Eraser Plains: Difference between revisions
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* [http://www.youtube.com/watch?v=_0fMSzIU5cU Haruka's playthrough on YouTube] | * [http://www.youtube.com/watch?v=_0fMSzIU5cU Haruka's playthrough on YouTube] | ||
'''Sony | '''Sony PlayStation''' | ||
* [http://www.youtube.com/watch?v=H5smCoEt40c Haruka's playthrough on YouTube] | * [http://www.youtube.com/watch?v=H5smCoEt40c Haruka's playthrough on YouTube] | ||
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* [https://youtu.be/Xo6po3KWm2g RayCarrot's playthrough on YouTube] | * [https://youtu.be/Xo6po3KWm2g RayCarrot's playthrough on YouTube] | ||
''' | '''Game Boy Advance''' | ||
* [https://youtu.be/W6ZO9r6HvBw RayCarrot's playthrough on YouTube] | * [https://youtu.be/W6ZO9r6HvBw RayCarrot's playthrough on YouTube] | ||
Revision as of 10:33, 29 January 2019
| Eraser Plains | ||
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| ← Mr Stone's Peaks | Pencil Pentathlon → | |
Eraser Plains (French: La Crique aux Crayons – The Creek of Pencils) is the first level of Picture City, the fourth world of the original Rayman game. It consists of four parts the first time it is played, and only three during subsequent visits, as Rayman battles Space Mama in the final part.
Part 1
Rayman must jump across giant pencils that float up and down above an ocean of ink. As he gets to the last part of the phase, sharp drawing pins wait above the pencils, so Rayman must be quick across the pencils. This phase introduces the yin-yangs, which are used similarly to the plums. At the very end, the Super Helicopter power can be collected by making a long jump to a group of stars above the exit sign.
Part 2

In this phase, Rayman has to shrink a couple of times to access certain areas. He must use his running ability to pass through the waves of giant pencils without harm. The space pirates also appear for the first time.
Part 3

This phase is quite similar to the last phase. Note: this exact map has been omitted in the Atari Jaguar version.
Part 3 (Atari Jaguar version)

In the Atari Jaguar version, this map is completely different. It starts with a series of flying rings, the first few being blocked with spiky yin-yangs, while in the middle of those is a box of pins topped with a cage to break. Near the end of this level, there's a chequered eraser with a series of sparkles in certain squares - this indicates the safest way to cross several boxes of pins, which in turn are represented by pink squares. When Rayman walks on the right ones, he will be able to cross them unhurt, but if he gets them wrong, he will die instantly.
Part 4

Rayman must fight Space Mama for the first time, after defeating two of her pirates.
External links
Atari Jaguar
Sony PlayStation
PC/MS-DOS
Game Boy Advance
