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| genre = 3D Platformer
| genre = 3D Platformer
| gameplay mode = Single player
| gameplay mode = Single player
| platforms = Sony PlayStation 2, PC, Nintendo GameCube, Microsoft Xbox, [[Rayman 3 (GBA)|Game Boy Advance]], Nokia N-GAGE, Macintosh, digiBlast, and the Mobile Phone
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, [[Rayman 3 (Game Boy Advance)|Game Boy Advance]], Nokia N-GAGE, Macintosh, DigiBlast, [[Rayman 3 (mobile phone)|mobile phone]]
}}
}}
''"Rayman 3" redirects here. For other uses, see [[Rayman 3 (disambiguation)]].''
''‘Rayman 3’ redirects here. For other uses, see [[Rayman 3 (disambiguation)]].''


'''''Rayman 3: Hoodlum Havoc''''' is the sequel to ''[[Rayman 2: The Great Escape]]''. It was released starting with the Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, [[Rayman 3 (GBA)|Game Boy Advance]], Nokia N-GAGE, PC, and Mac. Rayman 3 for the digiBlast is exceptionally rare to find but is available. Its just basically just like the original Rayman 3. Rayman 3 was also ported for several mobile phones. Evidence of this can be found on www.rayman-fanpage.de.  
'''''Rayman 3: Hoodlum Havoc''''' is the third major game in the [[Rayman (series)|''Rayman'' series]], and the sequel to ''[[Rayman 2: The Great Escape]]''. ''Rayman 3'' was released in 2003. It is notable for being the first ''Rayman'' game not directed by series creator [[Michel Ancel]], who was occupied with the development of ''Beyond Good & Evil'' at the time. Like its immediate predecessor, ''Rayman 3'' is a 3D platformer. However, ''Rayman 3'''s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of ''Rayman 3'' is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each ''Rayman 3'' level is visited only once within the storyline.


''Rayman 3'' was 3D, with graphics similar to ''[[Rayman Revolution|Rayman 2: Revolution]]''. However, ''Rayman 3'''s levels were a series of "action stages" as opposed to having a single level per world (as were most of Rayman 2's). Also unlike ''Rayman 2'' and especially ''Revolution'', the levels strictly followed a "movie"-like plot; in other words, returning to a level meant returning to a point in the adventure (such as [[Rayman]] falling in [[Begoniax]]'s outhouse) instead of returning to a location in the adventure. ''Rayman 3'' also featured a scoring system, and players could post their final scores on the then-new [[RaymanZone]] website. This is still possible however, as the [[Pirate-Community]] now has its very own [[Hall of Fame]] <sup>[http://raymanpc.com/?p=hof]</sup>.
''Rayman 3'' features a points-based scoring system; another first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when RaymanZone was retooled to suit the ''[[Rayman Raving Rabbids|Raving Rabbids]]'' games. In February 2007, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]] <sup>[http://raymanpc.com/?p=hof]</sup>.


==Worlds==
==Worlds==
Similar to the gap between ''[[Rayman 1|Rayman]]'' and ''Rayman 2'', all locations in ''Rayman 3'' were new and unconnected to previous games. However, they are still the same environments as Rayman's games tend to stick with: the mountains, forests, and swamps from ''Rayman'', and the plains, coasts, and fortresses from ''Rayman 2''. One area in particular, [[the Fairy Council]], was alluded to in ''Rayman 2'', and one of [[Count Razoff]]'s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make ''Rayman 3'''s locations generally regarded as still being in the same canon as ''Rayman'' and especially ''Rayman 2''.
Similar to the gap between ''[[Rayman 1|Rayman]]'' and ''[[Rayman 2: The Great Escape|Rayman 2]]'', most locations in ''Rayman 3'' were new and not directly connected to those of the previous games. However, they are still the same environments as Rayman's games tend to stick with: the mountains, forests, and swamps from ''Rayman'', and the plains, coasts, and fortresses from ''Rayman 2''. One area in particular, [[the Fairy Council]], was alluded to in ''Rayman 2'', and one of [[Count Razoff]]'s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make ''Rayman 3'''s locations generally regarded as still being in the same canon as ''Rayman'' and especially ''Rayman 2''.


