Hoodlum Headquarters: Difference between revisions
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===Stage 3 - The Foundry=== | ===Stage 3 - The Foundry=== | ||
Rayman enters the foundry, where he must scale large contraptions to follow Globox. | [[Rayman]] enters the foundry, where he must scale large contraptions to follow Globox. It starts with jumping from crate to crates and avoiding the hot lava. Once he reaches a ladder and defeats a [[Hoodboom]], Rayman will not jump from metal plate to metal plate that are moving on a conveyor belt. After reaching another ladder to progress upwards, doors open, and one at a time comes a [[Hoodblaster]], [[Hoodmonger Soldier]], and [[Hoodmonger Officer]] in that order. Upon defeating another Hoodmonger Officer guarding a [[switch]], once Rayman activates it more metal plates are moving, this time in a vertical way needed to continue. After dodging some obstacles and timing jumps, Rayman reaches the end. The door behind and in front of him close, as a [[Heckler]] whom is protected by a [[Hoodoo]] appears. When the Hoodoo is defeated, out comes a [[Heavy Metal Fist]] can, needed to destroy the Heckler. The door leading to the exit opens as the Heckler is destroyed. | ||
===Secret Area=== | |||
Once the [[switch]] that makes the vertical moving metal plates is activated, [[Rayman]] will be able to enter a room that contains statues of [[Robo-Pirates]] and [[Razorbeard]]. These enemies from [[Rayman 2|''Rayman 2'']] are formed in a way that references to The Last Supper. The room also has lines of yellow and red [[jewel|gems]]. | |||
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Revision as of 18:45, 20 February 2017
| [[File:|32px|link=]] Hoodlum Headquarters | |
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| ← The Summit Beyond the Clouds | The Tower of the Leptys → |
| Maximum score: | Consoles: PC: |
Constructed from spare parts, bits of machinery, and plenty of Hoodlum elbow grease, the Hoodlum Meddleworks is the production centre for all Hoodlum munitions. It’s also where the Hoodlums covet their treasured Plum Juice recipe.—Press release, Rayman 3: Hoodlum Havoc
The Hoodlum Headquarters, also known as the Hoodlum Meddleworks or the Hoodlum Factory, is the second-last level in Rayman 3: Hoodlum Havoc. After climbing to the top of the Summit Beyond the Clouds, Rayman is forced to snowboard after his frozen friend Globox. When Rayman manages to pass him their weight combined manages to break the stone shelf they were standing on, tumbling them into the headquarters. The headquarters is overseen by the game's main villain, André, who uses tricks and traps to capture Globox.
As a level
Stage 1 - The Welcome Desk and the Warehouse
Rayman and Globox arrive through a pipe, and find themselves at the entrance to the headquarters. The hostess begins welcoming the duo, and Globox immediately falls in love with her voice. After fighting a Grim Keeper, the duo proceed through a narrow passageway to get to the 'welcome desk', where the hostess is stationed. Unfortunately, a Spinneroo guards the entrance, and if Rayman tries to attack him, an out-of-reach Hoodoo will protect his companion from harm. Rayman finds another route, up a ladder, to get to the Hoodoo, but the floor breaks and Rayman finds himself travelling down another pipe to the Warehouse, where the Hoodlums test their weapons. Eventually, after defeating some of the Hoodlums at the lower level and advancing upwards, Rayman must carry several rocks up slopes whilst avoiding plum juice grenades thrown by an enthusiastic Hoodboom to reach a switch that lowers the platform the Hoodoo was standing on. After defeating the Hoodoo and the Spinneroo, Rayman and Globox head into the next room, where a wooden cut-out of a bikini-clad female member of Globox's species has been set up. Globox runs over to hug the cut-out, but falls into a trap whilst doing so. Andre then starts talking over the intercom about how Rayman will be next to fall into a trap: "Hahahahah, Rayman, your friend has fallen into my trap, and soon it will be your turn! Hahahahah!" Rayman must go up and defeat a Stumbleboom that contains a Heavy Metal Fist to break down a door to progress.
