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{{Character  
{{Character
| name = Sssssam
| name = Ssssam
| image = [[File:Sssssam.png|200px|''Sssssam'']]
| image = [[File:Ssssam Model.png|250px|Ssssam]]
| alignment = Good
| alignment = Good
| appears in = ''[[Rayman 2]]'', ''[[Rayman 2 Forever]]'', [[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]], ''[[Rayman 3]]'' (cameo)
| appears in = ''[[Rayman 2]]'', ''[[Rayman 2 Forever]]'', ''[[Rayman 3]]'' (cameo), [[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]
| portrayed by = Pierre-Alain de Garrigues (''[[Rayman 2]]'' on PC, Nintendo 64 and Dreamcast)
| portrayed by = Pierre-Alain de Garrigues (''[[Rayman 2]]'' on PC, Nintendo 64 and Dreamcast)
| sex = Male
| sex = Male
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}}
}}


{{quote|text=This young and spirited serpent is the ferryman for [[the Marshes of Awakening]]. He helps the inhabitants waterski across the swamps...|sign=Manual|source=''[[Rayman 2: The Great Escape]]''}}
{{Quote|text=This young and spirited serpent is the ferryman for [[the Marshes of Awakening]]. He helps the inhabitants waterski across the swamps...|sign=Manual|source=''[[Rayman 2]]''}}


'''Sssssam the Watersnake''' is a character that appears in ''[[Rayman 2: The Great Escape|Rayman 2]]'', its remakes and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].
'''Ssssam the Watersnake''' is a character that appears in ''[[Rayman 2]]'', its remakes and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].


==Description==
==Description==
[[File:R2TGE PC-Sssssam.jpg|left|320px|thumb|Sssssam in [[the Marshes of Awakening]]]]
Ssssam is a purple serpent who dwells in [[the Marshes of Awakening]], acting as a ferryman for the [[Glade of Dreams|Glade]]'s inhabitants. He has a disproportionately large head compared to his thin body. The body itself appears to be no longer than [[Rayman]]'s height; however, he is never seen in full – only his head, part of his neck and occasionally the tip of his tail are ever actually visible, as he always partially submerged in the water of [[The Marshes of Awakening|the Marshes]]. As a result, it is impossible to gauge just how long he might be, though he is small enough to fit inside a [[Robo-Pirate]] [[cage]].
Sssssam is a purple serpent who dwells in [[the Marshes of Awakening]], acting as a ferryman for [[the Glade of Dreams|the Glade]]'s inhabitants. He has a disproportionately large head compared to his thin body. The body itself appears to be no longer than [[Rayman]]'s height; however, he is never seen in full – only his head, part of his neck and occasionally the tip of his tail are ever actually visible, as he always partially submerged in the water of the Marshes. As a result, it is impossible to gauge just how long he might be, though he is small enough to fit inside a [[Robo-Pirate army|Robo-Pirate]] [[cage]].


Sssssam speaks with heavy emphasis on sybilants, not unlike a stereotypical cartoon snake.
Ssssam speaks with heavy emphasis on sybilants, not unlike a stereotypical cartoon snake.


Sssssam is described as a ‘young and spirited serpent’ in the manuals for most versions of ''Rayman 2'', and he appears to be very cheerful, enjoying the simple things in life. Upon being able to stretch out after being freed from his [[cage]] by [[Rayman]], he says that it is ‘Sssssensational’. He does not have any knowledge of [[Four Masks of Polokus|the Masks of Polukus]], possibly due to spending most of his life in the Marshes.
Ssssam is described as a ‘young and spirited serpent’ in the manuals for most versions of ''[[Rayman 2]]'', and he appears to be very cheerful, enjoying the simple things in life. Upon being able to stretch out after being freed from his [[cage]] by [[Rayman]], he says that it is ‘Sssssensational’. He does not have any knowledge of [[Four Masks of Polokus|the Masks of Polukus]], possibly due to spending most of his life in [[The Marshes of Awakening|the Marshes]].


==In ''Rayman 2''==
In ''[[Rayman 2]]'' and its remakes, Ssssam is first found by [[Rayman]] in [[the Marshes of Awakening]], imprisoned in a [[Robo-Pirate|pirate]] [[cage]]. Upon being freed by [[Rayman]], Ssssam stretches and agrees to take [[Rayman]] across [[The Marshes of Awakening|the Marshes]], as he had seen the [[Robo-Pirate|pirates]] take [[Globox]] in that direction. On the other side, Ssssam bids [[Rayman]] farewell and asks [[Rayman]] to make a point of visiting again. From this it would seem that he is very lonely, possibly having no friends within [[The Marshes of Awakening|the Marshes]].


