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[[File:The Hall of Doors N64 version.jpg|thumb|right|320px|[[Rayman]] running through the Hall of Doors (Nintendo 64 version).]]


[[Image:TheHallOfDoors.png|thumb|316px|Rayman running through the Hall of Doors (PlayStation version)]]
'''The Hall of Doors''' is a location found in most versions of ''[[Rayman 2]]''. It acts as the game's hub level, an overworld from which the player can access the rest of the game's levels at will. As the player progresses through the game, more and more levels become accessible from the Hall. The Hall first becomes accessible to players after they complete the first level, [[the Woods of Light]], at the end of which the [[Grand Minimus]] shows [[Rayman]] the way to the Hall.


'''The Hall of Doors''' is a location found in most versions of ''[[Rayman 2: The Great Escape]]''. It acts as the game's hub level, an overworld from which the player can access the rest of the game's levels at will. As the player progresses through the game, more and more levels become accessible from the Hall. The Hall first becomes accessible to players after they complete the first level, [[the Woods of Light]], at the end of which the [[Grand Minimus]] shows [[Rayman]] the way to the Hall.
An old ''[[Rayman 2]]'' website referred to the Hall of Doors as a 'magic well'.<ref>[http://web.archive.org/web/20011117192105/http://www.raymanworld.com/uk/images5/perso-w/ptizetres.html Ptizetres.html on RaymanWorld]</ref> This may mean that the developers intended it to be a well at some point, but it could simply be a mistake.


The Hall of Doors was constructed long ago by the [[Teensie]]s, who lead [[Rayman]] to it near the beginning of ''[[Rayman 2: The Great Escape|Rayman 2]]''. The place where all paths eventually meet, the Hall of Doors is a dark wood, with a glass-like river stretching throughout it. The river contains [[Magic Spiral Door]]s leading to the levels of the game. Stars are seen both in the sky and in the distance below the river. In the Hall of Doors, the player does not have direct control of [[Rayman]]; a single press of one of the four directional buttons will cause Rayman to run to the Spiral Door in that direction. This system of level-selection is the same as that used in the world map in [[Rayman 1|the original ''Rayman'' game]]. When Rayman walks to a [[Magic Spiral Door]], a hologram of something from that Door's level appears. For example, bringing Rayman to the [[Magic Spiral Door|Door]] which leads to the [[Tomb of the Ancients]] will cause a hologram of a [[Zombie Chicken]] to appear.


In the PlayStation version of ''Rayman 2'', the Hall of Doors looks quite different from how it appeared in the original version. It is no longer in a forest, and there are many minor alterations to the scenery and the level-entrance arrangements. A certain number of [[Yellow Lum]]s are required to gain access through each of the four main doors that are present in this version of the Hall of Doors, each of which bears a large image of the [[Four Masks of Polokus|Mask]] which is found beyond it. The first door requires [[Rayman]] to have 50, the second 150, the third 400 and the fourth 600. This version of the game essentially combines the Hall with [[the Chamber of the Teensies]].


In the Dreamcast version of ''Rayman 2'', the Hall of Doors was replaced by [[the Isle of Doors]], a hub with a similar basic function but a completely different aesthetic. The Isle resembles an enormous three-dimensional map of [[the Glade of Dreams]], the world in which the ''Rayman'' games are set.
In ''[[Rayman Revolution]]'', the PlayStation 2 remake of ''Rayman 2'', the Hall of Doors is replaced by a new hub known as [[the Front]]. Comprised of the [[Minisaurus Plain]], [[Globox's House]] and [[Rainbow Creek]], the Front is much larger than the Hall of Doors, and [[Rayman]] can traverse it freely, like a normal level.


