User:RayCarrot/Tests and ideas: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
RayCarrot (talk | contribs)
No edit summary
m Admin moved page User:Raycarrot/Tests and ideas to User:RayCarrot/Tests and ideas over redirect: Automatically moved page while renaming the user "Raycarrot" to "RayCarrot"
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
This page is for any tests and ideas I've got for or about the wiki in general. If anyone has any improvements, feel free to edit them in!
This page is for any tests and ideas I've got for or about the wiki in general. If anyone has any improvements, feel free to edit them in!
== Don't Trample the Flowers merging test ==
{{Template:ROLevel
| name = Don't Trample the Flowers
| image = [[File:The_Mamma of All Nightmares.jpg|center|320px|''Don't Trample the Flowers'']]
| preceded by = [[Shoot for the Stars]]
| world = [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]
}}
'''Don't Trample the Flowers''' is a level in ''[[Rayman Origins]]''. It is the only level in the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], the game's optional final world. It is named for the carnivorous red [[tulips]] that can be found growing out of the earth, and which harm the player characters if they come into contact with them. The level's name is not given in the game itself, but is mentioned in one of the files on the disc.
== Original version ==
== Part 1 ==
In the first part, Rayman must avoid [[granny|Grannies]], Tulips, and [[darkroot|Darkroots]].  The area is clearly a scary place, resembling a cemetery in the foreground, while the background consists of towering structures connected by arching bridges.
== Part 2 ==
The second area begins with Rayman being chased by bats.  He must run from them, while avoiding Darkroots and Grannies while also keeping up with the [[Snake of the Dead]], which he must use as a platform at times.  After this, Rayman must run up falling bone-like platforms and coffins while avoiding circular blades and spiky creatures.  (Strangely enough, there are strings of lights similar to Christmas lights hanging in the foreground here.)  Once Rayman reaches the top, he then must keep up with a coffin that moves to the right while flipping end over end which he needs to use as a platform.  Along the way, he must fight Grannies and stay ahead of the Darkroot coming from behind him.
== Part 3 ==
The third area is similar to the first both in scenery and in the fact that Rayman must once again avoid Grannies, Tulips, and Darkroots.  This area is more complex than the first area, though.  Rayman must use large eyes to bounce over some obstacles, wall jump up between coffins at one point, and cross platforms that fall when he lands on them.
== Part 4 ==
The fourth area involves more Grannies Rayman must fight, plus he must avoid flames coming from many directions.  Shortly into the level, Rayman must helicopter down between two towers covered in tombstones while avoiding flames and at one point, a Darkroot growing down from above.  Not long after this, Rayman reaches the boss, [[Big Mama]].
== Part 5 ==
When [[Rayman]] first enters this part, [[Big Mama]] is sitting in lava while singing and painting her nails green. [[Rayman]] then bounces onto her arm, causing her to scream and then move her arms around in an effort to get him off of her.  [[Rayman]] must avoid the spiky bracelets that slide down her arms and the spikes on her elbows. He then must hit a [[Bubo]] on her arm that only appears for a short time. Then, he lands on [[Big Mama]]’s head, where he must destroy her eyes.
[[Rayman]] will land back on [[Big Mama]]’s arms, and blinded, she will attempt to hit him with her spiky elbow. [[Rayman]] must then wall jump between her arms to stay above the lava, then he must jump up as [[Big Mama]] sticks her arm under the lava several times. After that, he can hit another [[Bubo]] on her arm. He’ll then end up back on her head, where he hits a giant [[Bubo]] that appears, thus defeating her. She will then turn back into her nymph form.
{{clear}}
{{Template:RLLevel
| name = The Mamma of All Nightmares
| image = [[File:The Mamma of All NightmaresRL.png|320px|''The Mamma of All Nightmares'']]
| preceded by = [[Shoot for the Stars]]
| world = [[Mystical Pique]]
| difficulty = [[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']]
| teensies = [[File:Icon3RO.png|15px|''3'']]
| bronze cup = [[File:Icon2RO.png|15px|''2'']][[File:Icon5RO.png|15px|''5'']] [[File:RO-Lums.png|30px|Lums]]
| silver cup = [[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| lucky ticket = [[File:Icon7RO.png|15px|''7'']][[File:Icon5RO.png|15px|''5'']] [[File:RO-Lums.png|30px|Lums]]
| gold cup = [[File:Icon1RO.png|15px|''1'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
}}
==Back to Origins==
In [[Back to Origins]] only the fifth and final part appears. It remains the same, with the exception of added [[cage]]s. Also, once [[Big Mama]] is defeated, she doesn't turn back into a [[nymph]] but rather disappears completely.
[[File:Rayman-Legends-Big-Mama.jpg|thumb|left|320px|[[Big Mama]] in ''[[Rayman Legends]]'']]
{{clear}}
==External links==
*[http://www.youtube.com/watch?v=mLbVfSqJXwo The Mamma of All Nightmares playthrough at YouTube (PC version)]
* [https://www.youtube.com/watch?v=34us9vmpfIY The Mamma of All Nightmares' Rayman Legends playthrough at YouTube (PC version)]
{{RaymanOriginslocations}}
{{RaymanLegendsLocations}}