This is his only appearance in most versions of the game. However, in ''[[Rayman Revolution]]'', a [[Ly's Challenges|bonus minigame]] called [[Waterski Challenge]] can be unlocked by talking to [[Ly]] the Fairy once the player has freed 30 of the game's 80 [[Familiar Spirit]]s. The bonus level is another waterski chase, similar to the one in [[the Marshes of Awakening]]. [[Rayman]] must collect 20 [[Red Lum]]s as Ssssam takes him through a swamp.


Originally, [[Michel Ancel]] didn't want Ssssam to be in ''[[Rayman 2]]'' but eventually got convinced that he should make it to the final game.<ref>''[[L'Histoire de Rayman]]'', Chapter 3 - Rayman 2 : The Great Escape, or the challenge of the 3D</ref>


==Role in the games==
<gallery widths="320px" heights="240px">
===''Rayman 2: The Great Escape''===
R2TGE PC-Sssssam.jpg|Ssssam in [[the Marshes of Awakening]].
[[File:R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|thumb|left|320px|A hologram of Sssssam is used to represent [[the Marshes of Awakening]] in [[the Hall of Doors]].]]
R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|A hologram of Ssssam is used to represent [[the Marshes of Awakening]] in [[the Hall of Doors]].
RR-PS2-Japanese-Sssssam.JPG|Ssssam's colours are different in the Japanese version of ''[[Rayman Revolution]]''.
Bug Sssssam.jpg|In ''[[Rayman Revolution]]'', a bug makes Ssssam appear twice.
</gallery>


[[File:RR-PS2-Japanese-Sssssam.JPG|thumb|right|320px|Sssssam's colours are different in the Japanese version of ''[[Rayman Revolution]]'']]
==In ''Rayman 2 Forever''==
In ''[[Rayman 2 Forever]]'', the Game Boy Color version of ''[[Rayman 2]]'', Ssssam appears with a much smaller role, appearing only at the end of the first level of [[the Marshes of Awakening]] (although he can be seen again with the rest of the cast at the end of the game). In this version, he simply lets [[Rayman]] ride across the marsh on his head, rather than waterski. He is never named in this game.


[[File:SssssamR3GBA.PNG|frame|left|Sssssam, as he appears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].]]
==In ''Rayman 3''==
 
During the [[Rayman 3 (early production)|early development of ''Rayman 3'']], the plot was that [[Rayman]] and [[Globox]], flying over [[the Bog of Murk]] on the [[Wooglah]], take a crash landing after the giant bird gets wounded. Searching for help to heal the wound, [[Rayman]] finds [[Bégoniax]], who offers him to help if he finds the beauty potion she is looking for on the other side of the marsh. [[Rayman]] goes through the mirror and finds Ssssam, then crosses the marsh and enters [[Razoff]]'s mansion. Upon being defeated, the hunter starts crying, and one of his teardrops falls on a nearby [[Ugly]], which then turns into a butterfly-like creature. It is then revealed that his tears are in fact the elixir of beauty, which [[Bégoniax]] uses on herself, allowing [[Razoff]] to fall in love with her. To thank him, the witch and the hunter promise to take care of the [[Wooglah]], and show him the way to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].
In ''Rayman 2'' and its remakes, Sssssam is first found by [[Rayman]] in [[the Marshes of Awakening]], imprisoned in a [[Robo-Pirate army|pirate]] [[cage]]. Upon being freed by Rayman, Sssssam stretches and agrees to take Rayman across the Marshes, as he had seen the [[Pirate]]s take Globox in that direction. On the other side, Sssssam bids Rayman farewell and asks Rayman to make a point of visiting again. From this it would seem that he is very lonely, possibly having no friends within the Marshes.
 
This is his only appearance in most versions of the game. However, in ''[[Rayman Revolution]]'', a bonus minigame called [[Waterski Challenge]] can be unlocked by talking to [[Ly the Fairy]] once the player has freed 30 of the game's 80 [[Familiar Spirit]]s. The bonus level is another waterski chase, similar to the one in [[the Marshes of Awakening]]. Rayman must collect 20 [[Red Lum]]s as Sssssam takes him through a swamp.
 
