The Marshes of Awakening: Difference between revisions

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{{quote|text=I did see Globox get captured by two Piratesss. They took him somewhere out beyond the Marshes.|sign=[[Sssssam the Snake]]|source=''[[Rayman 2: The Great Escape]]}}
{{quote|text=I did see [[Globox]] get captured by two [[Robo-Pirate|Piratesss]]. They took him somewhere out beyond the Marshes.|sign=[[Ssssam]] the Watersnake|source=''[[Rayman 2]]''}}


 
'''The Marshes of Awakening''' is a location in ''[[Rayman 2]]''. It follows [[the Fairy Glade]] in all versions of the game except for ''[[Rayman Revolution]]'', in which is follows the first visit of [[the Menhir Hills]], and features the entrance to [[the Cave of Bad Dreams]] in all versions except for [[Rayman 2 Forever|the Game Boy Color version]]. This is where [[Rayman]] encounters and rescues [[Ssssam]] the Watersnake, who helps him to pass through the marshes by water-skiing.
'''The Marshes of Awakening''' is a location in ''[[Rayman 2: The Great Escape|Rayman 2]]''. It follows [[the Fairy Glade]] in all versions of the game except for ''[[Rayman Revolution]]'', in which is follows the first visit of the [[Menhir Hills]], and features the entrance to [[the Cave of Bad Dreams]] in all versions except for the Game Boy Colour version, ''[[Rayman 2 Forever]]''. This is where [[Rayman]] encounters and rescues [[Sssssam the Watersnake]], who helps him to pass through the marshes by water-skiing.


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==Original version==
==Original version==
[[File:R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Marshes of Awakening]]
[[File:R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Marshes of Awakening.]]
===Phase 1===
===Phase 1===
Around a large body of swamp water, [[Rayman]] must climb over some netting and jump on the lily pads for [[Yellow Lums]]. On the other side of the netting, there is a [[cage]] floating in the waters, larger than most other cages, in which [[Sssssam the Snake]] is imprisoned in. When Rayman releases him from this cage, he then asks him if he knew anything about the [[Four Masks of Polokus]], but he doesn't know, and confirms that [[Globox]] has been recaptured by the [[Pirate]]s and taken beyond the Marshes. He then offers the limbless hero to water-ski across the swamp water by shooting his scarf and holding on with a beam similar to that when Rayman swings on a [[Purple Lum]].
Around a large body of swamp water, [[Rayman]] must climb over some netting and jump on the lily pads for [[Yellow Lum]]s. On the other side of the netting, there is a [[cage]] floating in the waters, larger than most other [[cage]]s, in which [[Ssssam]] is imprisoned in. When [[Rayman]] releases him from this [[cage]]s he then asks him if he knew anything about the [[Four Masks of Polokus]], but he doesn't know, and confirms that [[Globox]] has been recaptured by the [[Robo-Pirate]]s and taken beyond the Marshes. He then offers the limbless hero to water-ski across the swamp water by shooting his scarf and holding on with a beam similar to that when [[Rayman]] swings on a [[Purple Lum]].


Across the water, there are [[Yellow Lum]]s to catch, and several [[piranha]]s, [[Zombie Chicken]]s and a pendulum to avoid, as well as a switch to flick that reveals more Yellow Lums. Sssssam will then go round in a circle a few times, giving Rayman more than one chance to break the cages and collect the [[Lum]]s there, before moving on.
Across the water, there are [[Yellow Lum]]s to catch, and several [[piranha]]s, [[Zombie Chicken]]s and a pendulum to avoid, as well as a [[switch]] to flick that reveals more [[Yellow Lum]]s. [[Ssssam]] will then go round in a circle a few times, giving [[Rayman]] more than one chance to break the [[cage]]s and collect the [[Yellow Lum]]s there, before moving on.