''Rayman 3'''s worlds in particular picked up on a lot of things ''Rayman 2'' and ''Revolution'' lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, ''Rayman 3'' 's worlds were vast and varied. Many elements from ''Revolution'' were included in ''Rayman 3'' 's worlds--the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambiance as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. ''Rayman 3'' also had many instances of stained glass windows, also a previous characteristic of [[the Lava Sanctuary]].
''Rayman 3'''s worlds in particular included many elements which ''Rayman 2'' and ''Revolution'' lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, ''Rayman 3'' 's worlds were vast and varied. Many elements from ''Revolution'' were included in ''Rayman 3'' 's worlds the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[Beneath the Sanctuary of Rock and Lava]]) and the unique lighting. ''Rayman 3'' also had many instances of stained glass windows, also a previous characteristic of [[the Lava Sanctuary]].


''Rayman 3'' returned to the fairy tale-like theme of ''Rayman'' 's locations, though not as surreal. Many odd locales dot ''Rayman 3'' 's small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].
''Rayman 3'' returned to the fairy tale-like theme of ''Rayman'' 's locations, though not as surreal. Many odd locales dot ''Rayman 3'' 's small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].


Finally, ''Rayman 3'' included many allusions to its two predecessors, including a statue of [[Ly the Fairy]] (who is oddly absent from [[the Fairy Council]]), and an apparently "frozen" state of [[Admiral Razorbeard]] and his [[Robo-Pirate Army]].
Finally, ''Rayman 3'' included many allusions to its two predecessors. References to [[Rayman 1|the original ''Rayman'' game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Razoff]]'s [[Shoedsackovskaïa family|ancestors]] and the [[Space Mama]] of [[Picture City]]. References to ''[[Rayman 2: The Great Escape|Rayman 2]]'' include the appearance of the previously-mentioned [[the Heart of the World|Heart of the World]], statues of [[Sssssam|Sssssam the Watersnake]] in [[Count Razoff|Razoff]]'s mansion, a statue of [[Ly the Fairy]] in a hidden room in [[the Longest Shortcut]], and statues of [[Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to ''Rayman 2'' – Murfy complains that he was promised a larger role after ''Rayman 2'' than he received, and Globox complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.


==Plot==
==Plot==
When André is frightened so much he turns into a Dark Lum, he transforms a lot of the other Red Lums into Dark Lums too. The Dark Lums steal the fur from other animals and use it to weave costumes for themselves, becoming 'Hoodlums'. When André, dressed up in a Hoodlum costume, starts heading towards Rayman, Globox and Murfy, the latter two desperately try to wake Rayman up. Globox eventually becomes so frightened he accidently pulls off Rayman's hand and runs off with them. Murfy picks up Rayman by the hair and flies off with him, waking him up. More Hoodlums try to shoot down Murfy and Rayman as they fly away, but they both escape. They then begin searching for Globox and Rayman's hands.
A [[Red Lum]] is frightened so badly that it transforms into a malevolent [[Black Lum]] named [[André]]. André then corrupts a large number of other Red Lums into Dark Lums, forming an army of them. The Black Lums steal the fur from animals such as [[Mawpaw]]s, and use it to weave costumes for themselves, becoming [[Hoodlum]]s. When André, dressed up in a Hoodlum costume, starts heading towards [[Rayman]], [[Globox]] and [[Murfy]], the latter two desperately try to wake Rayman up. Globox eventually becomes so frightened that he accidently pulls off Rayman's hands and runs off with them. Murfy picks Rayman up by his hair and flies off with him, waking him up. More Hoodlums try to shoot down Murfy and Rayman as they fly away, but they both escape. They then begin searching for Globox and Rayman's hands.


