Walking shell


A walking shell is the most common variety of shell, and is found in various levels in Rayman 2: The Great Escape and the Game Boy Advance version of Rayman 3. They are small, yellow, explosive, rocket-like, two-legged robots used by the Robo-Pirate army to guard passages. They share some behavioural traits with both dogs and horses. They chase Rayman if he passes into their line of sight, but, unlike red walking shells, he can tame them by running from them until they grow tired. Rayman can jump onto the backs of tired walking shells and ride them to overcome otherwise impassable obstacles.
See also
| Robo-Pirate army | ||||
|---|---|---|---|---|
| Unique Robo-Pirates | ||||
| Admiral Razorbeard • Spyglass Pirate • Ninjaws • Boss Biditank • Robot Dinosaur • Grolgoth • Razorwife • Henchman 1000 | ||||
| Generic Robo-Pirates | ||||
| Henchmen 800 • Gorilla Pirates • Warships • Barrel Pirates • Ninja Henchmen • List of Robo-Pirates in Rayman 2 | ||||
| Henchman 800 models | ||||
| Red Henchman 800 • Green Henchman 800 • Purple Henchman 800 • Yellow Henchman 800 • Zombie Henchman 800 • Grey-brown Henchman 800 • Grey Henchman 800 • Blue Henchman 800 | ||||
| Miscellaneous | ||||
| The General • Helicopter bomb • Shell • Walking shell • Red walking shell • Flying shell | ||||
| Enemies from Rayman 2 | ||||
|---|---|---|---|---|
| Robo-Pirates • Antitoon • Arm • Baby caterpillar • Bat • Caterpillar • Crab • Helicopter bomb • Jumping eye • Mini Jano • Minisaurus • Nettle • Piranha • Spider • Small spider • Shell • Zombie Chicken | ||||

