The Prison Ship: Difference between revisions

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'''The Prison Ship''' is a level in ''[[Rayman 2]]'' and its remakes. [[Rayman]] must travel through the ''[[Buccaneer]]'', the [[Robo-Pirate]]s' prison ship, to reach the [[Admiral Razorbeard]] and save [[Globox]]. The interior of this colossal ship is filled with poor wooden construction work, various metalworks, boilers, engines and computers, and many pools and tunnels of lava and fire. It is also where [[Rayman]] ultimately frees the [[Robo-Pirate]]s' slaves – at least 45,263 of the [[Glade of Dreams|Glade]]'s inhabitants were imprisoned there over the course of the invasion. The Prison Ship is the second-last level of the game, and is followed by the final battle with [[Admiral Razorbeard|Razorbeard]]'s [[Grolgoth]] atop [[the Crow's Nest]], another part of the ''[[Buccaneer]]''.
'''The Prison Ship''' is a level in ''[[Rayman 2]]'' and its remakes. [[Rayman]] must travel through the ''[[Buccaneer]]'', the [[Robo-Pirate]]s' prison ship, to reach the [[Razorbeard|Admiral Razorbeard]] and save [[Globox]]. The interior of this colossal ship is filled with poor wooden construction work, various metalworks, boilers, engines and computers, and many pools and tunnels of lava and fire. It is also where [[Rayman]] ultimately frees the [[Robo-Pirate]]s' slaves – at least 45,263 of the [[Glade of Dreams|Glade]]'s inhabitants were imprisoned there over the course of the invasion. The Prison Ship is the second-last level of the game, and is followed by the final battle with [[Razorbeard]]'s [[Grolgoth]] atop [[the Crow's Nest]], another part of the ''[[Buccaneer]]''.


==Original version==
==Original version==
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[[File:R2TGE-PC-ThePrisonShip-HallOfDoors.jpg|thumb|left|320px|A holographic [[Admiral Razorbeard|Razorbeard]] on his flying chair represents the Prison Ship in [[the Hall of Doors]].]]
[[File:R2TGE-PC-ThePrisonShip-HallOfDoors.jpg|thumb|left|320px|A holographic [[Razorbeard]] on his flying chair represents the Prison Ship in [[the Hall of Doors]].]]
===Phase 1===
===Phase 1===
A cut-scene plays before the actual level, depicting [[Admiral Razorbeard]] purchasing the [[Grolgoth]] from [[the General]].
A cut-scene plays before the actual level, depicting [[Razorbeard|Admiral Razorbeard]] purchasing the [[Grolgoth]] from [[the General]].


[[Rayman]] arrives at the ''[[Buccaneer]]'' and immediately starts sliding down a slippery path. He has to jump over a few lava streams flowing over the path, before entering a dark doorway which leads to phase 2.
[[Rayman]] arrives at the ''[[Buccaneer]]'' and immediately starts sliding down a slippery path. He has to jump over a few lava streams flowing over the path, before entering a dark doorway which leads to phase 2.
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The level itself is identical, except for an extra cutscene at the end. In this new scene, [[Rayman]] arrives in the corridor seen at the start of the game when the [[Robo-Pirate|pirates]] take [[Globox]] to the cell, to find the prisoners still [[cage]]d. [[Rayman]] breaks out the prisoners, who are typically [[baby Globox]]es and [[Teensie]]s, as well as the [[bird]] seen in [[the Fairy Glade]]. The [[Teensie]]s can be seen wearing prison uniforms. [[Rayman]] then tells the freed prisoners to get off the ship whilst he finds [[Globox]] and fights [[Admiral Razorbeard|Razorbeard]].
The level itself is identical, except for an extra cutscene at the end. In this new scene, [[Rayman]] arrives in the corridor seen at the start of the game when the [[Robo-Pirate|pirates]] take [[Globox]] to the cell, to find the prisoners still [[cage]]d. [[Rayman]] breaks out the prisoners, who are typically [[baby Globox]]es and [[Teensie]]s, as well as the [[bird]] seen in [[the Fairy Glade]]. The [[Teensie]]s can be seen wearing prison uniforms. [[Rayman]] then tells the freed prisoners to get off the ship whilst he finds [[Globox]] and fights [[Razorbeard]].