== Rayman 2 versions difference table ==
== Rayman 2 versions difference table ==
Line 62: Line 5:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Version !! Resolution !! Aspect ratio !! Framerate !! Music !! Total Lums !! Total cages !! Caged creatures !! Total levels !! Level selection !! Minigames !! Lumonosity control !! Voice !! Prison ship cutscene
! Version !! Resolution !! Aspect ratio !! Framerate !! Music !! Total Lums !! Total cages !! Caged creatures !! Total levels !! Level selection !! Minigames !! Luminosity control !! Voice !! Prison ship cutscene
|-
|-
| '''Nintendo 64''' [[File:Rayman 2 N64.jpg|100px|left]] || Unknown || 4:3 || Unknown || MIDI || 1000 [[File:IconLumsPC.gif]] || 80 [[File:IconCagesPC.png]] || [[Lums]], [[Teensies]] || 21 || [[Hall of Doors]] || [[Bonus level (Rayman 2)|Bonus game]] || None || [[Raymanian]] || No
| '''Nintendo 64''' [[File:Rayman 2 N64.jpg|100px|left]] ||
* Low Res: 303x227, output as 320x240 with black borders
* High Res: 396x227 (repeating pattern of a1:1 pixel followed by a 2:1 pixel per scanline), output as 640x480 with black borders
|| 4:3 || Unknown || Sequenced || 1000 [[File:IconLumsPC.gif]] || 80 [[File:IconCagesPC.png]] || [[Lums]], [[Teensies]] || 21 || [[Hall of Doors]] || [[Bonus level (Rayman 2)|Bonus game]] || None || [[Raymanian]] || No
|-
|-
| '''PC''' [[File:Rayman2cover.jpg|100px|left]] || Unlimited || 4:3 || 60+ || Normal || 1000 [[File:IconLumsPC.gif]] || 80 [[File:IconCagesPC.png]] || [[Lums]], [[Teensies]] || 21 || [[Hall of Doors]] || [[Bonus level (Rayman 2)|Bonus game]], [[Menezis]] || Available || [[Raymanian]] || No
| '''PC''' [[File:Rayman2cover.jpg|100px|left]] || Unlimited || 4:3 || 60+ || Normal || 1000 [[File:IconLumsPC.gif]] || 80 [[File:IconCagesPC.png]] || [[Lums]], [[Teensies]] || 21 || [[Hall of Doors]] || [[Bonus level (Rayman 2)|Bonus game]], [[Menezis]] || Available || [[Raymanian]] || No
|-
|-
| '''Sega Dreamcast''' [[File:Rayman 2 Dreamcast.jpg|100px|left]] || Unknown || 4:3, 16:9 || 60 (NTSC-U), 50 (PAL) || Normal || 1000 [[File:IconLumsPC.gif]] || 80 [[File:IconCagesPC.png]] || [[Lums]], [[Teensies]] || 21 || [[Isle of Doors]] || [[Bonus level (Rayman 2)|Bonus game]], [[Menezis]], [[Pyralums]], [[Lift]], [[Weblums]], [[Globox Disc]], [[Invade]] || Available (minimal control) || [[Raymanian]], Voice over (intro) || Yes
| '''Sega Dreamcast''' [[File:Rayman 2 Dreamcast.jpg|100px|left]] || 640x480 || 4:3, 16:9 || 60 (NTSC/PAL60/VGA), 50 (PAL) || Normal || 1000 [[File:IconLumsPC.gif]] || 80 [[File:IconCagesPC.png]] || [[Lums]], [[Teensies]] || 21 || [[Isle of Doors]] || [[Bonus level (Rayman 2)|Bonus game]], [[Menezis]], [[Pyralums]], [[Lift]], [[Weblums]], [[Globox Disc]], [[Invade]] || Available (minimal control) || [[Raymanian]], Voice over (intro) || Yes
|-
|-
| '''Sony Playstation''' [[File:Rayman 2 PS1.jpg|100px|left]] || Unknown || 4:3 || Unknown || Normal (less tracks) || 800 [[File:IconLumsPC.gif]] || Unknown [[File:IconCagesPC.png]] || [[Ludivs]], [[Greenbottles]], [[Minisaurus]], [[Teensies]] || 19 || [[Hall of Doors]] || [[Rayman 2 (cancelled prototype)|2D prototype level]] || None || Voice over || Yes
