatPadConnect CheatFruityBuild CheatActiveLeaderboard
Developer project name
In the game.properties file as well as the level folders (rlc_castle, rlc_dojo, rlc_hades, rlc_beanstalk, etc.), the name "RLC" is mentioned. This could be the acronym for Rayman Legends: Creatures.
Leftover Java code
A small amount of source code for a likely scrapped source in Ubisoft's Android SDK is present in the "ubisoft" folder of all Android releases.
Localization
Below is a collection of unused text from the game localization file. The currency was Golden Circlets which the player could use to buy Egg-Hampers or Sweepstake Tickets. This event would have the player use the spin wheel and run in marathons.
Rayman's Glade of Adventure
At the very end of the localization file is mention of an unused event.
RAYMAN'S GLADE OF ADVENTUREThere's seas to sail and dungeons to explore! And the best part? Glowing treasures await the brave! What are ye waiting for, ye landlubber? Hop on board!
Trade Golden Circlets [%seasonalCurrencyIcon] for cool costumes, or try your luck at collecting Incrediballs, with Egg-Hampers or Sweepstake Tickets!
ADVENTURERS' EMPORIUM
EGG-HAMPERBasket-full of Golden Circlets
Chest-full of Golden Circlets
Crate of Golden Circlets
Pile of Golden Circlets
Bag-loads of Golden Circlets
You will lose the Golden Circlets [%seasonalCurrencyIcon] you haven't spent, if you continue. Are you sure you want to exit?
SWEEPSTAKE TICKET REWARDS
Golden Circlets
Need more Golden Circlets?
You have already completed the Glade of Adventures families! Congratulations!
SWEEPSTAKE TICKET
Sweepstake Ticket
Thanks for accompanying us to Rayman's Glade of Adventure!
This is your last chance to spend your Golden Circlets [%SeasonalCurrencyIcon] before they're gone!
Golden Circlets [%seasonalCurrencyIcon] can be traded in for amazing goodies!
Scratch Sweepstake Tickets to win cool prizes!
Complete the challenge from the wheel to win Golden Circlets [%seasonalCurrencyIcon]! Getting the best score gives the best rewards! After collecting all the rewards, you have to wait before spinning again. Use gems to skip the timer! The marathon resets every other day! Play daily to maximize on your Golden Circlets[%seasonalCurrencyIcon]! Earn Golden Circlets from the Challenge Ticket as well!
You need Tokens to run in the marathon! But don't worry, they regenerate over time.
Keep an eye out for Golden Circlets [%seasonalCurrencyIcon] in the Sacred Tree and on the adventure map! Accompany us on an exciting trip to the Glade of Adventure!
It is almost time to leave the Glade of Adventures behind, don't miss out on all the AMAZING GOODIES!
—Unknown, Rayman Adventures (files)
Demo mode
A demo mode is mentioned in the files.
Is it your first time playing the Rayman Adventures Demo?This version of Rayman Adventures has been created specifically for demonstration purposes.
—Unknown, Rayman Adventures (files)
Early names
- Originally the Incrediballs were simply known as creatures.
- The 'Gourmand!' achievement was originally named 'GLUTTON!'
- The spyglass was originally known as a telescope
- Wild, Wild East was originally named 'Shaolin', which is the internal name used in Rayman Legends
- Gliding was originally named 'hairlicopter'
- The Furballs family was originally named 'The Furies', with their description being 'Warmonger balls of fur'
- The Cutieflowers family was originally named 'The Caulifowers', with their description being 'Healthy and disgusting at the same time'
- The Incrediball 'Jennifur' was originally named 'Fury'
- The Incrediball 'Christofur' was originally named 'Furceness'
- The Incrediball 'Schäfur' was originally named 'Furocious'
- The Incrediball 'Gullifur' was originally named 'Furmidable'
- The Incrediball 'Furrari' was originally named 'Unfurgettable'
- The Incrediball 'Lucifur' was originally named 'Furuncle'
- The Incrediball 'Alfured' was originally named 'Furulescent'
- The Incrediball 'Furanklin' was originally named 'Furtive'
- The Incrediball 'Cutie Pie' was originally named 'Bechamel'
- The Incrediball 'Honey Bunny' was originally named 'Gratin'
- The Incrediball 'Cuddles' was originally named 'Donut'
- The Incrediball 'Giggles' was originally named 'Puree'
- The Incrediball 'Jelly Bean' was originally named 'Tart'
- The Incrediball 'Buttercup' was originally named 'Boudin'
- The Incrediball 'Precious' was originally named 'Pottage'
- The Incrediball 'Sweetumsx' was originally named 'Velvety'
- The costume 'Classic Globox' was originally named 'Globox Classic'
Developer messages
The following text is developer-only messages which would appear during debugging.
You have a more recent save on the server. Please enjoy this sexy dinosaur while we load it: __ / _) .-^^-/ / __/(o)(o)/ <__.l_l---l_l
You need to download the latest version of the game to do this. It will be cool, so celebrate! ) ( ) ( (^)(^)(^)(^) _i__i__i__i_ (____________) |####|>o<|###| (____________)
You connected on another device, we disconnected you to avoid strange paradoxes possibly causing the world to end. Click to reconnect.
Something bad happened. Here is a pony: /))_ ) " -. ____./ ._ oo .i / ),-'
Other
Certain characters and costumes have powerful bonus effects!—Unknown, Rayman Adventures (files)
Let it snow, let it snow, let it snow...Hit one Incrediball with a throw on the Sacred Tree
One Incrediball hit in the Sacred Tree.
—Unknown, Rayman Adventures (files)