<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">
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This version retains the first two sliding sections, however the first section has been altered. The section involving the [[Ninja Henchman]] has been omitted, instead, when [[Rayman]] has completed the second section, he will find himself on a [[flying shell]] in a heavily modified version of the last section.
This version retains the first two sliding sections, however the first section has been altered. The section involving the [[Ninja Henchman]] has been omitted, instead, when [[Rayman]] has completed the second section, he will find himself on a [[flying shell]] in a heavily modified version of the last section.


This version also features the cutscene from the Dreamcast version, except the [[Teensie]]s freed in the extra cutscene wear the usual [[Teensie]] outfit. Also, the first half of the cutscene that plays at the beginning of [[the Crow's Nest]] (where [[Admiral Razorbeard|Razorbeard]] is informed of [[Rayman]]'s presence on the ship) has been moved to play at the end of the Prison Ship instead.
This version also features the cutscene from the Dreamcast version, except the [[Teensie]]s freed in the extra cutscene wear the usual [[Teensie]] outfit. Also, the first half of the cutscene that plays at the beginning of [[the Crow's Nest]] (where [[Razorbeard]] is informed of [[Rayman]]'s presence on the ship) has been moved to play at the end of the Prison Ship instead.


<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">
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Phase 4 has been significantly enhanced graphically and a lot of detail has been added to the scenery, which now includes power [[generator]]s, running [[Robo-Pirate|pirates]], pulsating lights, and different types of equipment. However, it still plays mostly the same as the original. A [[Green Lum]] has been added in the [[laser]] room, creating a checkpoint. Also, the side path from the [[laser]] room now contains several [[Yellow Lum]]s, which makes it mandatory for 100% completion.
Phase 4 has been significantly enhanced graphically and a lot of detail has been added to the scenery, which now includes power [[generator]]s, running [[Robo-Pirate|pirates]], pulsating lights, and different types of equipment. However, it still plays mostly the same as the original. A [[Green Lum]] has been added in the [[laser]] room, creating a checkpoint. Also, the side path from the [[laser]] room now contains several [[Yellow Lum]]s, which makes it mandatory for 100% completion.


This version includes the cutscene that was introduced in the Dreamcast version, where [[Rayman]] rescues the prisoners from the beginning of the game. The ending is also slightly different, whereas originally [[Rayman]] hurried off to fight [[Admiral Razorbeard|Razorbeard]] and the fate of the freed prisoners was never covered, here the group activates a portal and all exit, including [[Rayman]]. This clears up a minor inconsistency in other versions of the game, in that [[Rayman]] enters the Prison Ship but randomly returns to [[the Hall of Doors]] (having seemingly achieved nothing) and then enters a different portal to [[the Crow's Nest]]. In ''[[Rayman Revolution]]'', he leaves having freed the prisoners, and then returns to the ship via a [[flying shell]] to fight [[Admiral Razorbeard|Razorbeard]].
This version includes the cutscene that was introduced in the Dreamcast version, where [[Rayman]] rescues the prisoners from the beginning of the game. The ending is also slightly different, whereas originally [[Rayman]] hurried off to fight [[Razorbeard]] and the fate of the freed prisoners was never covered, here the group activates a portal and all exit, including [[Rayman]]. This clears up a minor inconsistency in other versions of the game, in that [[Rayman]] enters the Prison Ship but randomly returns to [[the Hall of Doors]] (having seemingly achieved nothing) and then enters a different portal to [[the Crow's Nest]]. In ''[[Rayman Revolution]]'', he leaves having freed the prisoners, and then returns to the ship via a [[flying shell]] to fight [[Razorbeard]].


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