Anguish Lagoon: Difference between revisions
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{{ | {{StandardLevel | ||
| name = Anguish Lagoon | | name = Anguish Lagoon | ||
| image = [[ | | image = [[File:BalancierPrune.png|316px|class=sprite|Anguish Lagoon]] | ||
| preceded by = [[Pink Plant Woods]] | | preceded by = [[Pink Plant Woods]] | ||
| followed by = [[The Swamps of Forgetfulness]] | | followed by = [[The Swamps of Forgetfulness]] | ||
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==Part 2== | ==Part 2== | ||
[[ | [[File:BziiitPC.png|thumb|316px|class=sprite|[[Bzzit]] is the first boss in the game.]] | ||
[[Rayman]] must fall from the top of the level, where he will have to fight [[Bzzit]]. Once defeated, [[Bzzit]] starts crying, so [[Rayman]] comforts him and they quickly befriend each other. In all versions except [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this phase will not be visited again once [[Bzzit]] is defeated, and the player will be taken straight to phase 3 when backtracking. | [[Rayman]] must fall from the top of the level, where he will have to fight [[Bzzit]]. Once defeated, [[Bzzit]] starts crying, so [[Rayman]] comforts him and they quickly befriend each other. In all versions except [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this phase will not be visited again once [[Bzzit]] is defeated, and the player will be taken straight to phase 3 when backtracking. | ||
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==Part 3== | ==Part 3== | ||
[[ | [[File:DosBziiit.png|thumb|316px|class=sprite|Once beaten, [[Bzzit]] helps [[Rayman]] to pass through Anguish Lagoon.]] | ||
[[Rayman]] is now riding [[Bzzit]], who flies through this part of the Lagoon. While airborne, [[Rayman]] can use his [[Telescopic fist|fist]] to defend himself in most versions of the game, but in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], [[Bzzit]] makes use of his proboscis to shoot balls of energy as a line of defense. | [[Rayman]] is now riding [[Bzzit]], who flies through this part of the Lagoon. While airborne, [[Rayman]] can use his [[Telescopic fist|fist]] to defend himself in most versions of the game, but in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], [[Bzzit]] makes use of his proboscis to shoot balls of energy as a line of defense. | ||
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], there is a string of [[Ting]]s that form the numbers 1, 3, 6 and 4. This is actually a [[List of cheats in Rayman 1|cheat code]]; if it is entered with the Jaguar's numeric pad during the introduction sequence featuring [[Rayman]]'s "walking hands", the code will take the player to the [[Ray Breakout|''Breakout'' minigame]]. | In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], there is a string of [[Ting]]s that form the numbers 1, 3, 6 and 4. This is actually a [[List of cheats in Rayman 1|cheat code]]; if it is entered with the Jaguar's numeric pad during the introduction sequence featuring [[Rayman]]'s "walking hands", the code will take the player to the [[Ray Breakout|''Breakout'' minigame]]. | ||
<gallery widths="788px" heights="21px"> | <gallery widths="788px" heights="21px"> | ||
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==Part 4== | ==Part 4== | ||
[[ | [[File:BetillaAccrochage.png|316px|thumb|class=sprite|[[Rayman]] is given his second power by [[Betilla]] the Fairy.]] | ||
[[Betilla]] gives [[Rayman]] the power to [[Hanging|hang]] onto the edges of platforms. | [[Betilla]] gives [[Rayman]] the power to [[Hanging|hang]] onto the edges of platforms. | ||
<gallery widths="320px" heights="128px"> | <gallery widths="320px" heights="128px"> | ||
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==External links== | ==External links== | ||
'''Atari Jaguar''' | '''Atari Jaguar''' | ||
* [ | * [https://www.youtube.com/watch?v=F4ugPdqY1aQ Haruka's playthrough on YouTube, first visit] | ||
* [https://youtu.be/5LMwo4H4wCI Haruka's playthrough on YouTube, second visit] | * [https://youtu.be/5LMwo4H4wCI Haruka's playthrough on YouTube, second visit] | ||
'''Sony PlayStation''' | '''Sony PlayStation''' | ||
* [ | * [https://www.youtube.com/watch?v=wDw8tdkVT8o Haruka's playthrough on YouTube, first visit] | ||
* [https://youtu.be/XM8RITXQgZQ Haruka's playthrough on YouTube, second visit] | * [https://youtu.be/XM8RITXQgZQ Haruka's playthrough on YouTube, second visit] | ||
'''PC/MS-DOS''' | '''PC/MS-DOS''' | ||
* [ | * [https://www.youtube.com/watch?v=_zvPSjBAFus Haruka's playthrough on YouTube, first visit] | ||
* [https://youtu.be/GXgy-1vXAU0 Haruka's playthrough on YouTube, second visit] | * [https://youtu.be/GXgy-1vXAU0 Haruka's playthrough on YouTube, second visit] | ||
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[[pl:Anguish Lagoon]] | [[pl:Anguish Lagoon]] | ||
[[es:El Lago de la Angustia]] | [[es:El Lago de la Angustia]] | ||
[[ru:Лагуна Страданий]] | |||
[[Category:Places from Rayman 1]] | [[Category:Places from Rayman 1]] | ||
Revision as of 21:39, 6 August 2023
| Anguish Lagoon | ||
|---|---|---|
| ||
| ← Pink Plant Woods | The Swamps of Forgetfulness → | |
Anguish Lagoon (French: Le Lagon de l'Angoisse – The Lagoon of Anguish) is the second level of the Dream Forest, the first world of the original Rayman game. It consists of four parts the first time it is played; when it is replayed, it consists of only two parts, as the second part was a boss battle against Bzzit, and Rayman received the power to hang from Betilla the Fairy in the fourth part.
Part 1
This small level contains five cages, but only four will be possible to get the first time as Rayman will need to acquire the grappling fist later on to reach one of them.
-
PC version
-
PlayStation version
Part 2

Rayman must fall from the top of the level, where he will have to fight Bzzit. Once defeated, Bzzit starts crying, so Rayman comforts him and they quickly befriend each other. In all versions except the Atari Jaguar version, this phase will not be visited again once Bzzit is defeated, and the player will be taken straight to phase 3 when backtracking.
-
PC version
-
PlayStation version
Part 3

Rayman is now riding Bzzit, who flies through this part of the Lagoon. While airborne, Rayman can use his fist to defend himself in most versions of the game, but in the Atari Jaguar version, Bzzit makes use of his proboscis to shoot balls of energy as a line of defense.
In the Atari Jaguar version, there is a string of Tings that form the numbers 1, 3, 6 and 4. This is actually a cheat code; if it is entered with the Jaguar's numeric pad during the introduction sequence featuring Rayman's "walking hands", the code will take the player to the Breakout minigame.
-
PC version
-
PlayStation version
-
Atari Jaguar version
Part 4

Betilla gives Rayman the power to hang onto the edges of platforms.
-
PC version
-
PlayStation version
External links
Atari Jaguar
Sony PlayStation
PC/MS-DOS
Game Boy Advance
