Walking shell: Difference between revisions
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[[File:Menhir Hills.jpg|thumb|Rayman saddled on a walking shell]] | [[File:Menhir Hills.jpg|thumb|Rayman saddled on a walking shell]] | ||
[[File:RaymanSketch05.jpg|thumb|Artwork of a walking shell]] | |||
A '''walking shell''' is the most common variety of [[shell]], and is found in various levels in ''[[Rayman 2: The Great Escape]]'' and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. They are small, yellow, explosive, rocket-like, two-legged robots used by the [[Robo-Pirate]] army to guard passages. They share some behavioural traits with both dogs and horses. They chase [[Rayman]] if he passes into their line of sight, but, unlike [[red walking shell]]s, he can tame them by running from them until they grow tired. Rayman can jump onto the backs of tired walking shells and ride them to overcome otherwise impassable obstacles. | A '''walking shell''' is the most common variety of [[shell]], and is found in various levels in ''[[Rayman 2: The Great Escape]]'' and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. They are small, yellow, explosive, rocket-like, two-legged robots used by the [[Robo-Pirate]] army to guard passages. They share some behavioural traits with both dogs and horses. They chase [[Rayman]] if he passes into their line of sight, but, unlike [[red walking shell]]s, he can tame them by running from them until they grow tired. Rayman can jump onto the backs of tired walking shells and ride them to overcome otherwise impassable obstacles. | ||
{| | |||
| [[File:The Hall of Doors PS1 07 The Menhir Hills.jpg|thumb|320px|A hologram of a walking shell is used to represent [[the Menhir Hills]] in [[the Hall of Doors]]]] | |||
| [[File:Walking shell and Rayman.jpg|thumb|320px|[[Rayman]] on a walking shell]] | |||
| [[File:Yellow Shell GBA.PNG|frame|A walking shell in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].]] | |||
|} | |||
==See also== | ==See also== | ||
*[[Shell]] | *[[Shell]] | ||
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*[[Red walking shell]] | *[[Red walking shell]] | ||
{{Robo-Pirates}} | {{Robo-Pirates}} | ||
{{R2enemies}} | {{R2enemies}} | ||
[[fr:Obus à pattes jaune]] | |||
[[Category:Enemies from Rayman 2]] | [[Category:Enemies from Rayman 2]] | ||
[[Category:Enemies from Rayman 2 Forever]] | [[Category:Enemies from Rayman 2 Forever]] | ||
Revision as of 11:31, 5 December 2014


A walking shell is the most common variety of shell, and is found in various levels in Rayman 2: The Great Escape and the Game Boy Advance version of Rayman 3. They are small, yellow, explosive, rocket-like, two-legged robots used by the Robo-Pirate army to guard passages. They share some behavioural traits with both dogs and horses. They chase Rayman if he passes into their line of sight, but, unlike red walking shells, he can tame them by running from them until they grow tired. Rayman can jump onto the backs of tired walking shells and ride them to overcome otherwise impassable obstacles.
See also
| Robo-Pirate army | ||||
|---|---|---|---|---|
| Unique Robo-Pirates | ||||
| Admiral Razorbeard • Spyglass Pirate • Ninjaws • Boss Biditank • Robot Dinosaur • Grolgoth • Razorwife • Henchman 1000 | ||||
| Generic Robo-Pirates | ||||
| Henchmen 800 • Gorilla Pirates • Warships • Barrel Pirates • Ninja Henchmen • List of Robo-Pirates in Rayman 2 | ||||
| Henchman 800 models | ||||
| Red Henchman 800 • Green Henchman 800 • Purple Henchman 800 • Yellow Henchman 800 • Zombie Henchman 800 • Grey-brown Henchman 800 • Grey Henchman 800 • Blue Henchman 800 | ||||
| Miscellaneous | ||||
| The General • Helicopter bomb • Shell • Walking shell • Red walking shell • Flying shell | ||||
| Enemies from Rayman 2 | ||||
|---|---|---|---|---|
| Robo-Pirates • Antitoon • Arm • Baby caterpillar • Bat • Caterpillar • Crab • Helicopter bomb • Jumping eye • Mini Jano • Minisaurus • Nettle • Piranha • Spider • Small spider • Shell • Zombie Chicken | ||||

