Gong Heights: Difference between revisions

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{{Template:R1Level
| name = Gong Heights
| image = [[Image:MoineBongosHaut.png|center|320px|''Gong Heights'']]
| preceded by = [[Allegro Presto]]
| followed by = [[Mr Sax's Hullaballoo]]
}}
'''Gong Heights''' (French: '''''Gongs Célestes''''' – '''''Celestial Gongs''''') is the third level in [[Band Land]], the second world of [[Rayman 1|the original ''Rayman'' game]]. It is one of the shortest levels in the game, consisting of only two parts.
'''Gong Heights''' (French: '''''Gongs Célestes''''' – '''''Celestial Gongs''''') is the third level in [[Band Land]], the second world of [[Rayman 1|the original ''Rayman'' game]]. It is one of the shortest levels in the game, consisting of only two parts.
__NOTOC__
__NOTOC__


==Part 1==
==Part 1==
[[Image:MoineBongosHaut.png|thumb|316px|right|class=sprite|[[Monk]]s are useful allies]]
This level is set over a giant void high up in the sky, and [[Rayman]] must use the giant [[Monk]]s, who hold [[bongo]]s or crystal balls which Rayman use as platforms.
This level is set over a giant void high up in the sky, and [[Rayman]] must use the giant [[Monk]]s, who hold [[bongo]]s or crystal balls which Rayman use as platforms.


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* [http://www.youtube.com/watch?v=RxfQcdx0vmA Gong Heights playthrough at YouTube (Atari Jaguar version)]
* [http://www.youtube.com/watch?v=RxfQcdx0vmA Gong Heights playthrough at YouTube (Atari Jaguar version)]


{{Bandlandlevels}}
{{Rayman1locations}}


[[fr:Gongs Célestes]]
[[fr:Gongs Célestes]]

Revision as of 11:35, 9 December 2016

Gong Heights
Gong Heights
Gong Heights
Allegro Presto Mr Sax's Hullaballoo

Gong Heights (French: Gongs CélestesCelestial Gongs) is the third level in Band Land, the second world of the original Rayman game. It is one of the shortest levels in the game, consisting of only two parts.


Part 1

This level is set over a giant void high up in the sky, and Rayman must use the giant Monks, who hold bongos or crystal balls which Rayman use as platforms.

PC version

PS version


Part 2

Rayman is pursued by a lethal and unseen force

There are many clouds in this section, where Rayman must avoid the bolts of electricity shot by the lightning eyes. It is snowing, and Rayman must not stop until he reaches the end of the level, as an invisible force kills him if the edge of the screen catches up with him.

PC version

PS version


External links