Rayman Designer

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Rayman Designer
Published by Ludimedia (?)
Developed by Ubisoft

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date {{{release date}}}
Genre 2D Platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms PC
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman Designer (also known as Rayman's World in Germany and as Rayman Gold in the bundle with the same name) is a PC sequel to the original Rayman game, which features 24 new maps called Rayman's New Levels, and a program called Mapper that enables players to create their own levels, or play levels downloaded from others. Levels could previously be shared to the Ubisoft server from where you could also download user created levels. This service is however no longer active and the only way to download levels is by getting the level file and importing it using the Rayman Mapper program.

Together with the original game, Rayman Designer is included in Rayman Gold, Rayman Forever and Rayman Collector. The latter two compilations also added 40 new levels designed by fans (entitled Rayman Par Ses Fans / Rayman By His Fans), and Collector also featured 60 by Ubisoft themselves (entitled 60 Niveaux Inedits / Rayman 60 Levels).

New levels

Rayman Designer's Map

Gameplay in the 24 official levels, as well as new ones created by fans, occurs in the same six worlds as the original Rayman game, but does not involve finding cages and freeing the Electoons inside. Instead, Rayman must collect all of the blue Tings to make the exit sign appear, a task that also involves collecting Tings of various other colours to make other items appear or disappear (most often platforms or blocking sprites, respectively). The maximum amount of tings in a level is 100, which is always the amount in the 24 new levels.

Each level included a timer which records the time it takes to reach the exit sign. The record time is displayed on the level selection screen for the 24 new levels, and although it is not shown for any user created levels, it is still saved. If a previous record is beaten, Rayman will make a victory dance upon reaching the exit sign instead of his usual "yeah".

Jungle

The Jungle worlds level selection

Music

Mountain

Image

Cave

Cake

User created maps

The four Rayman sprites below show which powers can be used in the level

User created maps can be played from the "Other Maps" option on the level selection screen. A level which has been imported to the Mapper is shown as an "original map" and can not be edited or removed. Any other level can be edited by entering the level and pressing "E" to enter the editor. The maps themselves are always first created in the Mapper.

Mapper

The Mapper program is an executable program which is where the maps are created, exported and imported and previously also shared to the Ubisoft server. To create a level, the user has to choose the dimensions of the map by selecting an example. The sizes are as follows:

  • Example A: horizontal map 600 x 40
  • Example B: vertical map 40 x 200
  • Example C: square map 200 x 200
  • Example D: vertical rectangle map 100 x 200
  • Example E: horizontal rectangle map 200 x 100

Once the dimensions have been chosen, the user may fill in basic information, such as the title, description and which powers that can be used. The difficulty setting determines the amount of lives the player gets to start of with. If it's set to easy the player starts with 1 life, if it's medium the player starts with 3 lives and if it's hard the player starts with 5. Once that is done, the user can start adding blocks (stationary level objects) by copying them from the world template map. Each block piece comes equipped with a "type" which determines its function. Water blocks for example have the water type, which makes Rayman drown upon touching them. The types can however be changed manually, although it is not recommended as it leaves the player without a visual cue of the blocks functions.

The world selection.
The map file system.

Event editor

The next step in creating a level is by going to the event editor in Rayman Designer. The event editor is triggered by pressing the "E" key once in the level and exited by pressing the "A" key. The event editor lets the user place events, such as clouds, enemies and tings, on the map. There is an option to change the block types, though the interface works better in the Mapper program. The user may also chose the players starting position and the location of the exit sign. The events available differs between worlds. For example, Bad Rayman can only be placed in the Candy world.

Keys used in the Editor:

  • (E): Enter Events Editor
  • (A): Quit Events Editor and return to the game
  • (S): Save Events
  • (K): Delete an Event
  • (.): Delete all Events (only works in some versions)
  • (I): Display / Don't Display links
  • (M): Go Into / Leave MAP mode
  • (T): Go Into / Leave TYPE mode
  • (N): Get a description of an Events
  • (B): Block Events

Keys used in the game:

  • (W): Exit
  • (C): Move Rayman on the map (while freezing him)
  • (V): Bring Rayman back to life
  • (D): Display / Don't Display detection and collision zones
  • (R): Display / Don't Display rasters
  • (L): Display / Don't Display map number
The event editor.
A gendoor being linked to a cloud.

List of available events

Enemies

All worlds Antitoon walkerAntitoon jumperAntitoon speederAntitoon jumper walkerAntitoon flyerAntitoon walker and flyerBlacktoon walker, flyer and kamikazeHunter 1Hunter 2Ball
Jungle Big livingstoneLittle livingstoneFerocious little livingstonePiranhasSwinging prickly fruitFalling fruitPrickly ball (green) • Flower tentacle
Music Prickly ballNote 1Note 2MothCruel mothSteady blowing trumpet on the leftSteady blowing trumpet on the rightSteady drawing up trumpet to the leftSteady drawing up trumpet to the rightSteady blowing trumpetSteady drawing up trumpetCymbalsStunning malletFast stunning malletCatapult malletFlashing eyes
Mountain Steady prickly ballHorizontal prickly ballVertical prickly ballPrickly ball in rotationZigzag prickly ballPrickly ball (big) • Constant prickly swingActivatable prickly swingBig pick to the topPick to the topPick to the leftPick to the rightSpiderSmall bounce lava rockBig bounce lava rockLava rock throwing steady stone manLava rock throwing stone manFalling lava rock throwing stone manFlame launching stone manStone dog
Image Drawing pin downDrawing pin upDrawing pin leftDrawing pin rightDouble drawing pinDrawing pin platformPrickly ying-yangReleasable steady ying-yang pickFlying pirate going to the right 1Flying pirate going to the right 2Flying pirate going to the left 1Flying pirate going to the left 2Falling pencilDown pencil fixedUp pencil fixedPencil wall going down - only onePencil wall going down - firstPencil wall going down - suitePencil wall going up - only onePencil wall going up - firstPencil wall going up - suiteBounced penFlash eyes
Cave Steady prickly ballHorizontal prickly ballVertical prickly ballPrickly ball in rotationZigzag prickly ballPrickly ball (big) • Constant prickly swingActivatable prickly swingBig pick to the topPick to the topPick to the leftPick to the rightSpiderCeiling spiderClimbing spiderLightning eyesLarge-jump lava rockSmall-jump lava rockLava rock throwing steady stone manLava rock throwing stone manFalling lava rock throwing stone manFlame launching stone manStone dog
Cake Stationary prickly ballPunching clownBubble throwing clownBomb launching clownBomb launching following clownKamikaze flying clownForkSwiss army knifeMr. Dark: Bad RaymanMr. Dark: forced runMr. Dark: reversed controlMr. Dark: little RaymanMr. Dark: steals the fistAnti-spell amulet

See also

Trivia

Gallery

External links