In [[Rayman 2 Forever|the Game Boy Color version of ''Rayman 2'']], Sssssam appears with a much smaller role, appearing only at the end of the first level of the Marshes of Awakening (although he can be seen again with the rest of the cast at the end of the game) In this version, he simply lets Rayman ride across the marsh on his head, rather than waterski. He is never named in this game.
 
[[File:Sam Cameo R3.JPG|thumb|right|320px|Statue of Sssssam seen in [[Count Razoff|Razoff]]'s mansion in [[the Bog of Murk]]]]
 
===''Rayman 3'' (Game Boy Advance)===
In this alternative version of ''Rayman 3'', Sssssam is first found in the [[Swamps of Begoniax]], this time uncaptured, where Rayman asks [[Ly the Fairy]] for directions to find [[Globox]]. He then allows Rayman to waterski through the swamps in a similar fashion to ''Rayman 2''.
 
===''Rayman 3: Hoodlum Havoc''===
Ssssaam makes a cameo appearance in ''[[Rayman 3: Hoodlum Havoc]]'' as one of [[Count Razoff]]'s statues. A developer referred to these statues as Razoff's ‘finest catches’ in a [[RaymanZone]] interview, indicating that Razoff had captured Sssssam at some point.


Textures of Ssssam can still be found in the game files. He still makes a cameo appearance as one of [[Razoff|Count Razoff]]'s statues. Michael Janod, one of the game's developers, revealed in a [[RaymanZone]] interview that [[Razoff]]'s mansion contains "statues of his finest catches",<ref>[[RaymanZone]] (via archive.org), ''Interviews with Developers'', https://web.archive.org/web/20071012165435/http://raymanzone.uk.ubi.com/interviews_qa_gps_2.php, « The level takes place in Razoff's house, where everything you see is to his greater glory: there are statues and portraits of him everywhere, statues of his finest catches, and so on. »</ref> hinting that the hunter may have captured Ssssam at some point. The watersnake's fate is however unknown.


<gallery widths="320px" heights="240px">
SssamR3.webp|Textures of Ssssam as he was supposed to appear in ''[[Rayman 3]]''
Sam Cameo R3.JPG|A statue of Ssssam seen in [[Razoff]]'s mansion in [[the Bog of Murk]]
</gallery>


==In the Game Boy Advance version of ''Rayman 3''==
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], Ssssam is first found in the [[Swamp of Bégoniax]], this time uncaptured, where [[Rayman]] asks [[Ly]] the Fairy for directions to find [[Globox]]. He then allows [[Rayman]] to waterski through the swamps in a similar fashion to ''[[Rayman 2]]''.


<gallery widths="240px" heights="160px" class="sprite">
SssssamR3GBA.PNG|Ssssam, as he appears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]
</gallery>


==Gallery==
<gallery widths="160px" heights="180px">
Sssssam.png|An [[Rayman 2 (early production)|early version]] of Ssssam.
R2SsssamSketches.jpg|Concept art of [[Rayman]] water skiing with Ssssam.
R3 GBA Early Cutscene 9.png|Ssssam as he appeared in the [[Rayman 3 (Game Boy Advance, early production)|early versions of ''Rayman 3'' on the Game Boy Advance]].
</gallery>


==References==
<references/>


{{R2characters}}
{{R2characters}}
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[[fr:Sssssam]]
[[fr:Sssssam]]
[[it:Sssssam]]
[[it:Sssssam]]
[[pl:Sssssam]]
[[es:Sssssam]]
[[ru:Ссссэм]]
[[zh:萨门]]


[[Category:Aquatic creatures]]
[[Category:Aquatic creatures]]
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[[Category:Friends from Rayman 2]]
[[Category:Friends from Rayman 2]]
[[Category:Friends from Rayman 2 Forever]]
[[Category:Friends from Rayman 2 Forever]]
[[Category:Scrapped content from Rayman 3]]
[[Category:Friends from the Game Boy Advance version of Rayman 3]]
[[Category:Friends from the Game Boy Advance version of Rayman 3]]

Latest revision as of 16:58, 17 February 2026

Ssssam
Ssssam
Other names {{{other names}}}
Alignment Good

Appears in Rayman 2, Rayman 2 Forever, Rayman 3 (cameo), Rayman 3 (Game Boy Advance)
Location {{{location}}}
Portrayed by Pierre-Alain de Garrigues (Rayman 2 on PC, Nintendo 64 and Dreamcast)

Sex Male
Species Serpent
Status Ferryman

Relatives {{{relatives}}}

Unlock criteria {{{Unlock criteria}}}
This young and spirited serpent is the ferryman for the Marshes of Awakening. He helps the inhabitants waterski across the swamps...
—Manual, Rayman 2

Ssssam the Watersnake is a character that appears in Rayman 2, its remakes and the Game Boy Advance version of Rayman 3.

