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''Warships'' are vehicles that feature throughout the series, they are capable of flight and some appear to have gravity defying properties. They are part of the [[Robo-Pirate]]'s fleet in Rayman 2: The Great Escape, and are used by the [[Lividstones]] in ''[[Rayman Origins]] , ''[[Rayman Jungle Run]]'' and ''[[Rayman Legends]]''.
==In ''[[Rayman 2]]''==
[[Image:Rayman_and_Warship.jpg|thumb|right|320px|A Warship, as seen at the end of [[the Echoing Caves]]]]
[[Image:Rayman_and_Warship.jpg|thumb|right|320px|A Warship, as seen at the end of [[the Echoing Caves]]]]
In this game, Warships have brown wooden hulls, their decks have large masts topped by a watchtower. They have white sails decorated with the emblem of the [[Robo-Pirate]] army , painted black. At their bow is a long wooden stem. Their cockpit is situated at the stern and on its roof there are railings and a large lantern on a pole. There are searchlights on the stern and the bow, presumably used to survey areas for navigational and strategic purposes.


'''Warships''' are part of the [[Robo-Pirate]]s' gravity-defying fleet in ''[[Rayman 2: The Great Escape]]'' and its remakes, ''[[Rayman Revolution]]'' and ''[[Rayman DS]]''. There are several Warships; in one cutscene, five of them are seen departing from the ''[[Buccaneer]]'', which seems to act as a mother ship.
When Admiral Razorbeard learns that Rayman , who had recently escaped from the ''[[Buccaneer]]'', has arrived in the marshes of the [[Glade of Dreams]], he ordered his right-hand, known as the [[Spyglass Pirate]], to send Warships to hunt down Rayman and prevent him from obtaining the [[four masks of Polokus]].


[[Image:Rayman_controlling_Warship.jpg|thumb|right|320px|[[Rayman]] piloting a warship to free the [[baby Globox]]es from [[The Pirate Mines|the mines]]]]
Warships are first encountered in [[the Bayou]], who chase Rayman throughout the first section. At first, it sends [[flying bombs]] towards Rayman, but also later shoots cannonballs to destroy bridges in order to impede Rayman and potentially hurt him.


Warships are seen in several levels, including [[the Bayou]], [[the Canopy]], [[the Precipice]] and [[the Echoing Caves]]. In [[the Iron Mountains]] ([[the Pirate Mines]] in ''[[Rayman Revolution|Revolution]]''), [[Rayman]] must commandeer a Warship, and use it to free the [[baby Globox]]es from captivity in the mines.
In [[the Canopy]], a Warship attacks Rayman early in the third phase. In the original game, it shoots cannonballs, and ends up crashing against the trunk of a giant tree, due to a probable fault in operation. In the PlayStation version of the game, the Warship will attack Rayman for a set amount of time, before deploying a [[Green Henchman 800]] and passing on. In ''[[Rayman Revolution]]'', the Warship flies over the area continuously, and Henchmen skydive from deck of the aircraft to attack Rayman. In order to progress, Rayman must damage the Warship by firing energy balls on its weak point on its stern. The vessel explodes when its energy bar is empty.


In [[Whale Bay]], at the end of the underwater segment with Carmen, Rayman arrives at a large cove in which a wreck of a huge Warship is situated. It is possible to board the ruins, browse the bridge and climb the pole with a rope net. A cage is located in the cab of the vessel.
[[Image:The_Hall_of_Doors_PS1_12_The_Precipice.jpg|thumb|left|320px|A Warship hologram is used to represent [[the Precipice]] in [[the Hall of Doors]]]]
[[Image:The_Hall_of_Doors_PS1_12_The_Precipice.jpg|thumb|left|320px|A Warship hologram is used to represent [[the Precipice]] in [[the Hall of Doors]]]]
At the end of the [[Echoing Caves]], one can see a Pirate Ship flying in the sky in the distance near the exit [[Spiral Door]], foreshadowing their role in the next level, [[The Precipice]].


Warships can also be found in [[the Precipice]] in ''[[Rayman 2 Forever]]''. They don't move in this version.
In the [[Precipice]], a fleet of Warships, at the command of the [[Spyglass Pirate]], stalk Rayman throughout the entire world. They fire cannonballs at bridges and rope nets hanging from the walls of ravines, destroying them. They also fire [[Red walking shell|red shell]], which merely move in the same direction and can either be jumped over or shot at to be avoided. At the end, there are some Warships docked near a Pirate installation, who attack Rayman by firing cannonballs, who will be preoccupied in fighting a [[Ninja Pirate]] also, however, their cannonballs can also damage the [[Ninja Pirate]], so Rayman can easily use them to his advantage.
 
[[Image:Rayman_controlling_Warship.jpg|thumb|right|320px|[[Rayman]] piloting a warship to free the [[baby Globox]]es from [[The Pirate Mines|the mines]]]]
In the [[Iron Mountains]] ( [[The Gloomy Island]] in the PlayStation version and [[Pirate Mines]] in ''[[Rayman Revolution]]''), Rayman meets [[Globox]]'s wife [[Uglette]]. Who is in tears in front of the entrance to a mine. She informs Rayman that the [[Robo-Pirates]] have taken all their children and forced them to work in the mines, despite Globox's efforts to stop them. Nearby is an unmanned Warship, which [[Rayman]] will need to use to travel to all the mines and rescue the [[Baby Globox]]es. The mines are situated in between narrow canyons, making precise control a must to prevent damage to the Warship, in addition, there are also dams which will attack the Warship on sight, which will need to be destroyed by firing a cannon which appears to be positioned on the ships' crows' nest. There are four mines to visit, North, South, East and West, once all have been visited, the Warship should be piloted back to [[Uglette]], who will then be given the Warship to leave the area with her rescued children.
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===In the [[Rayman 2: Forever|Game Boy Color version of ''Rayman 2'']]===
[[File:Gbc2 51.PNG|thumb|right|A Warship in the GBC adaptation of ''[[Rayman 2]]'']]
[[File:Gbc2 51.PNG|thumb|right|A Warship in the GBC adaptation of ''[[Rayman 2]]'']]
 