==Description==
===In the original version===
[[File:R2TGE-PC-EchoingCaves-HallOfDoors.jpg|thumb|left|320px|[[Four Masks of Polokus|Mask]]-pillars bearing [[Rayman's symbol]]. The Hall contains more trees and natural environments in the original version.]]
The Hall of Doors was constructed long ago by the [[Teensie]]s, who lead [[Rayman]] to it near the beginning of ''[[Rayman 2]]''. The place where all paths eventually meet, the Hall of Doors is a dark metaphysical wood, with a glass-like river stretching throughout it. The river contains [[Spiral Door]]s leading to the levels of the game. Stars are seen both in the sky and in the distance below the river. In the Hall of Doors, the player does not have direct control of [[Rayman]]; a single press of one of the four directional buttons will cause [[Rayman]] to run to the [[Spiral Door]] in that direction, following [[Lum (Hall of Doors)|the Lum]]. This system of level-selection is the same as that used in the world map in [[Rayman 1|the original ''Rayman'' game]]. When [[Rayman]] walks to a [[Spiral Door]], a hologram of something from that [[Spiral Door|Door]]'s level appears. For example, bringing [[Rayman]] to the [[Spiral Door]] which leads to the [[Tomb of the Ancients]] will cause a hologram of a [[Zombie Chicken]] to appear.


{{clear}}


===In the [[Rayman 2 (PlayStation)|PlayStation version]]===
In the [[Rayman 2 (PlayStation)|PlayStation version]] of ''[[Rayman 2]]'', the Hall of Doors looks quite different from how it appeared in the original version. It is no longer in a forest, and there are many minor alterations to the scenery and the level-entrance arrangements. A certain number of [[Yellow Lum]]s are required to gain access through each of the four main doors that are present in this version of the Hall of Doors, each of which bears a large image of the [[Four Masks of Polokus|Mask]] which is found beyond it. The first door requires [[Rayman]] to have 50, the second 150, the third 400 and the fourth 600. This version of the game essentially combines the Hall with [[the Chamber of the Teensies]].


<gallery widths="320px" heights="240px">
The Hall of Doors PS1 08 The Cave of Bad Dreams.jpg|The Hall's name takes on new meaning in the [[Rayman 2 (PlayStation)|PlayStation version]]: it is merged with [[the Chamber of the Teensies]], and now contains enormous [[Four Masks of Polokus|Mask]]-doors which must be opened by collecting [[Yellow Lum]]s.
TheHallOfDoors.png|[[Rayman]] running through the Hall of Doors ([[Rayman 2 (PlayStation)|PlayStation version]]).
</gallery>


===In other versions===
In the Dreamcast version of ''[[Rayman 2]]'', the Hall of Doors was replaced by [[the Isle of Doors]], a hub with a similar basic function but a completely different aesthetic. [[The Isle of Doors|The Isle]] resembles an enormous three-dimensional map of the [[Glade of Dreams]], the world in which the [[Rayman (series)|''Rayman'' games]] are set.


In ''[[Rayman Revolution]]'', the PlayStation 2 remake of ''[[Rayman 2]]'', the Hall of Doors is replaced by a new hub known as [[the Front]]. Comprised of [[the Minisaurus Plain]], [[Globox's House]] and [[Rainbow Creek]], [[the Front]] is much larger than the Hall of Doors, and [[Rayman]] can traverse it freely, like a normal level.


