Eat at Joe's: Difference between revisions
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* [http://www.youtube.com/watch?v=45eu61_H0TA Haruka's playthrough on YouTube] | * [http://www.youtube.com/watch?v=45eu61_H0TA Haruka's playthrough on YouTube] | ||
'''Sony | '''Sony PlayStation''' | ||
* [http://www.youtube.com/watch?v=HmG_ejN85og Haruka's playthrough on YouTube] | * [http://www.youtube.com/watch?v=HmG_ejN85og Haruka's playthrough on YouTube] | ||
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* [https://youtu.be/ja7cGondxHM RayCarrot's playthrough on YouTube] | * [https://youtu.be/ja7cGondxHM RayCarrot's playthrough on YouTube] | ||
''' | '''Game Boy Advance''' | ||
* [https://youtu.be/3xsSLhvnfZM RayCarrot's playthrough on YouTube] | * [https://youtu.be/3xsSLhvnfZM RayCarrot's playthrough on YouTube] | ||
Revision as of 10:33, 29 January 2019
| Eat at Joe's | ||
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| ← Crystal Palace | Mr Skops' Stalactites → | |
Eat at Joe's (French: Mangez chez Joe – Eat at Joe's) is the second level of the Caves of Skops, the fifth world of the original Rayman game. It always consists of six parts, though the first one is only an introductory sequence.
Part 1
This part is an introductory sequence, in which Rayman meets Joe the Extra-Terrestrial, owner of a small diner which electric power was cut-off. Joe gives Rayman a firefly to help him in the dark cave in the next part.
Part 2

In all versions except for the Atari Jaguar version, this part is so dark that Rayman has to use Joe's firefly, which follows his fist, to lighten his way.
Part 3
There are a lot of traps in this part. Rayman needs to react to them throughout. This part corresponds as the higher section to the fifth part.

Part 4

In this part, Rayman has to punch the plug that turns on the diner lights, as well as a network of flying saucers, held with wires which make up Joe's electricity system. They will allow him to get back to Joe's place. This is the only part along with Bongo Hills in Part 6 and Moskito's Nest in Part 4 to not have any cages and not involve a boss.
Part 5

This part corresponds to the lower section of the third part, where Rayman goes through in order to get back to Joe's diner.
Part 6

Rayman now comes back out to Joe's diner, and there he has to cross the water by jumping on buoys that are scattered over the place, avoiding spiky balls and dangerous large-mouthed fish.
External links
Atari Jaguar
Sony PlayStation
PC/MS-DOS
Game Boy Advance