===Phase 2===
===Phase 2===
The water-skiing carries on, and now there are more things to dodge while collecting the Lums, such as [[helicopter bomb]]s and even [[Robo-Pirate]]s. At one point, there is a wooden ledge that Rayman can hop onto to catch more Lums, and then he can reattach himself to Sssssam. Defeating the Pirate on the boat is optional, though risky. Rayman then arrives at a patch of land near a crashed fishing boat. Scrambling onto land, Rayman says farewell to Sssam, who is not at all happy to say good-bye. Sssam ends his trip as the game hints at Rayman needing to return to the Marshes later, as Sssam requests Rayman to return soon.
The water-skiing carries on, and now there are more things to dodge while collecting the [[Yellow Lum]]s, such as [[helicopter bomb]]s and even [[Robo-Pirate]]s. At one point, there is a wooden ledge that [[Rayman]] can hop onto to catch more [[Yellow Lum]]s, and then he can reattach himself to [[Ssssam]]. Defeating the [[Robo-Pirate|pirate]] on the boat is optional, though risky. [[Rayman]] then arrives at a patch of land near a crashed fishing boat. Scrambling onto land, [[Rayman]] says farewell to [[Ssssam]], who is not at all happy to say good-bye. [[Ssssam]] ends his trip as the game hints at [[Rayman]] needing to return to the Marshes later, as [[Ssssam]] requests [[Rayman]] to return soon.


===Return===
===Return===
Rayman must enter the Marshes for a second time after meeting [[Clark]] in the Menhir Hills. Clark, in need of the [[Elixir of Life]] after swallowing something that has made him ill, requests Rayman to seek out the [[Cave of Bad Dreams]] hidden in the Marshes. At the Marshes' entrance, Rayman must take a side trail up a tree root and into a hidden grotto off-limits to Robo-Pirates. Here, Rayman encounters the [[Guardian of the Cave of Bad Dreams]]. Provided that Rayman can remember the name of the place as Clark had told him, the Guardian will grant access - if not, then he will simply shoo Rayman away.   
[[Rayman]] must enter the Marshes for a second time after meeting [[Clark]] in [[the Menhir Hills]]. [[Clark]], in need of the [[Elixir of Life]] after swallowing something that has made him ill, requests [[Rayman]] to seek out [[the Cave of Bad Dreams]] hidden in the Marshes. At the Marshes' entrance, [[Rayman]] must take a side trail up a tree root and into a hidden grotto off-limits to [[Robo-Pirate]]s. Here, [[Rayman]] encounters the Guardian of the Cave of Bad Dreams, [[Jano]]. Provided that [[Rayman]] can remember the name of the place as [[Clark]] had told him, [[Jano]] will grant access - if not, then he will simply shoo [[Rayman]] away.   


After completing the Cave of Bad Dreams, Rayman is warped back to the grotto. He then has the option of paying Sssssam a visit and racing through the Marshes or taking the [[Spiral Door]] back to the [[Hall of Doors]].
After completing [[the Cave of Bad Dreams]], [[Rayman]] is warped back to the grotto. He then has the option of paying [[Ssssam]] a visit and racing through the Marshes or taking the [[Spiral Door]] back to [[the Hall of Doors]].


After finishing the Cave of Bad Dream, the player can spot a smaller version of [[Jano]] around the log that leads to the Cave of Bad Dreams' entrance. He is unreachable through normal gameplay, though he can be approached using a moonjump cheat.
After finishing [[the Cave of Bad Dreams]], the player can spot a smaller version of [[Jano]] around the log that leads to [[the Cave of Bad Dreams]]' entrance. He is unreachable through normal gameplay, though he can be approached using a moonjump cheat.


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This level is identical to that of the original version apart from graphical enhancements.
This level is identical to that of the original version apart from graphical enhancements.


[[Eig]] briefly appears at the beginning of Phase 2, but does not approach [[Rayman]].
[[Eig]] briefly appears at the beginning of phase 2, but does not approach [[Rayman]].