==Gallery==
==Gallery==
===N64/PC/DS version===
<gallery widths="320px" heights="240px">
<gallery perrow="7">
R2TGE-PC-HallOfDoors-Crow'sNest.jpg|thumb|320px|left|The [[Spiral Door]] to [[the Crow's Nest]], the game's final level (original version).
File:The Hall of Doors N64 01 The Woods of Light.jpg|The [[Magic Spiral Door|Door]] to [[the Woods of Light]]
The Hall of Doors PS1 19 The Crow's Nest.jpg|thumb|320px|left|The [[Rayman 2 (PlayStation)|PlayStation version]] emphasizes the Hall's cosmic nature, while the original version presents it in a more earthly fashion.
File:The Hall of Doors N64 02 The Fairy Glade.jpg|The [[Magic Spiral Door|Door]] to [[the Fairy Glade]]
File:The Hall of Doors N64 03 The Marshes of Awakening.jpg|The [[Magic Spiral Door|Door]] to [[the Marshes of Awakening]]
File:The Hall of Doors N64 04 The Cave of Bad Dreams.jpg|The [[Magic Spiral Door|Door]] to [[the Cave of Bad Dreams]]
File:The Hall of Doors N64 05 The Bayou.jpg|The [[Magic Spiral Door|Door]] to [[the Bayou]]
File:The Hall of Doors N64 06 The Walk of Life.jpg|The [[Magic Spiral Door|Door]] to [[the Walk of Life]]
File:The Hall of Doors N64 07 The Sanctuary of Water and Ice.jpg|The [[Magic Spiral Door|Door]] to [[the Sanctuary of Water and Ice]]
File:The Hall of Doors N64 08 The Menhir Hills.jpg|The [[Magic Spiral Door|Door]] to [[the Menhir Hills]]
File:The Hall of Doors N64 09 The Canopy.jpg|The [[Magic Spiral Door|Door]] to [[the Canopy]]
File:The Hall of Doors N64 10 Whale Bay.jpg|The [[Magic Spiral Door|Door]] to [[Whale Bay]]
File:The Hall of Doors N64 11 The Sanctuary of Stone and Fire.jpg|The [[Magic Spiral Door|Door]] to [[the Sanctuary of Stone and Fire]]
File:The Hall of Doors N64 12 The Echoing Caves.jpg|The [[Magic Spiral Door|Door]] to [[the Echoing Caves]]
File:The Hall of Doors N64 13 The Precipice.jpg|The [[Magic Spiral Door|Door]] to [[the Precipice]]
File:The Hall of Doors N64 14 The Top of the World.jpg|The [[Magic Spiral Door|Door]] to [[the Top of the World]]
File:The Hall of Doors N64 15 The Sanctuary of Rock and Lava.jpg|The [[Magic Spiral Door|Door]] to [[the Sanctuary of Rock and Lava]]
File:The Hall of Doors N64 16 The Walk of Power.jpg|The [[Magic Spiral Door|Door]] to [[the Walk of Power]]
File:The Hall of Doors N64 17 Beneath the Sanctuary of Rock and Lava.jpg|The [[Magic Spiral Door|Door]] to [[Beneath the Sanctuary of Rock and Lava]]
File:The Hall of Doors N64 18 Tomb of the Ancients.jpg|The [[Magic Spiral Door|Door]] to [[Tomb of the Ancients]]
File:The Hall of Doors N64 19 The Iron Mountains.jpg|The [[Magic Spiral Door|Door]] to [[the Iron Mountains]]
File:The Hall of Doors N64 20 The Prison Ship.jpg|The [[Magic Spiral Door|Door]] to [[the Prison Ship]]
File:The Hall of Doors N64 21 The Crow's Nest.jpg|The [[Magic Spiral Door|Door]] to [[the Crow's Nest]]
</gallery>
 
 
 
===PlayStation version===
<gallery perrow="7">
File:The Hall of Doors PS1 01 The Clearing.jpg|The [[Magic Spiral Door|Door]] to [[the Woods of Light|the Clearing]]
File:The Hall of Doors PS1 02 The Fairy Glade.jpg|The [[Magic Spiral Door|Door]] to [[the Fairy Glade]]
File:The Hall of Doors PS1 03 The Marshes of Awakening.jpg|The [[Magic Spiral Door|Door]] to [[the Marshes of Awakening]]
File:The Hall of Doors PS1 04 The Bayou.jpg|The [[Magic Spiral Door|Door]] to [[the Bayou]]
File:The Hall of Doors PS1 05 The Walk of Life.jpg|The [[Magic Spiral Door|Door]] to [[the Walk of Life]]
File:The Hall of Doors PS1 06 Whale Bay.jpg|The [[Magic Spiral Door|Door]] to [[Whale Bay]]
File:The Hall of Doors PS1 07 The Menhir Hills.jpg|The [[Magic Spiral Door|Door]] to [[the Menhir Hills]]
File:The Hall of Doors PS1 08 The Cave of Bad Dreams.jpg|The [[Magic Spiral Door|Door]] to [[the Cave of Bad Dreams]]
File:The Hall of Doors PS1 09 The Canopy.jpg|The [[Magic Spiral Door|Door]] to [[the Canopy]]
File:The Hall of Doors PS1 10 The Sanctuary of Stone and Fire.jpg|The [[Magic Spiral Door|Door]] to [[the Sanctuary of Rock and Lava]]
File:The Hall of Doors PS1 11 The Echoing Caves.jpg|The [[Magic Spiral Door|Door]] to [[the Echoing Caves]]
File:The Hall of Doors PS1 12 The Precipice.jpg|The [[Magic Spiral Door|Door]] to [[the Precipice]]
File:The Hall of Doors PS1 13 The Sanctuary of Rock and Lava.jpg|The [[Magic Spiral Door|Door]] to [[the Sanctuary of Rock and Lava]]
File:The Hall of Doors PS1 14 The Walk of Power.jpg|The [[Magic Spiral Door|Door]] to [[the Walk of Power]]
File:The Hall of Doors PS1 15 Beneath the Sanctuary of Rock and Lava.jpg|The [[Magic Spiral Door|Door]] to [[Beneath the Sanctuary of Rock and Lava]]
File:The Hall of Doors PS1 16 Tomb of the Ancients.jpg|The [[Magic Spiral Door|Door]] to [[Tomb of the Ancients]]
File:The Hall of Doors PS1 17 The Gloomy Island.jpg|The [[Magic Spiral Door|Door]] to [[the Iron Mountains|the Gloomy Island]]
File:The Hall of Doors PS1 18 The Prison Ship.jpg|The [[Magic Spiral Door|Door]] to [[the Prison Ship]]
File:The Hall of Doors PS1 19 The Crow's Nest.jpg|The [[Magic Spiral Door|Door]] to [[the Crow's Nest]]
</gallery>
</gallery>


