Rayman M: Difference between revisions
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Rather than an obstacle course, the Battle mode is made up of an arena in which characters run around playing three different modes. Unlike the Race mode, this mode uses power-ups. | Rather than an obstacle course, the Battle mode is made up of an arena in which characters run around playing three different modes. Unlike the Race mode, this mode uses power-ups. | ||
* '''Lum Spring:''' In the mode, the player has to collect as many [[Lum|Lums]] (which unusually look like crystals this time) as they can in order to reach the winning conditions - in a typical game, this is up to five Lums - or before the time runs out. To help him or her prevent the opponents from reaching them first, they are equipped with ice bullets to freeze them, thought the others' shots have to be avoided. | * '''[[Lum Spring]]:''' In the mode, the player has to collect as many [[Lum|Lums]] (which unusually look like crystals this time) as they can in order to reach the winning conditions - in a typical game, this is up to five Lums - or before the time runs out. To help him or her prevent the opponents from reaching them first, they are equipped with ice bullets to freeze them, thought the others' shots have to be avoided. | ||
* '''Lum Fight:''' Each player starts with five hit points each, and the player has to knock all of the opponents' hit points in order to score Lums. Each time a player dies, they respawn somewhere else in the arena. A negative Lum is given to a player that loses to a self-infliction. Various power-ups called Generators are scattered around, and contain a different weapon to use against opponents. Uses the same winning conditions as Lum Spring. | * '''[[Lum Fight]]:''' Each player starts with five hit points each, and the player has to knock all of the opponents' hit points in order to score Lums. Each time a player dies, they respawn somewhere else in the arena. A negative Lum is given to a player that loses to a self-infliction. Various power-ups called Generators are scattered around, and contain a different weapon to use against opponents. Uses the same winning conditions as Lum Spring. | ||
* '''[[Capture the Fly]]:''' This game is similar to tag - the player has to find a [[Light-Fly]] and keep hold of it as long as possible without getting hit by an opponent's shot. The character is equipped with five bounce bullets which are only effective on the player in possession of the Fly. The player that reaches the winning conditions first wins. | * '''[[Capture the Fly]]:''' This game is similar to tag - the player has to find a [[Light-Fly]] and keep hold of it as long as possible without getting hit by an opponent's shot. The character is equipped with five bounce bullets which are only effective on the player in possession of the Fly. The player that reaches the winning conditions first wins. | ||