Red shell: Difference between revisions
m Drst moved page Red walking shell to Red shell: They are not all walking shells; some of them are flying |
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[[File:R2TGE-PC-RedWalkingShell-ThePrecipice.jpg|thumb|300px|right|A red walking shell, as seen in [[Rayman 2: The Great Escape]]]] | [[File:R2TGE-PC-RedWalkingShell-ThePrecipice.jpg|thumb|300px|right|A red walking shell, as seen in [[Rayman 2: The Great Escape]]]] | ||
'''Red | '''Red shells''' are a variety of [[shell]] found in [[the Precipice]] in ''[[Rayman 2: The Great Escape]]'' and its remakes, as well as in [[Vertigo Wastes]] in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance and N-GAGE version of ''Rayman 3'']]. Unlike regular [[shell]]s, these ones cannot be tamed and ridden, and are always hostile towards [[Rayman]]. | ||
[[ | In the Precipice, red shells are of the walking kind. They are fired in special containers into Rayman's path by the [[Robo-Pirate army|Robo-Pirates]]' [[Warship]]. When these containers land, they break open, and the red walking shell charges out of them towards Rayman. They cannot turn, but they can run over empty spaces. They can be destroyed by a [[shot]] from Rayman's magic fist, or by crashing into any object, such as Rayman or another red shell. In most cases, the easiest way for Rayman to avoid them is to jump over them and let them run past. | ||
In Vertigo Wastes, the red shells have flying abilities. They stand on ledges and wait until Rayman comes near, then lift off and launch toward him. Here too, Rayman can simply jump to let them fly by. | |||
==See also== | ==See also== | ||
Revision as of 15:18, 16 June 2017

Red shells are a variety of shell found in the Precipice in Rayman 2: The Great Escape and its remakes, as well as in Vertigo Wastes in the Game Boy Advance and N-GAGE version of Rayman 3. Unlike regular shells, these ones cannot be tamed and ridden, and are always hostile towards Rayman.
In the Precipice, red shells are of the walking kind. They are fired in special containers into Rayman's path by the Robo-Pirates' Warship. When these containers land, they break open, and the red walking shell charges out of them towards Rayman. They cannot turn, but they can run over empty spaces. They can be destroyed by a shot from Rayman's magic fist, or by crashing into any object, such as Rayman or another red shell. In most cases, the easiest way for Rayman to avoid them is to jump over them and let them run past.
In Vertigo Wastes, the red shells have flying abilities. They stand on ledges and wait until Rayman comes near, then lift off and launch toward him. Here too, Rayman can simply jump to let them fly by.
See also
| Robo-Pirate army | ||||
|---|---|---|---|---|
| Unique Robo-Pirates | ||||
| Admiral Razorbeard • Spyglass Pirate • Ninjaws • Boss Biditank • Robot Dinosaur • Grolgoth • Razorwife • Henchman 1000 | ||||
| Generic Robo-Pirates | ||||
| Henchmen 800 • Gorilla Pirates • Warships • Barrel Pirates • Ninja Henchmen • List of Robo-Pirates in Rayman 2 | ||||
| Henchman 800 models | ||||
| Red Henchman 800 • Green Henchman 800 • Purple Henchman 800 • Yellow Henchman 800 • Zombie Henchman 800 • Grey-brown Henchman 800 • Grey Henchman 800 • Blue Henchman 800 | ||||
| Miscellaneous | ||||
| The General • Helicopter bomb • Shell • Walking shell • Red walking shell • Flying shell | ||||
| Enemies from Rayman 2 | ||||
|---|---|---|---|---|
| Robo-Pirates • Antitoon • Arm • Baby caterpillar • Bat • Caterpillar • Crab • Helicopter bomb • Jumping eye • Mini Jano • Minisaurus • Nettle • Piranha • Spider • Small spider • Shell • Zombie Chicken | ||||