However, when, they find Globox and Rayman gets his hands back, André, along with two slapdashes, pursue the large toad. Rayman and Murfy go following him into the building of the Fairy Council. Rayman soon defeats André's Hoodlum costume, which drops a Laser-Washing-Detergeant Can behind, and André flees towards [[the Heart of the World]], wanting to gain ower from there. After Rayman tries out the Laser-Washing Detergeant, called 'combat fatigues', he and Murfy pursure André to stop him from getting to his destination. They find Globox along the way, who accidentally swallows the Dark Lum Lord.
However, when, they find Globox and Rayman gets his hands back, André, along with two slapdashes, pursue the large toad. Rayman and Murfy go following him into the building of the Fairy Council. Rayman soon defeats André's Hoodlum costume, which drops a Laser-Washing-Detergeant Can behind, and André flees towards [[the Heart of the World]], wanting to gain ower from there. After Rayman tries out the Laser-Washing Detergeant, called 'combat fatigues', he and Murfy pursure André to stop him from getting to his destination. They find Globox along the way, who accidentally swallows the Dark Lum Lord.


==Score System==
==Score system==
Rayman 3 was the second game to have a score system (after ''[[Rayman 2: Revolution]]''), and the first for the score system to be in an arcade-style format.  This score system allowed players to upload their scores onto [[RaymanZone]]'s [[Lums Quest]] until its reformat for ''[[Rayman Raving Rabbids]]'', after which the [[Lums Quest]] ended. The score system increased the replay value of ''Rayman 3''.  The scoring system followed this formula:<br>
Rayman 3 was the second game to have a score system (after ''[[Rayman Revolution]]''), and the first for the score system to be in an arcade-style format.  This score system allowed players to upload their scores onto [[RaymanZone]]'s [[Lums Quest]] until its reformat for ''[[Rayman Raving Rabbids]]'', after which the [[Lums Quest]] ended. The score system increased the replay value of ''Rayman 3''.  The scoring system followed this formula:<br>
#Collect a [[Jewel]] / Break a Piggy Bank / Break a door / Defeat a Hoodlum
#Collect a [[Jewel]] / Break a Piggy Bank / Break a door / Defeat a Hoodlum
#Points are added to Score
#Points are added to Score
Line 43: Line 43:
==Main characters==
==Main characters==


===The Good Guys===
===Friends===
*[[Rayman]] - The hero and protagonist of the game
*[[Rayman]] - The hero and protagonist of the game
*[[Globox]] - Rayman's best friend and [[Uglette]]'s husband
*[[Globox]] - Rayman's best friend and [[Uglette]]'s husband
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*[[Teensie|The Teensies]] - Keepers of [[the Hall of Doors]]
*[[Teensie|The Teensies]] - Keepers of [[the Hall of Doors]]


 
===Enemies===
===The Bad Guys===
*[[André]] - The main antagonist of the game
*[[André]] - The main antagonist of the game
*[[Hoodlum|The Hoodlums]] - André's army  
*[[Hoodlum|The Hoodlums]] - [[André]]'s army  


The complete list can be seen here: http://www.raymanpc.com/wiki/en/Category:Characters_from_Rayman_3
The complete list can be seen here: http://www.raymanpc.com/wiki/en/Category:Characters_from_Rayman_3
Line 68: Line 67:


==Trivia==
==Trivia==
* Of the three main games in the series, this is thus far the only one to not feature a fairy as a main character, the only fairy to appear is a [[Ludiv]] who is only seen twice during the first level and is never given a name.
* The [[manual]] that [[Murfy]] has in the beginning of the game has a picture of [[Rayman]]'s head from [[Rayman 1|the original Rayman game]] on the cover, and on the back. On the inside of the manual shows a picture of the circle on Rayman's body.
* Throughout the game, there are sharp posts that you can stick [[plum]]s on top of to gain access to higher areas. On these posts are pictures of a [[Livingstone]]s from [[Rayman 1|the original Rayman game]].
* [[The Fairy Council]] and [[the Heart of the World]] were first mentioned in ''[[Rayman 2: The Great Escape|Rayman 2]]'', and only now make an appearance in Rayman 3.
* [[The Fairy Council]] and [[the Heart of the World]] were first mentioned in ''[[Rayman 2: The Great Escape|Rayman 2]]'', and only now make an appearance in Rayman 3.
* Sometimes, when you start hitting [[Globox]], he says "You were nicer in ''[[Rayman 2: The Great Escape|Rayman 2]]''!".
* Sometimes, when you start hitting [[Globox]], he says "You were nicer in ''[[Rayman 2: The Great Escape|Rayman 2]]''!".

