Green Henchman 800: Difference between revisions

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[[File:RR-PS2-GreenHenchman-KegThrow.jpg|thumb|320px|none|A green [[Henchman 800]] throwing a [[powder keg]]]]
[[File:RR-PS2-GreenHenchman-KegThrow.jpg|thumb|320px|none|A green [[Henchman 800]] throwing a [[powder keg]]]]
[[File:RR-PS2-GreenHenchman-HookAttack.jpg|thumb|320px|left|A green [[Henchman 800]] attacking [[Rayman]] with its hook]]
[[File:RR-PS2-GreenHenchman-HookAttack.jpg|thumb|320px|left|A green [[Henchman 800]] attacking [[Rayman]] with its hook]]
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{{Enemy
{{Enemy
| Name = Green Henchman 800
| Name = Green Henchman 800
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| alignment = Bad
| alignment = Bad
| species = [[Robo-Pirate]]
| species = [[Robo-Pirate]]
| appears in = ''[[Rayman 3 (Game Boy Advance)]]''
| appears in = [[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]
| location = [[The Underlands]], [[Boulder Brink]], [[Wicked Flow]]
| location = [[The Underlands]], [[Boulder Brink]], [[Wicked Flow]]
| resistance = [[Image:Lifebar5.png|''5 PV'']]  
| resistance = [[Image:Lifebar5.png|''5 HP'']]  
| attacks = Boomerang shaped energy projectiles, contact
| attacks = Boomerang shaped energy projectiles, contact
}}
}}
<br clear="left">
 
== [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']] ==
== [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']] ==
Green Henchmen 800 return in this game, wearing green vests and pants with green and yellow stripes. Their visible eye is green.
Green Henchmen 800 return in this game, wearing green vests and pants with green and yellow stripes. Their visible eye is green.


Green Henchman 800 are the most powerful iteration of [[Henchman 800]] in this game, being more powerful than the [[Red Henchman 800|red]], [[Blue Henchman 800 (Rayman 3 (Game Boy Advance))|blue]] and [[Grey Henchman 800 (Rayman 3 (Game Boy Advance))|grey]] varieties.
Green Henchman 800 are the most powerful iteration of [[Henchman 800]] in this game, being more powerful than the [[Red Henchman 800|red]], [[Blue Henchman 800 (Rayman 3 (Game Boy Advance))|blue]] and [[Grey Henchman 800|grey]] varieties.


The projectiles fired by this model are yellow and shaped like a boomerang, these projectiles can be fired directly forward, or level with the ground, making both ducking and jumping necessary to prevent contact and subsequent damage. When defeated, they will collapse on the ground and explode.
The projectiles fired by this model are yellow and shaped like a boomerang, these projectiles can be fired directly forward, or level with the ground, making both ducking and jumping necessary to prevent contact and subsequent damage. When defeated, they will collapse on the ground and explode.
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{{clear}}
{{clear}}
 
==Notes==
==Notes==
<references />
<references />
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{{Robo-Pirates}}
{{Robo-Pirates}}
{{R2enemies}}
{{R2enemies}}
[[fr:Sbire Vert]]
[[fr:Sbire Vert]]



Revision as of 10:03, 6 May 2014

Green Henchmen 800 are a variety of Henchman 800 exclusive to the PlayStation and PlayStation 2 versions of Rayman 2. While they are the second to highest rank of Henchman 800 in the former, they are the lowest rank in Rayman Revolution. They also make an appearance in the Game Boy Advance version of Rayman 3.

Green Henchman 800
Green Henchman 800
Alignment Bad

Appears in Rayman 2: The Great Escape (PlayStation version)
Location The Fairy Glade, the Canopy

Portrayed by {{{portrayed by}}}

Resistance 10 HP
Attacks Keg throw

Sex {{{sex}}}
Species Robo-Pirate

Relatives {{{relatives}}}

PlayStation version

The kegs used by green Henchmen 800

In the PlayStation version of Rayman 2, the green colour represents the second-highest rank of Henchman 800, above red and purple and below grey-brown. They only throw kegs and take ten shots to defeat, even though the first one in the Fairy Glade cannot be hit; there are only two of them in the whole game, the second one providing covering fire for the Robo-Pirate warship in the Canopy.


Green Henchman 800
Green Henchman 800
Alignment Bad

Appears in Rayman Revolution
Location The Fairy's Glade, the Marshes of Awakening, the Bayou, the Sanctuary of Water and Ice, the Menhir Hills, the Canopy, the Echoing Caves, the Precipice, beneath the Lava Sanctuary, the Tomb of the Ancients, the Iron Mountains, the Prison Ship

Portrayed by {{{portrayed by}}}

Resistance 1 HP[1]
Attacks Regular energy projectiles, kegs, hook

Sex {{{sex}}}
Species Robo-Pirate

Relatives {{{relatives}}}

PlayStation 2 version

In Rayman Revolution, the green colour represents the lowest rank of Henchman 800, below purple, yellow and red. They shoot regular energy projectiles and sometimes throw kegs. They attack Rayman with their hooks when he's very close. They take two white shots or one blue shot to defeat, and are present in almost every level in the game, often in groups.

A green Henchman 800 shooting regular energy projectiles
A green Henchman 800 throwing a powder keg
A green Henchman 800 attacking Rayman with its hook


Green Henchman 800
Green Henchman 800
Alignment Bad

Appears in Rayman 3 (Game Boy Advance)
Location The Underlands, Boulder Brink, Wicked Flow

Portrayed by {{{portrayed by}}}

Resistance 5 HP
Attacks Boomerang shaped energy projectiles, contact

Sex {{{sex}}}
Species Robo-Pirate

Relatives {{{relatives}}}

Game Boy Advance version of Rayman 3

Green Henchmen 800 return in this game, wearing green vests and pants with green and yellow stripes. Their visible eye is green.

Green Henchman 800 are the most powerful iteration of Henchman 800 in this game, being more powerful than the red, blue and grey varieties.

The projectiles fired by this model are yellow and shaped like a boomerang, these projectiles can be fired directly forward, or level with the ground, making both ducking and jumping necessary to prevent contact and subsequent damage. When defeated, they will collapse on the ground and explode.


Notes

  1. The exact resistance of green Henchman 800s in Rayman Revolution is 2/9 (0.222…) hit points. They take two white shots or one blue shot to defeat.