In this game, the Warshipss appear in [[The Precipice]].
They are much smaller than those from the original ''[[Rayman 2]]'' and have a different appearance. They do not move, and simply shoot cannonballs. Rayman can climb on the deck of these vessels to progress.
<br clear="all">
==In ''[[Rayman Origins]]''==
Warships appear in this game, but with more of a blimp-like appearance as opposed to ship-like. They now have a hot air balloon instead of a sail, a hatch on the roof of the cabin, a cockpit under the hull, visible guns and a rudder at the stern, like the [[Hoodlum Airships]] from ''[[Rayman 3]]''. They are used by [[Lividstones]], who are seen operating the vehicle in the cockpit by pedalling to turn a propeller. The term Pirate Ship is never used in-game.
{{Robo-Pirates}}
{{Robo-Pirates}}
{{R2enemies}}
{{R2enemies}}

Revision as of 00:38, 10 March 2014

This article or section needs to be rewritten and/or expanded.

Warships are vehicles that feature throughout the series, they are capable of flight and some appear to have gravity defying properties. They are part of the Robo-Pirate's fleet in Rayman 2: The Great Escape, and are used by the Lividstones in Rayman Origins , Rayman Jungle Run and Rayman Legends.

In Rayman 2

A Warship, as seen at the end of the Echoing Caves

In this game, Warships have brown wooden hulls, their decks have large masts topped by a watchtower. They have white sails decorated with the emblem of the Robo-Pirate army , painted black. At their bow is a long wooden stem. Their cockpit is situated at the stern and on its roof there are railings and a large lantern on a pole. There are searchlights on the stern and the bow, presumably used to survey areas for navigational and strategic purposes.

When Admiral Razorbeard learns that Rayman , who had recently escaped from the Buccaneer, has arrived in the marshes of the Glade of Dreams, he ordered his right-hand, known as the Spyglass Pirate, to send Warships to hunt down Rayman and prevent him from obtaining the four masks of Polokus.

Warships are first encountered in the Bayou, who chase Rayman throughout the first section. At first, it sends flying bombs towards Rayman, but also later shoots cannonballs to destroy bridges in order to impede Rayman and potentially hurt him.

In the Canopy, a Warship attacks Rayman early in the third phase. In the original game, it shoots cannonballs, and ends up crashing against the trunk of a giant tree, due to a probable fault in operation. In the PlayStation version of the game, the Warship will attack Rayman for a set amount of time, before deploying a Green Henchman 800 and passing on. In Rayman Revolution, the Warship flies over the area continuously, and Henchmen skydive from deck of the aircraft to attack Rayman. In order to progress, Rayman must damage the Warship by firing energy balls on its weak point on its stern. The vessel explodes when its energy bar is empty.

In Whale Bay, at the end of the underwater segment with Carmen, Rayman arrives at a large cove in which a wreck of a huge Warship is situated. It is possible to board the ruins, browse the bridge and climb the pole with a rope net. A cage is located in the cab of the vessel.

A Warship hologram is used to represent the Precipice in the Hall of Doors

At the end of the Echoing Caves, one can see a Pirate Ship flying in the sky in the distance near the exit Spiral Door, foreshadowing their role in the next level, The Precipice.

In the Precipice, a fleet of Warships, at the command of the Spyglass Pirate, stalk Rayman throughout the entire world. They fire cannonballs at bridges and rope nets hanging from the walls of ravines, destroying them. They also fire red shell, which merely move in the same direction and can either be jumped over or shot at to be avoided. At the end, there are some Warships docked near a Pirate installation, who attack Rayman by firing cannonballs, who will be preoccupied in fighting a Ninja Pirate also, however, their cannonballs can also damage the Ninja Pirate, so Rayman can easily use them to his advantage.

Rayman piloting a warship to free the baby Globoxes from the mines

In the Iron Mountains ( The Gloomy Island in the PlayStation version and Pirate Mines in Rayman Revolution), Rayman meets Globox's wife Uglette. Who is in tears in front of the entrance to a mine. She informs Rayman that the Robo-Pirates have taken all their children and forced them to work in the mines, despite Globox's efforts to stop them. Nearby is an unmanned Warship, which Rayman will need to use to travel to all the mines and rescue the Baby Globoxes. The mines are situated in between narrow canyons, making precise control a must to prevent damage to the Warship, in addition, there are also dams which will attack the Warship on sight, which will need to be destroyed by firing a cannon which appears to be positioned on the ships' crows' nest. There are four mines to visit, North, South, East and West, once all have been visited, the Warship should be piloted back to Uglette, who will then be given the Warship to leave the area with her rescued children.

In the Game Boy Color version of Rayman 2

A Warship in the GBC adaptation of Rayman 2

In this game, the Warshipss appear in The Precipice. They are much smaller than those from the original Rayman 2 and have a different appearance. They do not move, and simply shoot cannonballs. Rayman can climb on the deck of these vessels to progress.

In Rayman Origins

Warships appear in this game, but with more of a blimp-like appearance as opposed to ship-like. They now have a hot air balloon instead of a sail, a hatch on the roof of the cabin, a cockpit under the hull, visible guns and a rudder at the stern, like the Hoodlum Airships from Rayman 3. They are used by Lividstones, who are seen operating the vehicle in the cockpit by pedalling to turn a propeller. The term Pirate Ship is never used in-game.