{|
<gallery widths="320px" heights="240px">
|[[Image:The Marshes of Awakening (Dreamcast).jpg|thumb|320px|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Marshes of Awakening]]
The Marshes of Awakening (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Marshes of Awakening.
|[[Image:TheMarshesofAwakeningDCEig.jpg|thumb|320px|[[Eig]] popping out of the water]]
TheMarshesofAwakeningDCEig.jpg|[[Eig]] popping out of the water.
|}
</gallery>


|-
|-
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==PlayStation version==
==PlayStation version==
[[File:The Hall of Doors PS1 03 The Marshes of Awakening.jpg|thumb|left|320px|The entrance to the Marshes of Awakening in [[the Hall of Doors]]]]
Before entering the Marshes, [[Rayman]] meets the four [[Teensie]]s in [[the Hall of Doors]], oddly enough, to tell him that the [[Robo-Pirate]]s and blocked access to [[Four Masks of Polokus|the first mask of Polokus]]. He needs 50 [[Yellow Lum]]s to pass through the door in [[The Hall of Doors|the Hall]], and if he does, the [[Teensie]]s will open it, and then warn him about the guards that protect [[Four Masks of Polokus|the masks]]. He will then move on, and enter the Marshes.


Before entering the Marshes, [[Rayman]] meets the four [[Teensies]] in the [[Hall of Doors]], oddly enough, to tell him that the Pirates and blocked access to the first mask of [[Polokus]]. He needs 50 [[Yellow Lums]] to pass through the door in the Hall, and if he does, the [[Teensies]] will open it, and then warn him about the guards that protect the masks. He will then move on, and enter the [[Marshes of Awakening]].
Strangely, despite this level's loading screen showing the log that leads to [[the Cave of Bad Dreams]], in-game it is not there, though the lily pads and the climbing nets are, as well as [[Ssssam]], who appears to have a longer and thinner snout in this version. Some of the water-skiing stays the same as that in the original version, though there are more obstacles such as boxes, bombs, and even [[cage]]s, plus there is no [[switch]] that reveals some [[Yellow Lum]]s. [[Ssssam]] will also not go round in circles at the end of the first phase, but rather just head straight on. The second phase remains the same as in previous versions of the game.


Strangely, despite this level's loading screen showing the log that leads to [[the Cave of Bad Dreams]], in-game it is not there, though the lily pads and the climbing nets are, as well as [[Sssssam]], who appears to have a longer and thinner snout in this version. Some of the water-skiing stays the same as that in the original version, though there are more obstacles such as boxes, bombs, and even cages, plus there is no switch that reveals some [[Yellow Lums]]. [[Sssssam]] will also not go round in circles at the end of the first phase, but rather just head straight on. The second phase remains the same as in previous versions of the game.
<gallery widths="320px" heights="240px">
The Hall of Doors PS1 03 The Marshes of Awakening.jpg|The entrance to the Marshes of Awakening in [[the Hall of Doors]].
</gallery>
    
    
|-
|-
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}}
}}


==PlayStation 2 version==
==[[Rayman Revolution|PlayStation 2 version]]==
Much of this level remains the same, though like the PlayStation version, the log that leads to [[the Cave of Bad Dreams]] is absent, as the path to this is found at the end of the level. Also, during the first water ski ride, [[Eig]] the swamp monster shows up to follow [[Rayman]] and [[Ssssam]] while they also have to avoid [[Zombie Chicken]]s and [[piranha]]s.   
Much of this level remains the same, though like the PlayStation version, the log that leads to [[the Cave of Bad Dreams]] is absent, as the path to this is found at the end of the level. Also, during the first water ski ride, [[Eig]] the swamp monster shows up to follow [[Rayman]] and [[Ssssam]] while they also have to avoid [[Zombie Chicken]]s and [[piranha]]s.   


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}}
}}


==Game Boy Color version==
==[[Rayman 2 Forever|Game Boy Color version]]==
 
This level is the second in this version of the game, and follows that of the original quite loosely. The music is an edited version of [[the Cave of Bad Dreams]].
This level is the second in this version of the game, and follows that of the original quite loosely. The music is an edited version of [[the Cave of Bad Dreams]].


