Eraser Plains: Difference between revisions

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Replaced maps
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[[Rayman]] must jump across giant [[pencil]]s that float up and down above an ocean of ink. As he gets to the last part of the phase, sharp [[drawing pin]]s wait above, so Rayman must be quick across the [[pencil]]s. This phase introduces the [[yin-yang]]s, which are used similarly to the [[plum]]s. Just above the [[exit sign]] is a sparkling [[gendoor]] that spawns an instantly-collected [[Super Helicopter]] potion ; it is however optional as everything in the level can be collected without it.
[[Rayman]] must jump across giant [[pencil]]s that float up and down above an ocean of ink. As he gets to the last part of the phase, sharp [[drawing pin]]s wait above, so Rayman must be quick across the [[pencil]]s. This phase introduces the [[yin-yang]]s, which are used similarly to the [[plum]]s. Just above the [[exit sign]] is a sparkling [[gendoor]] that spawns an instantly-collected [[Super Helicopter]] potion ; it is however optional as everything in the level can be collected without it.


[[Image:MapI1-1PC.jpg|700px|PC version]]
<gallery widths="799px" heights="86px">
 
RaymanPC - Image 01.png|PC version
[[Image:MapI1-1PS.jpg|700px|PS version]]
RaymanPS1US - Image 01.png|PlayStation version
 
</gallery>
{{clear}}


==Part 2==
==Part 2==
[[Image:MiniRayman.png|thumb|316px|left|class=sprite|[[Flying blue elf|Flying blue elves]] can help [[Rayman]] reach inaccessible places]]
[[Image:MiniRayman.png|thumb|316px|right|class=sprite|[[Flying blue elf|Flying blue elves]] can help [[Rayman]] reach inaccessible places]]


In this phase, [[Rayman]] has to shrink a couple of times to access certain areas. He must use his [[running]] ability to pass through the waves of giant [[Pencil|pencils]] without harm. The [[space pirate]]s also appear for the first time.
In this phase, [[Rayman]] has to shrink a couple of times to access certain areas. He must use his [[running]] ability to pass through the waves of giant [[Pencil|pencils]] without harm. The [[space pirate]]s also appear for the first time.


[[Image:MapI1-2PC.jpg|700px|PC version]]
<gallery widths="800px" heights="79px">
 
RaymanPC - Image 02.png|PC version
[[Image:MapI1-2PS.jpg|700px|PS version]]
RaymanPS1US - Image 02.png|PlayStation version
 
RaymanAdvanceGBAUS - Image 02.png|Game Boy Advance version
{{clear}}
</gallery>


==Part 3==
==Part 3==
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This phase is quite similar to the last phase. Note: this exact map has been omitted in the Atari Jaguar version.
This phase is quite similar to the last phase. Note: this exact map has been omitted in the Atari Jaguar version.


[[Image:MapI1-3PC.jpg|700px|PC version]]
<gallery widths="797px" heights="85px">
 
RaymanPC - Image 03.png|PC version
[[Image:MapI1-3PS.jpg|700px|PS version]]
RaymanPS1US - Image 03.png|PlayStation version
 
</gallery>
{{clear}}


==Part 3 (Atari Jaguar version)==
==Part 3 (Atari Jaguar version)==
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In the Atari Jaguar version, this map is completely different. It starts with a series of [[flying ring]]s, the first few being blocked with spiky [[yin-yang]]s, while in the middle of those is a box of pins topped with a [[cage]] to break. Near the end of this level, there's a chequered eraser with a series of sparkles in certain squares - this indicates the safest way to cross several boxes of [[Drawing pin|pins]], which in turn are represented by pink squares. When [[Rayman]] walks on the right ones, he will be able to cross them unhurt, but if he gets them wrong, he will die instantly.   
In the Atari Jaguar version, this map is completely different. It starts with a series of [[flying ring]]s, the first few being blocked with spiky [[yin-yang]]s, while in the middle of those is a box of pins topped with a [[cage]] to break. Near the end of this level, there's a chequered eraser with a series of sparkles in certain squares - this indicates the safest way to cross several boxes of [[Drawing pin|pins]], which in turn are represented by pink squares. When [[Rayman]] walks on the right ones, he will be able to cross them unhurt, but if he gets them wrong, he will die instantly.   
<gallery widths="798px" heights="62px">
RaymanJaguar - Image 03.png|Atari Jaguar version
</gallery>


{{clear}}
{{clear}}

Revision as of 07:57, 18 July 2020

Eraser Plains
Eraser Plains
Eraser Plains
Mr Stone's Peaks Pencil Pentathlon

Eraser Plains (French: La Crique aux CrayonsThe Creek of Pencils) is the first level of Picture City, the fourth world of the original Rayman game. It consists of four parts the first time it is played, and only three during subsequent visits, as Rayman battles Space Mama in the final part.


Part 1

Rayman must jump across giant pencils that float up and down above an ocean of ink. As he gets to the last part of the phase, sharp drawing pins wait above, so Rayman must be quick across the pencils. This phase introduces the yin-yangs, which are used similarly to the plums. Just above the exit sign is a sparkling gendoor that spawns an instantly-collected Super Helicopter potion ; it is however optional as everything in the level can be collected without it.

Part 2

Flying blue elves can help Rayman reach inaccessible places

In this phase, Rayman has to shrink a couple of times to access certain areas. He must use his running ability to pass through the waves of giant pencils without harm. The space pirates also appear for the first time.

Part 3

Space pirates are among the rare enemies in Picture City

This phase is quite similar to the last phase. Note: this exact map has been omitted in the Atari Jaguar version.

Part 3 (Atari Jaguar version)

This area features a puzzle for Rayman to observe

In the Atari Jaguar version, this map is completely different. It starts with a series of flying rings, the first few being blocked with spiky yin-yangs, while in the middle of those is a box of pins topped with a cage to break. Near the end of this level, there's a chequered eraser with a series of sparkles in certain squares - this indicates the safest way to cross several boxes of pins, which in turn are represented by pink squares. When Rayman walks on the right ones, he will be able to cross them unhurt, but if he gets them wrong, he will die instantly.


Part 4

The first battle against Space Mama

Rayman must fight Space Mama for the first time, after defeating two of her pirates.


External links

Atari Jaguar

Sony PlayStation

PC/MS-DOS

Game Boy Advance