Description

Ssssam is a purple serpent who dwells in the Marshes of Awakening, acting as a ferryman for the Glade's inhabitants. He has a disproportionately large head compared to his thin body. The body itself appears to be no longer than Rayman's height; however, he is never seen in full – only his head, part of his neck and occasionally the tip of his tail are ever actually visible, as he always partially submerged in the water of the Marshes. As a result, it is impossible to gauge just how long he might be, though he is small enough to fit inside a Robo-Pirate cage.

Ssssam speaks with heavy emphasis on sybilants, not unlike a stereotypical cartoon snake.

Ssssam is described as a ‘young and spirited serpent’ in the manuals for most versions of Rayman 2, and he appears to be very cheerful, enjoying the simple things in life. Upon being able to stretch out after being freed from his cage by Rayman, he says that it is ‘Sssssensational’. He does not have any knowledge of the Masks of Polukus, possibly due to spending most of his life in the Marshes.

In Rayman 2

In Rayman 2 and its remakes, Ssssam is first found by Rayman in the Marshes of Awakening, imprisoned in a pirate cage. Upon being freed by Rayman, Ssssam stretches and agrees to take Rayman across the Marshes, as he had seen the pirates take Globox in that direction. On the other side, Ssssam bids Rayman farewell and asks Rayman to make a point of visiting again. From this it would seem that he is very lonely, possibly having no friends within the Marshes.

This is his only appearance in most versions of the game. However, in Rayman Revolution, a bonus minigame called Waterski Challenge can be unlocked by talking to Ly the Fairy once the player has freed 30 of the game's 80 Familiar Spirits. The bonus level is another waterski chase, similar to the one in the Marshes of Awakening. Rayman must collect 20 Red Lums as Ssssam takes him through a swamp.

Originally, Michel Ancel didn't want Ssssam to be in Rayman 2 but eventually got convinced that he should make it to the final game.[1]

In Rayman 2 Forever

In Rayman 2 Forever, the Game Boy Color version of Rayman 2, Ssssam appears with a much smaller role, appearing only at the end of the first level of the Marshes of Awakening (although he can be seen again with the rest of the cast at the end of the game). In this version, he simply lets Rayman ride across the marsh on his head, rather than waterski. He is never named in this game.

In Rayman 3

During the early development of Rayman 3, the plot was that Rayman and Globox, flying over the Bog of Murk on the Wooglah, take a crash landing after the giant bird gets wounded. Searching for help to heal the wound, Rayman finds Bégoniax, who offers him to help if he finds the beauty potion she is looking for on the other side of the marsh. Rayman goes through the mirror and finds Ssssam, then crosses the marsh and enters Razoff's mansion. Upon being defeated, the hunter starts crying, and one of his teardrops falls on a nearby Ugly, which then turns into a butterfly-like creature. It is then revealed that his tears are in fact the elixir of beauty, which Bégoniax uses on herself, allowing Razoff to fall in love with her. To thank him, the witch and the hunter promise to take care of the Wooglah, and show him the way to the Land of the Livid Dead.

Textures of Ssssam can still be found in the game files. He still makes a cameo appearance as one of Count Razoff's statues. Michael Janod, one of the game's developers, revealed in a RaymanZone interview that Razoff's mansion contains "statues of his finest catches",[2] hinting that the hunter may have captured Ssssam at some point. The watersnake's fate is however unknown.

In the Game Boy Advance version of Rayman 3

In the Game Boy Advance version of Rayman 3, Ssssam is first found in the Swamp of Bégoniax, this time uncaptured, where Rayman asks Ly the Fairy for directions to find Globox. He then allows Rayman to waterski through the swamps in a similar fashion to Rayman 2.

Gallery

References

  1. L'Histoire de Rayman, Chapter 3 - Rayman 2 : The Great Escape, or the challenge of the 3D
  2. RaymanZone (via archive.org), Interviews with Developers, https://web.archive.org/web/20071012165435/http://raymanzone.uk.ubi.com/interviews_qa_gps_2.php, « The level takes place in Razoff's house, where everything you see is to his greater glory: there are statues and portraits of him everywhere, statues of his finest catches, and so on. »