===Phase 1===
===Phase 1===
There are many nets and wooden bridges to cross the marshes with in this area, and eventually [[Rayman]] will meet [[Sssssam]], uncaged, who will move when [[Rayman]] stands on his head.
There are many nets and wooden bridges to cross the marshes with in this area, and eventually [[Rayman]] will meet [[Ssssam]], uncaged, who will move when [[Rayman]] stands on his head.


===Phase 2===
===Phase 2===
This part of the level consists mostly of climbing nets, though there are electric bars to avoid and switches to hit in order to progress.
This part of the level consists mostly of climbing nets, though there are electric bars to avoid and [[switch]]es to hit in order to progress.


===Phase 3===
===Phase 3===
This part of the level is similar to [[the Bayou]], with small trampolines, pendulums and bombs to avoid. There are also pipes which [[Rayman]] slides on, similar to those in [[Airy Tunes]] in the [[Rayman (Game Boy Color)|Game Boy Color version of ''Rayman'']], and planks that give way when [[Rayman]] steps on them.
This part of the level is similar to [[the Bayou]], with small trampolines, pendulums and bombs to avoid. There are also pipes which [[Rayman]] slides on, similar to those in [[Airy Tunes]] in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], and planks that give way when [[Rayman]] steps on them.


|-
|-

Revision as of 04:04, 14 May 2018

I did see Globox get captured by two Piratesss. They took him somewhere out beyond the Marshes.
Ssssam the Watersnake, Rayman 2

The Marshes of Awakening is a location in Rayman 2. It follows the Fairy Glade in all versions of the game except for Rayman Revolution, in which is follows the first visit of the Menhir Hills, and features the entrance to the Cave of Bad Dreams in all versions except for the Game Boy Color version. This is where Rayman encounters and rescues Ssssam the Watersnake, who helps him to pass through the marshes by water-skiing.


The Marshes of Awakening
The Marshes of Awakening
The Marshes of Awakening
The Fairy Glade The Bayou
Connected to The Cave of Bad Dreams

Lums 50 Cages 5

Original version

The Spiral Door in the Hall of Doors which takes Rayman to the Marshes of Awakening.

Phase 1

Around a large body of swamp water, Rayman must climb over some netting and jump on the lily pads for Yellow Lums. On the other side of the netting, there is a cage floating in the waters, larger than most other cages, in which Ssssam is imprisoned in. When Rayman releases him from this cages he then asks him if he knew anything about the Four Masks of Polokus, but he doesn't know, and confirms that Globox has been recaptured by the Robo-Pirates and taken beyond the Marshes. He then offers the limbless hero to water-ski across the swamp water by shooting his scarf and holding on with a beam similar to that when Rayman swings on a Purple Lum.

Across the water, there are Yellow Lums to catch, and several piranhas, Zombie Chickens and a pendulum to avoid, as well as a switch to flick that reveals more Yellow Lums. Ssssam will then go round in a circle a few times, giving Rayman more than one chance to break the cages and collect the Yellow Lums there, before moving on.

Phase 2

The water-skiing carries on, and now there are more things to dodge while collecting the Yellow Lums, such as helicopter bombs and even Robo-Pirates. At one point, there is a wooden ledge that Rayman can hop onto to catch more Yellow Lums, and then he can reattach himself to Ssssam. Defeating the pirate on the boat is optional, though risky. Rayman then arrives at a patch of land near a crashed fishing boat. Scrambling onto land, Rayman says farewell to Ssssam, who is not at all happy to say good-bye. Ssssam ends his trip as the game hints at Rayman needing to return to the Marshes later, as Ssssam requests Rayman to return soon.