| '''Sony Playstation''' [[File:Rayman 2 PS1.jpg|100px|left]] || 320x240 || 4:3 || Unknown || Normal (less tracks) || 800 [[File:IconLumsPC.gif]] || Unknown [[File:IconCagesPC.png]] || [[Ludivs]], [[Greenbottles]], [[Minisaurus]], [[Teensies]] || 19 || [[Hall of Doors]] || [[Rayman 2 (cancelled prototype)|2D prototype level]] || None || Voice over || Yes
|-
|-
| '''[[Rayman Revolution|Sony Playstation 2]]''' [[File:RRev PS2EUcov.jpg|100px|left]] || Unknown || 4:3 || Unknown (inconsistent) || Normal (more tracks) || 1000 [[File:IconLumsPC.gif]] || 80 [[File:IconCagesPC.png]] || [[Familiar Spirits]], [[Teensies]] || 22 || [[The Minisaurus Plains]], [[Globox's House]], [[Rainbow Creek]] || [[Bonus level (Rayman 2)|Bonus game]], [[The Walk of Life|Racing Challenge 1]], [[The Walk of Power|Racing Challenge 2]], [[Pyralums|Jump Challenge]], [[Lift|Grab Challenge]], [[Weblums|Trampoline Challenge]], [[Globox Disc|Glob Disk]], [[Roller Coaster Challenge]], [[Waterski Challenge]], [[Ray-Type Challenge]], [[Dogfight]], [[Baby Football]], [[The Schplong]] || None || Voice over, [[Raymanian]] (expanded) || Yes (expanded)
| '''[[Rayman Revolution|Sony Playstation 2]]''' [[File:RRev PS2EUcov.jpg|100px|left]] || Unknown || 4:3 || Unknown (inconsistent) || Normal (more tracks) || 1000 [[File:IconLumsPC.gif]] || 80 [[File:IconCagesPC.png]] || [[Familiar Spirits]], [[Teensies]] || 22 || [[The Minisaurus Plains]], [[Globox's House]], [[Rainbow Creek]] || [[Bonus level (Rayman 2)|Bonus game]], [[The Walk of Life|Racing Challenge 1]], [[The Walk of Power|Racing Challenge 2]], [[Pyralums|Jump Challenge]], [[Lift|Grab Challenge]], [[Weblums|Trampoline Challenge]], [[Globox Disc|Glob Disk]], [[Roller Coaster Challenge]], [[Waterski Challenge]], [[Ray-Type Challenge]], [[Dogfight]], [[Baby Football]], [[The Schplong]] || None || Voice over, [[Raymanian]] (expanded) || Yes (expanded)
Line 202: Line 148:
*Gifs will be needed for the endless flying as well as the seed power. Though since these replace flying and running they could take up the same space.
*Gifs will be needed for the endless flying as well as the seed power. Though since these replace flying and running they could take up the same space.
*Adding the soundtrack for each level would be good, although not in the template, with a link to RayTunes. Only issue is that RayTunes does not have the Designer soundtracks (all the world tracks put together into one track).
*Adding the soundtrack for each level would be good, although not in the template, with a link to RayTunes. Only issue is that RayTunes does not have the Designer soundtracks (all the world tracks put together into one track).
{{Clear}}
== Random ==
=== Rayman GBC related articles to create/expand ===
==== Objects/Items ====
*[[Trumpet]] - The items in the game which Rayman can jump on to float upwards are most likely named "Vertical Trumpet". This is according to the manual.
*[[Spiky ball]]
*[[Eye]]
*[[Lava ball]]
*[[Plum]]
*[[Cloud]]
*Unnamed blowing item, perhaps also named trumpet?
==== Enemies ====
*[[Piranha]]
*[[Lividstone]]
*[[Anitoon]]
*[[Note]]
*Flame - Flame enemies. I'm not sure about their official name.
*[[Stone men]] - The french wiki has the stone men on this page.
*[[Bat]]
*[[Bad Rayman]]
*[[Mr Dark]]
==== Powers/Collectibles ====
*[[Cage]]
*[[Ting]]
*[[Golden Fist|Gold fist]]
*[[Grappling fist]]
==== Permanent upgrades ====
*[[Helicopter]]
*[[Grappling fist|Grapple]]