Revision as of 20:10, 5 February 2011

Rayman 3: Hoodlum Havoc
Published by Ubisoft
Developed by Ubisoft

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 3rd March 2003
Genre 3D Platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, Game Boy Advance, Nokia N-GAGE, Macintosh, DigiBlast, mobile phone
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

‘Rayman 3’ redirects here. For other uses, see Rayman 3 (disambiguation).

Rayman 3: Hoodlum Havoc is the third major game in the Rayman series, and the sequel to Rayman 2: The Great Escape. Rayman 3 was released in 2003. It is notable for being the first Rayman game not directed by series creator Michel Ancel, who was occupied with the development of Beyond Good & Evil at the time. Like its immediate predecessor, Rayman 3 is a 3D platformer. However, Rayman 3's levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of Rayman 3 is temporally linear – unlike the previous games, where Rayman could physically return to completed locations, each Rayman 3 level is visited only once within the storyline.

Rayman 3 features a points-based scoring system; another first for the series. Players could post their final scores on the then-new RaymanZone website. However, this function was disabled when RaymanZone was retooled to suit the Raving Rabbids games. In February 2007, members of the Rayman Pirate-Community contacted Ubisoft and successfully arranged for the creation of a new Hall of Fame [1].

Worlds

Similar to the gap between Rayman and Rayman 2, most locations in Rayman 3 were new and not directly connected to those of the previous games. However, they are still the same environments as Rayman's games tend to stick with: the mountains, forests, and swamps from Rayman, and the plains, coasts, and fortresses from Rayman 2. One area in particular, the Fairy Council, was alluded to in Rayman 2, and one of Count Razoff's ancestors (most likely his father) supposedly shot Space Mama; these allusions make Rayman 3's locations generally regarded as still being in the same canon as Rayman and especially Rayman 2.

Rayman 3's worlds in particular included many elements which Rayman 2 and Revolution lacked: unique environments. While the Iron Mountains and the Menhir Hills pretty much looked the same, Rayman 3 's worlds were vast and varied. Many elements from Revolution were included in Rayman 3 's worlds – the most evident of these are the ambient sounds (for example, the Desert of the Knaaren has the same ambience as Beneath the Sanctuary of Rock and Lava) and the unique lighting. Rayman 3 also had many instances of stained glass windows, also a previous characteristic of the Lava Sanctuary.

Rayman 3 returned to the fairy tale-like theme of Rayman 's locations, though not as surreal. Many odd locales dot Rayman 3 's small collection of worlds, such as in the Fairy Council and the Longest Shortcut.

Finally, Rayman 3 included many allusions to its two predecessors. References to the original Rayman game include the picture on the Manual read by Murfy in the Fairy Council, the pictures of Livingstones on plum-posts, the 2D Madness and 2D Nightmare flashback minigames, and the revelation of a connection between Razoff's ancestors and the Space Mama of Picture City. References to Rayman 2 include the appearance of the previously-mentioned Heart of the World, statues of Sssssam the Watersnake in Razoff's mansion, a statue of Ly the Fairy in a hidden room in the Longest Shortcut, and statues of Admiral Razorbeard and his Robo-Pirate servants in a secret room in the Hoodlum Headquarters. Additionally, both Murfy and Globox both make tongue-in-cheek metafictional references to Rayman 2 – Murfy complains that he was promised a larger role after Rayman 2 than he received, and Globox complains that Rayman is somewhat less pleasant than he was in the previous game.