Stage 2 - The Firing Range
Rayman arrives in a room full of Hoodlums, and a claw machine carrying a screaming Globox, who is upside-down. Once Rayman beats all the Hoodlums, a pair of Hoodstormers will come out of a machine. Once they're dead, a Heckler will appear. Rayman must defeat it to leave the room. As Globox is upside-down, all the blood is rushing to his head, and he becomes more intelligent as a result. Rayman must use the Shock Rocket to shoot a Hoodblaster that has raised some needed crates to continue on. After getting the crates down through a switch, Rayman needs to defeat two Hoodoos, one protecting a Hoodmonger Soldier, and the other a Hoodmonger Officer. Once completed, Rayman jumps down another pipe and manages to lose sight of the now intelligent Globox, ending up in the firing range, where, to open a door, Rayman must move a stone onto a pressure pad. When he carries it halfway through, a Hoodblaster will appear and blast its own head off. Rayman must then battle the three remaining Hoodblasters in the firing range itself, filled with a variety of weapons. Once they're all defeated, the hostess locks the entrance and complains that Andre isn't pleased that Rayman's still alive, so until the Hoodlums learn how to shoot, they will remain locked in the firing range. Rayman must destroy several targets of himself and Globox and avoid shooting the hostess targets to escape the firing range.
Stage 3 - The Foundry
Rayman enters the foundry, where he must scale large contraptions to follow Globox. It starts with jumping from crate to crates and avoiding the hot lava. Once he reaches a ladder and defeats a Hoodboom, Rayman will not jump from metal plate to metal plate that are moving on a conveyor belt. After reaching another ladder to progress upwards, doors open, and one at a time comes a Hoodblaster, Hoodmonger Soldier, and Hoodmonger Officer in that order. Upon defeating another Hoodmonger Officer guarding a switch, once Rayman activates it more metal plates are moving, this time in a vertical way needed to continue. After dodging some obstacles and timing jumps, Rayman reaches the end. The door behind and in front of him close, as a Heckler whom is protected by a Hoodoo appears. When the Hoodoo is defeated, out comes a Heavy Metal Fist can, needed to destroy the Heckler. The door leading to the exit opens as the Heckler is destroyed.
Secret Area
Once the switch that makes the vertical moving metal plates is activated, Rayman will be able to enter a room that contains statues of Robo-Pirates and Razorbeard. These enemies from Rayman 2 are formed in a way that references to The Last Supper. The room also has lines of yellow and red gems.
Secret area
There is a chamber hidden inside the boiler that contains a statue of Admiral Razorbeard and many of his henchmen standing behind a table, spoofing the Last Supper painting by Leonardo da Vinci.
Stage 4 - The Hall of the Horrible Machine
Rayman arrives in a narrow area where several wooden planks are being transported through scalding pipes. Globox can be seen, and Rayman must follow him up until he gets trapped inside another room, full of Armaguiddons. Rayman must go an alternate route, but runs into the Horrible Machine, which he must fight by filling up its pressure gauge. Eventually, the Horrible Machine is defeated, and in a last-ditch attempt to stop Rayman, Andre opens up floodgates holding back lava.
Stage 5 - The lava run
Andre unleashes a lava flood, which Rayman must run from. Occasionally Slapdashes block his path. When Rayman completes this stage, the factory explodes, destroying the headquarters and killing a proportion of Andre's army. Both André, Rayman and many others Hoodlums survive the suicide attempt. Andre then appears at the Tower of the Leptys to meet with Reflux.
Images from the early production of Rayman 3
Trivia
- A replica of the Eiffel Tower built entirely from plum juice crates can be seen in the Welcome Desk.
- The temperature in the headquarters is 98.6 degrees, according to the hostess.
External links
Notes
- ↑ This figure is a theoretical value. The highest known score is 115,147 points.