Latest revision as of 19:13, 11 February 2026

This page is for any tests and ideas I've got for or about the wiki in general. If anyone has any improvements, feel free to edit them in!

Rayman 2 versions difference table

Incomplete.

Version Resolution Aspect ratio Framerate Music Total Lums Total cages Caged creatures Total levels Level selection Minigames Luminosity control Voice Prison ship cutscene
Nintendo 64
  • Low Res: 303x227, output as 320x240 with black borders
  • High Res: 396x227 (repeating pattern of a1:1 pixel followed by a 2:1 pixel per scanline), output as 640x480 with black borders
4:3 Unknown Sequenced 1000 80 Lums, Teensies 21 Hall of Doors Bonus game None Raymanian No
PC
Unlimited 4:3 60+ Normal 1000 80 Lums, Teensies 21 Hall of Doors Bonus game, Menezis Available Raymanian No
Sega Dreamcast
640x480 4:3, 16:9 60 (NTSC/PAL60/VGA), 50 (PAL) Normal 1000 80 Lums, Teensies 21 Isle of Doors Bonus game, Menezis, Pyralums, Lift, Weblums, Globox Disc, Invade Available (minimal control) Raymanian, Voice over (intro) Yes
Sony Playstation
320x240 4:3 Unknown Normal (less tracks) 800 Unknown Ludivs, Greenbottles, Minisaurus, Teensies 19 Hall of Doors 2D prototype level None Voice over Yes
Sony Playstation 2
Unknown 4:3 Unknown (inconsistent) Normal (more tracks) 1000 80 Familiar Spirits, Teensies 22 The Minisaurus Plains, Globox's House, Rainbow Creek Bonus game, Racing Challenge 1, Racing Challenge 2, Jump Challenge, Grab Challenge, Trampoline Challenge, Glob Disk, Roller Coaster Challenge, Waterski Challenge, Ray-Type Challenge, Dogfight, Baby Football, The Schplong None Voice over, Raymanian (expanded) Yes (expanded)
Nintendo DS
256 × 192 (?) 4:3 Unknown MIDI 1000 80 Lums, Teensies 21 Hall of Doors Bonus game None Raymanian No
Apple iOS
Unknown 4:3 60 (?) Normal 1000 80 Lums, Teensies 21 Isle of Doors None None Raymanian, Voice over (intro) Yes
Apple iOS Demo Unknown 4:3 60 (?) Normal 5 2 Lums, Teensies 1 None Lift None Raymanian, Voice over (intro) -
Nintendo 3DS
800 × 240 (?) 5:3 Unknown (Inconsistent) Normal 1000 80 Lums, Teensies 21 Isle of Doors Bonus game None Raymanian Yes