Plot

A Red Lum is frightened so badly that it transforms into a malevolent Black Lum named André. André then corrupts a large number of other Red Lums into Dark Lums, forming an army of them. The Black Lums steal the fur from animals such as Mawpaws, and use it to weave costumes for themselves, becoming Hoodlums. When André, dressed up in a Hoodlum costume, starts heading towards Rayman, Globox and Murfy, the latter two desperately try to wake Rayman up. Globox eventually becomes so frightened that he accidently pulls off Rayman's hands and runs off with them. Murfy picks Rayman up by his hair and flies off with him, waking him up. More Hoodlums try to shoot down Murfy and Rayman as they fly away, but they both escape. They then begin searching for Globox and Rayman's hands.

However, when, they find Globox and Rayman gets his hands back, André, along with two slapdashes, pursue the large toad. Rayman and Murfy go following him into the building of the Fairy Council. Rayman soon defeats André's Hoodlum costume, which drops a Laser-Washing-Detergeant Can behind, and André flees towards the Heart of the World, wanting to gain ower from there. After Rayman tries out the Laser-Washing Detergeant, called 'combat fatigues', he and Murfy pursure André to stop him from getting to his destination. They find Globox along the way, who accidentally swallows the Dark Lum Lord.

Score system

Rayman 3 was the second game to have a score system (after Rayman Revolution), and the first for the score system to be in an arcade-style format. This score system allowed players to upload their scores onto RaymanZone's Lums Quest until its reformat for Rayman Raving Rabbids, after which the Lums Quest ended. The score system increased the replay value of Rayman 3. The scoring system followed this formula:

  1. Collect a Jewel / Break a Piggy Bank / Break a door / Defeat a Hoodlum
  2. Points are added to Score
  3. Combo Mode starts
  4. During Combo Mode, step 1 brings double points to step 2
  5. Unless step 1 is carried out consistently, Combo Mode shortly ends

If Rayman is using a Laser-Washing Powder Can, each point is doubled, increasing the amount of points he can get and quadrupling the payoff of Combo Mode.

While the developers thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 858,001 points. [source]

Main characters

Friends

Enemies

The complete list can be seen here: http://www.raymanpc.com/wiki/en/Category:Characters_from_Rayman_3

Levels

Trivia

  • The Fairy Council and the Heart of the World were first mentioned in Rayman 2, and only now make an appearance in Rayman 3.
  • Sometimes, when you start hitting Globox, he says "You were nicer in Rayman 2!".
  • There are lots of secret rooms in the game, but three of them refer to Rayman 2. One, located in the Longest Shortcut, has a statue of Ly in it. Another, in the Hoodlum Headquarters, has statues of Razorbeard and some of his Robo-Pirates sitting at a table, in the style of 'The Last Supper' painting by Leonardo da Vinci. Also, in Razoff's mansion, one of the many different statues is of a snake which appears to be Sssssam the Snake from Rayman 2.
  • At the beginning of the third part of the Fairy Council, when Rayman and Murfy are looking for André and Globox, Murfy tells Rayman to hurry or else "he'll start telling everyone he's your father!". This is a reference to the famous scene from the film, Star Wars Episode V: The Empire Strikes Back, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.
  • In the Fairy Council, when Rayman and Murfy pursue André and encounter the Ludiv, the Dark Lum Lord throws the fairy away from her home, saying Zelda needs her, before hiding in the Ludiv's home. Zelda is a major character from the popular video game series The Legend of Zelda.
  • In the Bog of Murk, inside Razoff's house is a room with a large mirror. If Rayman is left in idle in front of it, he'll make a face at himself and notice he has something stuck in his teeth, pulling it out.
  • Spiral doors from Rayman 2 have mainly been replaced with Mirrors.

See also

External links

Rayman 3: Hoodlum Havoc playthrough at YouTube (PC version)