2D Nightmare: Difference between revisions

m Rib's vid is of a better quality.
Perhaps someone who understands better could give more exact details on the cheats used.
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{{quote|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=''[[Rayman 3: Hoodlum Havoc]]''}}
{{quote|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=''[[Rayman 3: Hoodlum Havoc]]''}}


'''2D Nightmare''' is the last of the three minigames which are exclusive to the Nintendo GameCube version of ''[[Rayman 3: Hoodlum Havoc]]''. It is notable for the fact that the conditions under which it is meant to be unlocked remain unknown.
'''2D Nightmare''' is the last of the three minigames which are exclusive to the Nintendo GameCube version of ''[[Rayman 3: Hoodlum Havoc]]''. It should unlock upon connecting a Game Boy Advance to the GameCube, running a copy of [[Rayman 3 (Game Boy Advance)|''Rayman 3'']] with all levels completed. However, the way in which it checks how many levels are completed appears to be broken, rendering it impossible to unlock the minigame without cheating.


2D Nightmare is a ''[[Rayman 1]]'' flashback in the same style as [[2D Madness]]. 2D Nightmare, however, takes place in [[Picture City]], whereas 2D Madness takes place in [[the Dream Forest]]. Inspections of the files on the disc of the PC version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' confirmed 2D Nightmare's existence and name, and revealed that it had once been planned for inclusion in the other versions of the game, along with a chess minigame and a minigame in which the player controls a [[Xowar]] which is chasing [[Rayman]]. The existence of 2D Nightmare was further supported by the presence of a 12th minigame slot at the bottom of the minigame menu in the GameCube version of ''Rayman 3''. In 2003, a screenshot of the level was posted in an official [[RaymanZone]] gallery; when the forums were deleted, the image was lost and the minigame's existence was called into dispute. In November 2010, the screenshot was finally located.
2D Nightmare is a ''[[Rayman 1]]'' flashback in the same style as [[2D Madness]]. 2D Nightmare, however, takes place in [[Picture City]], whereas 2D Madness takes place in [[the Dream Forest]]. Extensive use of the [[Throttle Copter]] power-up makes it reminiscent of the second section of [[Pencil Pentathlon]], in which the [[Super Helicopter]] power was used.
 
Inspections of the files on the disc of the PC version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' confirmed 2D Nightmare's existence and name, and revealed that it had once been planned for inclusion in the other versions of the game, along with a chess minigame and a minigame in which the player controls a [[Xowar]] which is chasing [[Rayman]]. The existence of 2D Nightmare was further supported by the presence of a 12th minigame slot at the bottom of the minigame menu in the GameCube version of ''Rayman 3''. In 2003, a screenshot of the level was posted in an official [[RaymanZone]] gallery; when the forums were deleted, the image was lost and the minigame's existence was called into dispute. In November 2010, the screenshot was finally located.


Two other GameCube-exclusive ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game's [[Crazy Shoe]] sections, collecting [[jewel]]s, and the other player, controlling [[Globox]], arranges the race-track by playing a ''Tetris''-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling Rayman and [[Gumsi]] in giant shoes, and two playing the ''Tetris''-like game on Game Boy Advances. Both Mad Trax and Wheelis have been unlocked successfully by connecting a Game Boy Advance playing ''[[Rayman 3 (Game Boy Advance)|Rayman 3]]'' to a GameCube playing ''[[Rayman 3: Hoodlum Havoc]]''.
Two other GameCube-exclusive ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game's [[Crazy Shoe]] sections, collecting [[jewel]]s, and the other player, controlling [[Globox]], arranges the race-track by playing a ''Tetris''-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling Rayman and [[Gumsi]] in giant shoes, and two playing the ''Tetris''-like game on Game Boy Advances. Both Mad Trax and Wheelis have been unlocked successfully by connecting a Game Boy Advance playing ''[[Rayman 3 (Game Boy Advance)|Rayman 3]]'' to a GameCube playing ''[[Rayman 3: Hoodlum Havoc]]''.


==Unlocking 2D Nightmare==
==Unlocking 2D Nightmare==
In the GameCube version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', [[2D Madness]] is unlocked simply by connecting a Game Boy Advance to the console. In the other console and PC versions of ''Rayman 3'', it is unlocked by earning a certain number of points in-game. 2D Nightmare can reportedly be unlocked by connecting a 100%-complete GameCube version of ''Rayman 3'' to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']], but this method has not worked when attempted. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. The only known method of accessing 2D Nightmare is through external game modifiers, such as Action Replay codes.
In the GameCube version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', [[2D Madness]] is unlocked simply by connecting a Game Boy Advance to the console. In the other console and PC versions of ''Rayman 3'', it is unlocked by earning a certain number of points in-game. 2D Nightmare can reportedly be unlocked by connecting a 100%-complete GameCube version of ''Rayman 3'' to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']], but this method has not worked when attempted. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. For some time, the only known method of accessing 2D Nightmare was through external game modifiers, such as Action Replay codes, on the GameCube version.
 
Eventually it was found that the game is supposed to unlock when every level in the Game Boy Advance version is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after the final boss is defeated, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. Therefore, it is actually possible to unlock the minigame without cheating on the GameCube version, but instead cheats must be used on the Game Boy Advance version.


===Action Replay Codes===
===Action Replay Codes (GameCube version)===


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====NTSC====