This page is for any tests and ideas I've got for or about the wiki in general. If anyone has any improvements, feel free to edit them in!

Rayman 2 versions difference table

Incomplete.

Version Resolution Aspect ratio Framerate Music Total Lums Total cages Caged creatures Total levels Level selection Minigames Luminosity control Voice Prison ship cutscene
Nintendo 64
 
  • Low Res: 303x227, output as 320x240 with black borders
  • High Res: 396x227 (repeating pattern of a1:1 pixel followed by a 2:1 pixel per scanline), output as 640x480 with black borders
4:3 Unknown Sequenced 1000   80   Lums, Teensies 21 Hall of Doors Bonus game None Raymanian No
PC
 
Unlimited 4:3 60+ Normal 1000   80   Lums, Teensies 21 Hall of Doors Bonus game, Menezis Available Raymanian No
Sega Dreamcast
 
640x480 4:3, 16:9 60 (NTSC/PAL60/VGA), 50 (PAL) Normal 1000   80   Lums, Teensies 21 Isle of Doors Bonus game, Menezis, Pyralums, Lift, Weblums, Globox Disc, Invade Available (minimal control) Raymanian, Voice over (intro) Yes
Sony Playstation
 
320x240 4:3 Unknown Normal (less tracks) 800   Unknown   Ludivs, Greenbottles, Minisaurus, Teensies 19 Hall of Doors 2D prototype level None Voice over Yes
Sony Playstation 2
 
Unknown 4:3 Unknown (inconsistent) Normal (more tracks) 1000   80   Familiar Spirits, Teensies 22 The Minisaurus Plains, Globox's House, Rainbow Creek Bonus game, Racing Challenge 1, Racing Challenge 2, Jump Challenge, Grab Challenge, Trampoline Challenge, Glob Disk, Roller Coaster Challenge, Waterski Challenge, Ray-Type Challenge, Dogfight, Baby Football, The Schplong None Voice over, Raymanian (expanded) Yes (expanded)
Nintendo DS
 
256 × 192 (?) 4:3 Unknown MIDI 1000   80   Lums, Teensies 21 Hall of Doors Bonus game None Raymanian No
Apple iOS
 
Unknown 4:3 60 (?) Normal 1000   80   Lums, Teensies 21 Isle of Doors None None Raymanian, Voice over (intro) Yes
Apple iOS Demo Unknown 4:3 60 (?) Normal 5   2   Lums, Teensies 1 None Lift None Raymanian, Voice over (intro) -
Nintendo 3DS
 
800 × 240 (?) 5:3 Unknown (Inconsistent) Normal 1000   80   Lums, Teensies 21 Isle of Doors Bonus game None Raymanian Yes

Rayman Revolution collectible count

The following table shows how many Lums and cages are present in each part of Rayman Revolution, as well as how many of those can only be obtained once a specific power is obtained. If you notice any mistakes, please feel free to fix them!

Level Lums (Part 1) Cages (Part 1) Lums (Part 2) Cages (Part 2) Lums (Part 3) Cages (Part 3) Lums (Part 4) Cages (Part 4) Lums (Part 5) Cages (Part 5)
The Woods of Light 5   1  
The Minisaurus Plain 23  

(?: Purple Lum)

0   7   0  
The Fairy Glade 15  

(3: Purple Lum)

3   15  

(5: Rain Mask)

1  

(1: Rain Mask)

19  

(2: Rain Mask)

2  

(1: Rain Mask)

14   2   17   2  
The Marshes of Awakening 25   4   25   0  
The Bayou 25   5   25  

(5: Rain Mask)

1  
The Sanctuary of Water and Ice 32  

(5: Shooting upgrade)

2   18   0  
Globox's House 0   0   30  

(13: Fly over lava)

0  
The Menhir Hills 15  

(4: Rain Mask)

3   20  

(2: Shooting upgrade)

3  

(1: Shooting upgrade)

15   2  
The Canopy 22   2   17   0   11   1  
Whale Bay 14   1   14  

(4: Fly over lava)

1   22   1  
The Sanctuary of Stone and Fire 27  

(5: Fly over lava*)

3  

(1: Fly over lava*)

13   4   8   0   18   1   14   0  
Rainbow Creek 15   0   16  

(14: After generators are destroyed)

1  

(1: After generators are destroyed)

The Precipice 15   3   21   0   17   1   17   2  
The Pirate Mines 15   1  
The Echoing Caves 20   2   20   3   30   3  
Beneath the Lava Sanctuary 16   2   14   2  

(1: Fly over lava*)

20  

(6: Fly over lava)

2  

(1: Fly over lava)

The Lava Sanctuary 25   2   25   2   0   0  
The Tomb of the Ancients 21   1   26   4   2  

+ 1000th Lum

0  
The Iron Mountains 24   2   26   1   0   0  
The Prison Ship 21   0   37   0   12   0   20   0  
The Crow's Nest 0   0  

*Can be obtained without said power through precise jumping or other action not intended by the developers.

Designer template test

{{{name}}}
{{{image}}}
← {{{preceded by}}} {{{followed by}}} →
   
   

Incomplete. The idea is to show which powers can be used.

  • The gif files will need to be cropped since there's unused space on all of them.
  • New gif files will need to be created with the wooden cross (as seen in Designer) covering the powers not in use.
  • It might be better not to have punching and hanging since they're used in every level.
  • Gifs will be needed for the endless flying as well as the seed power. Though since these replace flying and running they could take up the same space.
  • Adding the soundtrack for each level would be good, although not in the template, with a link to RayTunes. Only issue is that RayTunes does not have the Designer soundtracks (all the world tracks put together into one track).