Mr Stone's Peaks: Difference between revisions
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==Part 1== | ==Part 1== | ||
[[Rayman]] meets [[the Musician]], who is upset and wants someone to rescue his guitar which is squashed under a rock. In return for making a new one out of the boulder, the | [[Rayman]] meets [[the Musician]], who is upset and wants someone to rescue his guitar which is squashed under a rock. In return for making a new one out of the boulder, the Musician gives him a flask of [[Super Helicopter]] which enables him to fly though this spiny level. | ||
[[Image:MapMO3-1PC.jpg|700px|PC version]] | [[Image:MapMO3-1PC.jpg|700px|PC version]] | ||
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[[image:Ravin.png|right|thumb|316px|class=sprite|[[Rayman]] must use his [[helicopter]] hair to cut these ropes]] | [[image:Ravin.png|right|thumb|316px|class=sprite|[[Rayman]] must use his [[helicopter]] hair to cut these ropes]] | ||
[[Rayman]] is flying in a chasm, and is caught between the water and a giant [[Flat stone|slate]] that is being pulled down with two rocks tied with | [[Rayman]] is flying in a chasm, and is caught between the water and a giant [[Flat stone|slate]] that is being pulled down with two rocks tied with ropes. He has to use his [[helicopter]] to cut the ropes and stop the slate. The water then drains itself through a hole in the ground, making it safe for him to land and fly up the rocks to reach the exit. The [[Super Helicopter]] won't be available for a long while after this. This level is not included in the Atari Jaguar version. | ||
[[Image:MapMO3-2PC.jpg|PC version]] [[Image:MapMO3-2PS.jpg|136px|PS version]] | [[Image:MapMO3-2PC.jpg|PC version]] [[Image:MapMO3-2PS.jpg|136px|PS version]] | ||
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==Part 4== | ==Part 4== | ||
[[Rayman]] must be careful as there are more snowy platforms and many traps. | [[Rayman]] must be careful as there are more snowy platforms and many traps, including groups of [[stake]]s. | ||
[[image:HommePierreRit.png|right|thumb|316px|class=sprite|A [[stone man]] about to throw a [[lava rock]] at [[Rayman]]]] | [[image:HommePierreRit.png|right|thumb|316px|class=sprite|A [[stone man]] about to throw a [[lava rock]] at [[Rayman]]]] | ||
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[[image:MrStone.png|right|thumb|316px|class=sprite|The big boss of the [[Blue Mountains]], [[Mr Stone]]]] | [[image:MrStone.png|right|thumb|316px|class=sprite|The big boss of the [[Blue Mountains]], [[Mr Stone]]]] | ||
[[Rayman]] must battle [[Mr Stone]]. | [[Rayman]] must battle [[Mr Stone]]. Like the other battles, this part cannot be replayed once the level is completed. | ||
[[File:La bouingue.jpg|thumb|left|320px|class=sprite|The stone that tops the totem pole makes an appearance in [[le bouingue]]]] | [[File:La bouingue.jpg|thumb|left|320px|class=sprite|The stone that tops the totem pole makes an appearance in [[le bouingue]]]] | ||
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[[Image:BetillaCourse.png|thumb|316px|right|class=sprite|[[Rayman]] is given his fifth power by [[Betilla]] the Fairy]] | [[Image:BetillaCourse.png|thumb|316px|right|class=sprite|[[Rayman]] is given his fifth power by [[Betilla]] the Fairy]] | ||
[[Betilla]] the Fairy appears and grants [[Rayman]] the power to run. Like the other | [[Betilla]] the Fairy appears and grants [[Rayman]] the power to run. Like the other Betilla sections, this part can only be accessed on the player's first playthrough. | ||
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Revision as of 16:24, 25 February 2017
| Mr Stone's Peaks | ||
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| ← The Hard Rocks | Eraser Plains → | |
Mr Stone's Peaks (French: Les Cimes de Mr Stone – The Peaks of Mr Stone) is the third and last level of the Blue Mountains, the third world of the original Rayman game. It consists of six parts the first time it is visited, and only four when replayed, as Rayman battles Mr Stone in the second-last part and receives a power from Betilla the Fairy in the final part.
Part 1
Rayman meets the Musician, who is upset and wants someone to rescue his guitar which is squashed under a rock. In return for making a new one out of the boulder, the Musician gives him a flask of Super Helicopter which enables him to fly though this spiny level.
Part 2

Rayman is flying in a chasm, and is caught between the water and a giant slate that is being pulled down with two rocks tied with ropes. He has to use his helicopter to cut the ropes and stop the slate. The water then drains itself through a hole in the ground, making it safe for him to land and fly up the rocks to reach the exit. The Super Helicopter won't be available for a long while after this. This level is not included in the Atari Jaguar version.
Part 3

The waters flood in this area at two points, so Rayman has to avoid it by climbing up some chasms. When he is safe, he mostly has to stand on moving clouds to get across the sky.
Part 4
Rayman must be careful as there are more snowy platforms and many traps, including groups of stakes.

Part 5

Rayman must battle Mr Stone. Like the other battles, this part cannot be replayed once the level is completed.

Part 6

Betilla the Fairy appears and grants Rayman the power to run. Like the other Betilla sections, this part can only be accessed on the player's first playthrough.
External links
- Mr Stone's Peaks playthrough at YouTube (Sony PlayStation version)
- Mr Stone's Peaks playthrough at YouTube (PC/MS-DOS version)
- Mr Stone's Peaks playthrough at YouTube (Atari Jaguar version)