Rayman Revolution collectible count

The following table shows how many Lums and cages are present in each part of Rayman Revolution, as well as how many of those can only be obtained once a specific power is obtained. If you notice any mistakes, please feel free to fix them!

Level Lums (Part 1) Cages (Part 1) Lums (Part 2) Cages (Part 2) Lums (Part 3) Cages (Part 3) Lums (Part 4) Cages (Part 4) Lums (Part 5) Cages (Part 5)
The Woods of Light 5 1
The Minisaurus Plain 23

(?: Purple Lum)

0 7 0
The Fairy Glade 15

(3: Purple Lum)

3 15

(5: Rain Mask)

1

(1: Rain Mask)

19

(2: Rain Mask)

2

(1: Rain Mask)

14 2 17 2
The Marshes of Awakening 25 4 25 0
The Bayou 25 5 25

(5: Rain Mask)

1
The Sanctuary of Water and Ice 32

(5: Shooting upgrade)

2 18 0
Globox's House 0 0 30

(13: Fly over lava)

0
The Menhir Hills 15

(4: Rain Mask)

3 20

(2: Shooting upgrade)

3

(1: Shooting upgrade)

15 2
The Canopy 22 2 17 0 11 1
Whale Bay 14 1 14

(4: Fly over lava)

1 22 1
The Sanctuary of Stone and Fire 27

(5: Fly over lava*)

3

(1: Fly over lava*)

13 4 8 0 18 1 14 0
Rainbow Creek 15 0 16

(14: After generators are destroyed)

1

(1: After generators are destroyed)

The Precipice 15 3 21 0 17 1 17 2
The Pirate Mines 15 1
The Echoing Caves 20 2 20 3 30 3
Beneath the Lava Sanctuary 16 2 14 2

(1: Fly over lava*)

20

(6: Fly over lava)

2

(1: Fly over lava)

The Lava Sanctuary 25 2 25 2 0 0
The Tomb of the Ancients 21 1 26 4 2

+ 1000th Lum

0
The Iron Mountains 24 2 26 1 0 0
The Prison Ship 21 0 37 0 12 0 20 0
The Crow's Nest 0 0

*Can be obtained without said power through precise jumping or other action not intended by the developers.

Designer template test

{{{name}}}
{{{image}}}
← {{{preceded by}}} {{{followed by}}} →
Punching Hanging
Flying Running

Incomplete. The idea is to show which powers can be used.

  • The gif files will need to be cropped since there's unused space on all of them.
  • New gif files will need to be created with the wooden cross (as seen in Designer) covering the powers not in use.
  • It might be better not to have punching and hanging since they're used in every level.
  • Gifs will be needed for the endless flying as well as the seed power. Though since these replace flying and running they could take up the same space.
  • Adding the soundtrack for each level would be good, although not in the template, with a link to RayTunes. Only issue is that RayTunes does not have the Designer soundtracks (all the world tracks put together into one track).