Return

Rayman must enter the Marshes for a second time after meeting Clark in the Menhir Hills. Clark, in need of the Elixir of Life after swallowing something that has made him ill, requests Rayman to seek out the Cave of Bad Dreams hidden in the Marshes. At the Marshes' entrance, Rayman must take a side trail up a tree root and into a hidden grotto off-limits to Robo-Pirates. Here, Rayman encounters the Guardian of the Cave of Bad Dreams, Jano. Provided that Rayman can remember the name of the place as Clark had told him, Jano will grant access - if not, then he will simply shoo Rayman away.

After completing the Cave of Bad Dreams, Rayman is warped back to the grotto. He then has the option of paying Ssssam a visit and racing through the Marshes or taking the Spiral Door back to the Hall of Doors.

After finishing the Cave of Bad Dreams, the player can spot a smaller version of Jano around the log that leads to the Cave of Bad Dreams' entrance. He is unreachable through normal gameplay, though he can be approached using a moonjump cheat.

The Marshes of Awakening
The Marshes of Awakening
The Marshes of Awakening
The Fairy Glade The Bayou
Connected to The Cave of Bad Dreams

Lums 50 Cages 5

Dreamcast version

This level is identical to that of the original version apart from graphical enhancements.

Eig briefly appears at the beginning of phase 2, but does not approach Rayman.

The Marshes of Awakening
The Marshes of Awakening
The Marshes of Awakening
The Fairy Glade The Bayou
Connected to {{{connected to}}}

Lums 35 Denys 0 Ludivs 0 Murphys 2

PlayStation version

Before entering the Marshes, Rayman meets the four Teensies in the Hall of Doors, oddly enough, to tell him that the Robo-Pirates and blocked access to the first mask of Polokus. He needs 50 Yellow Lums to pass through the door in the Hall, and if he does, the Teensies will open it, and then warn him about the guards that protect the masks. He will then move on, and enter the Marshes.

Strangely, despite this level's loading screen showing the log that leads to the Cave of Bad Dreams, in-game it is not there, though the lily pads and the climbing nets are, as well as Ssssam, who appears to have a longer and thinner snout in this version. Some of the water-skiing stays the same as that in the original version, though there are more obstacles such as boxes, bombs, and even cages, plus there is no switch that reveals some Yellow Lums. Ssssam will also not go round in circles at the end of the first phase, but rather just head straight on. The second phase remains the same as in previous versions of the game.

The Marshes of Awakening
The Marshes of Awakening
The Marshes of Awakening
The Menhir Hills The Cave of Bad Dreams
Hub The Minisaurus Plain

Lums 50 Familiar Spirits 4

PlayStation 2 version

Much of this level remains the same, though like the PlayStation version, the log that leads to the Cave of Bad Dreams is absent, as the path to this is found at the end of the level. Also, during the first water ski ride, Eig the swamp monster shows up to follow Rayman and Ssssam while they also have to avoid Zombie Chickens and piranhas.

One of the most notable differences in this version is not even a part of the level. Whilst in every other version of the game this level was obligatory between the Fairy Glade and the Bayou this time, although it can be accessed from completion of the Fairy Glade onwards, Rayman does not actually need to go there until he has met up with Clark. For this reason the player need not visit the level twice.

Marshes of Awakening
Marshes of Awakening
Marshes of Awakening
Fairy Glade Whale Bay

Lums 79 Cages 3

Game Boy Color version

This level is the second in this version of the game, and follows that of the original quite loosely. The music is an edited version of the Cave of Bad Dreams.

Phase 1

There are many nets and wooden bridges to cross the marshes with in this area, and eventually Rayman will meet Ssssam, uncaged, who will move when Rayman stands on his head.

Phase 2

This part of the level consists mostly of climbing nets, though there are electric bars to avoid and switches to hit in order to progress.

Phase 3

This part of the level is similar to the Bayou, with small trampolines, pendulums and bombs to avoid. There are also pipes which Rayman slides on, similar to those in Airy Tunes in the Game Boy Color version of Rayman, and planks that give way when Rayman steps on them.

External links