Band Land: Difference between revisions

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''In a scene of [[cloud]]s and sheet music, [[Rayman]] proceeds among music instruments ([[drum]]s, [[Maracas rocket|maracas]], [[cymbals]]...) and battles against [[wrong note]]s. After having escaped from the [[trumpet]]s, he will find himself face to face with the deafening [[Mister Sax]]...''
''In a scene of [[cloud]]s and sheet music, [[Rayman]] proceeds among music instruments ([[drum]]s, [[Rocket-maraca|maracas]], [[cymbals]]...) and battles against [[wrong note]]s. After having escaped from the [[trumpet]]s, he will find himself face to face with the deafening [[Mister Sax]]...''


[[Image:Ciel1PC.png|thumb|316px|left|The very first scenery of Band Land]]
[[Image:Ciel1PC.png|thumb|316px|left|The very first scenery of Band Land]]
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The enemies in Band Land include [[Antitoon|antitoons]], [[hunter]]s, [[moth]]s, [[trumpet]]s, [[lightning eyes]], [[wrong note]]s, [[cymbals]] and [[red monster]]s. The boss is [[Mr Sax]], a giant saxophone. [[Rayman]] will meet him in [[Allegro Presto]], and fight him after a frantic chase in [[Mr Sax's Hullaballoo]].
The enemies in Band Land include [[Antitoon|antitoons]], [[hunter]]s, [[moth]]s, [[trumpet]]s, [[lightning eyes]], [[wrong note]]s, [[cymbals]] and [[red monster]]s. The boss is [[Mr Sax]], a giant saxophone. [[Rayman]] will meet him in [[Allegro Presto]], and fight him after a frantic chase in [[Mr Sax's Hullaballoo]].


During his trek in Band Land, [[Rayman]] will receive the power of the [[Helicopter]] from [[Betilla the Fairy]], at the end of [[Allegro Presto]].
During his trek in Band Land, [[Rayman]] receives the power of the [[helicopter]] from [[Betilla the Fairy]], at the end of [[Allegro Presto]].
 


At one point, members of [[Ubisoft]] were considering including 3D versions of levels from [[Rayman 1|the original ''Rayman'' game]] in [[Rayman 4 (cancelled prototype)|the fourth ''Rayman'' game]]. Several pieces of artwork were produced, including images of Band Land. However, the game was ultimately cancelled.




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<td valign="top">[[Image:RedMonster.png|none|thumb|316px|[[Red monster]]s are the tallest enemies in the game]]</td>
<td valign="top">[[Image:RedMonster.png|none|thumb|316px|[[Red monster]]s are the tallest enemies in the game]]</td>
<td valign="top">[[Image:Cymbales.png|thumb|316px|none|[[Cymbals]] have the unfortunate habit of squashing [[Rayman]]]]</td>
<td valign="top">[[Image:Cymbales.png|thumb|316px|none|[[Cymbals]] have the unfortunate habit of squashing [[Rayman]]]]</td>
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<td valign="top">[[Image:R4_Background_Ciel.jpg‎|none|thumb|316px|Band Land in 3D, as imagined by concept artist Guillaume Bonamy for ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'']]</td>
<td valign="top">[[Image:R4_Background_Ciel_Color.jpg|none|thumb|316px|]]</td>
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</table>
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{{bandlandlevels}}
{{bandlandlevels}}

Revision as of 15:31, 23 February 2010

In a scene of clouds and sheet music, Rayman proceeds among music instruments (drums, maracas, cymbals...) and battles against wrong notes. After having escaped from the trumpets, he will find himself face to face with the deafening Mister Sax...

The very first scenery of Band Land

Band Land is the second world in the game Rayman. It consists of a universe made up of musical instruments and is set high in the sky, as its name suggests. As Rayman makes progress through giant drums, flutes and xylophones, he must dodge wrong notes and spiky balls. Note that in the Rayman Junior games, a tiny version of those notes also exists. In this imaginary world, it is also possible to slide on musical staves, but one must be careful not to fall from the heights of this place. Fortunately, bongos are sometimes here to avoid a deadly fall. There are a lot of clouds and lightnings, and it is also known to snow here. As maracas rockets can be used to fly, walking drums help Rayman to reach inaccessible places by rebounding on them and flying blue elves give him the ability to shrink down in size. There are also strange sprinklers onto which Rayman can jump, and hitting sticks that beat the floor.

The big boss of Band Land, Mr Sax

The enemies in Band Land include antitoons, hunters, moths, trumpets, lightning eyes, wrong notes, cymbals and red monsters. The boss is Mr Sax, a giant saxophone. Rayman will meet him in Allegro Presto, and fight him after a frantic chase in Mr Sax's Hullaballoo.

During his trek in Band Land, Rayman receives the power of the helicopter from Betilla the Fairy, at the end of Allegro Presto.

At one point, members of Ubisoft were considering including 3D versions of levels from the original Rayman game in the fourth Rayman game. Several pieces of artwork were produced, including images of Band Land. However, the game was ultimately cancelled.


Image gallery

Maracas rockets allow Rayman to fly high in the skies of Band Land
Wrong notes are sharp like a razor
Tiny wrong notes (Rayman Junior only)
Trumpets blow at Rayman
Monks are useful allies
Moths are amongst the toughest enemies in the game
Rayman on a sprinkler, surrounded by spiky balls
The first encounter with Mr Sax
Rayman is pursued by Mr Sax
Strange flute trees can be found in Band Land
Red monsters are the tallest enemies in the game
Cymbals have the unfortunate habit of squashing Rayman
Band Land in 3D, as imagined by concept artist Guillaume Bonamy for Rayman 4


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