Gong Heights: Difference between revisions
mNo edit summary |
m Minor Improvements |
||
| Line 6: | Line 6: | ||
}} | }} | ||
'''Gong Heights''' (French: '''''Gongs Célestes''''' – '''''Celestial Gongs''''') is the third level in [[Band Land]], the second world of [[Rayman 1|the original ''Rayman'' game]]. It is one of the shortest levels in the game, consisting of only two parts. | '''Gong Heights''' (French: '''''Gongs Célestes''''' – '''''Celestial Gongs''''') is the third level in [[Band Land]], the second world of [[Rayman 1|the original ''Rayman'' game]]. It is one of the shortest levels in the game, consisting of only two parts. The second part introduces an invisible force of doom, the only phase in the game to feature it as invisible. | ||
__NOTOC__ | __NOTOC__ | ||
==Part 1== | ==Part 1== | ||
This level is set over a giant void high up in the sky, and [[Rayman]] must use the giant [[Monk]]s, who hold [[bongo]]s or crystal balls which Rayman use as platforms. | This level is set over a giant void high up in the sky, and [[Rayman]] must use the giant [[Monk]]s, who hold [[bongo]]s or crystal balls which Rayman can use as platforms. | ||
[[Image:MapMU3-1PC.jpg|700px|PC version]] | [[Image:MapMU3-1PC.jpg|700px|PC version]] | ||
Revision as of 04:52, 25 February 2017
| Gong Heights | ||
|---|---|---|
![]() | ||
| ← Allegro Presto | Mr Sax's Hullaballoo → | |
Gong Heights (French: Gongs Célestes – Celestial Gongs) is the third level in Band Land, the second world of the original Rayman game. It is one of the shortest levels in the game, consisting of only two parts. The second part introduces an invisible force of doom, the only phase in the game to feature it as invisible.
Part 1
This level is set over a giant void high up in the sky, and Rayman must use the giant Monks, who hold bongos or crystal balls which Rayman can use as platforms.
Part 2

There are many clouds in this section, where Rayman must avoid the bolts of electricity shot by the lightning eyes. It is snowing, and Rayman must not stop until he reaches the end of the level, as an invisible force kills him if the edge of the screen catches up with him.
External links
- Gong Heights playthrough at YouTube (Sony PlayStation version)
- Gong Heights playthrough at YouTube (PC/MS-DOS version)
- Gong Heights playthrough at YouTube (Atari Jaguar version)