==References==
<references />


{{Rayman2worlds}}


==See also==
[[fr:La Voie des Portes]]
* [[The Isle of Doors]]
[[ru:Зал Дверей]]
* [[The Front]]
[[zh:魔法门大厅]]


[[Category:Hubs|Hall of Doors, The]]
[[Category:Hubs|Hall of Doors, The]]
[[Category:Places|Hall of Doors, The]]
[[Category:Places from Rayman 2|Hall of Doors, The]]
[[Category:Places from Rayman 2|Hall of Doors, The]]
[[Category:Places from Rayman 2 Forever|Hall of Doors, The]]

Latest revision as of 10:33, 8 March 2026

Rayman running through the Hall of Doors (Nintendo 64 version).

The Hall of Doors is a location found in most versions of Rayman 2. It acts as the game's hub level, an overworld from which the player can access the rest of the game's levels at will. As the player progresses through the game, more and more levels become accessible from the Hall. The Hall first becomes accessible to players after they complete the first level, the Woods of Light, at the end of which the Grand Minimus shows Rayman the way to the Hall.

An old Rayman 2 website referred to the Hall of Doors as a 'magic well'.[1] This may mean that the developers intended it to be a well at some point, but it could simply be a mistake.



Description

In the original version

Mask-pillars bearing Rayman's symbol. The Hall contains more trees and natural environments in the original version.

The Hall of Doors was constructed long ago by the Teensies, who lead Rayman to it near the beginning of Rayman 2. The place where all paths eventually meet, the Hall of Doors is a dark metaphysical wood, with a glass-like river stretching throughout it. The river contains Spiral Doors leading to the levels of the game. Stars are seen both in the sky and in the distance below the river. In the Hall of Doors, the player does not have direct control of Rayman; a single press of one of the four directional buttons will cause Rayman to run to the Spiral Door in that direction, following the Lum. This system of level-selection is the same as that used in the world map in the original Rayman game. When Rayman walks to a Spiral Door, a hologram of something from that Door's level appears. For example, bringing Rayman to the Spiral Door which leads to the Tomb of the Ancients will cause a hologram of a Zombie Chicken to appear.


In the PlayStation version

In the PlayStation version of Rayman 2, the Hall of Doors looks quite different from how it appeared in the original version. It is no longer in a forest, and there are many minor alterations to the scenery and the level-entrance arrangements. A certain number of Yellow Lums are required to gain access through each of the four main doors that are present in this version of the Hall of Doors, each of which bears a large image of the Mask which is found beyond it. The first door requires Rayman to have 50, the second 150, the third 400 and the fourth 600. This version of the game essentially combines the Hall with the Chamber of the Teensies.

In other versions

In the Dreamcast version of Rayman 2, the Hall of Doors was replaced by the Isle of Doors, a hub with a similar basic function but a completely different aesthetic. The Isle resembles an enormous three-dimensional map of the Glade of Dreams, the world in which the Rayman games are set.

In Rayman Revolution, the PlayStation 2 remake of Rayman 2, the Hall of Doors is replaced by a new hub known as the Front. Comprised of the Minisaurus Plain, Globox's House and Rainbow Creek, the Front is much larger than the Hall of Doors, and Rayman can traverse it freely, like a normal level.

Gallery

References